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Has there ever been an interesting and/or fun flying mechanic in any game?

I keep asking myself that question, as my eyes glaze over while holding Shift + W in an attempt to get somewhere in Ark on a flying mount. Flying anywhere in Ark is especially egregious, as not only is there no auto-Run/Sprint, letting go of the W key will cause your mount to stop moving altogether. Flying is not particularly engaging in WoW either, but at least you can hit NumLock (or other keybind) and then Alt-Tab for a while.

Which then begs the question of why flying commonly works the way it does at all.

In WoW, it is in perhaps its most banal form: a land mount that moves on a 3rd axis. Up, down, sideways, for infinite periods of time. Back when Flightgate was occurring, I was firmly in Camp Fly, but not because flying itself was particularly fun. Back in Burning Crusade when there were actual concerns – Fel Cannons and flying enemies capable of dismounting you – but those have largely been abandoned in favor of… attunements and grinding. Not a particular improvement.

In Ark, things are a tiny bit different. The biggest difference would be the existence of a Stamina meter, requiring one to eventually land somewhere. This need for landing does slightly alter the gameplay of flying, insofar as you must make decisions to, say, attempt to cross the Swamp at low Stamina or rest up beforehand. Otherwise, flying is largely identical, with no real to worry about running into trees or being attacked by really anything (PvP aside).

Know something that I do find compelling gameplay? Gliding. A lot of people have gone on about GW2’s introduction of gliding in Heart of Thorns and how great it is, but I’ve never experience it there. In WoW though, the Goblin Glider has been my fam for most of Legion. And don’t get me started on how lethargic it feels to play any other class after experiencing the Demon Hunter for 20 minutes. Double-jump plus glide everywhere? Give that dev a raise.

Gliding has a lot going for it, mechanically. There is the gameplay necessary to get to a high enough location to glide in the first place, for example. Once you actually take the leap, your time is limited in a very real, intuitive way. Stamina bars can technically limit flight too, but only abstractly. There is something engaging about the way you might scan the ground ahead, making minor course corrections, seeking to avoid the dangers at the end of your decaying trajectory. Even if you are not actively moving left or right, your mind is still performing the prodigious, subconscious calculus of triangulation every second. Compare that to Shift + W.

The “obvious” solution is to make flying mounts handle more like gliders. But is that really a winning combination? Maybe.

I think the challenge is the threading of the needle between making flying engaging without it being onerous. Having to press Spacebar for each flap of the mount’s wings is probably not the way to go. Being able to dive bomb though? Catching updrafts? Gliding around obstacles? Having to actually pay attention when flying through forests? That is something I can get behind. One of my favorite mounts in Ark is actually the Giant Toad, as its huge jumps are infinitely entertaining in of themselves. Can you imagine a game, MMO or otherwise, that had a flying system fun enough to be its own reward, rather than merely a mechanism to get from A to B?

If it already exists, let me know where.

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