That was a fun 20 minutes. See you next week, I guess!
Yep, beat even all three bosses on Heroic. Or should I say “beat them on Gimmick?”
In the above screenshot, I went with Freeze mage against the 2nd heroic encounter and won on the back of a single card. Literally, the same card, as it got traded back and forth every turn by the AI’s Lorewalker Cho. The plan was to wait to kill the AI via Fatigue damage, but I got bored halfway through and decided I had enough removal plus Mirror Entity up. I clear the opponent’s board with some Explosive Sheep and watch it play Deathwing. Oh lordy. I get a copy of the 12/12 creature, the opposing Deathwing gets BGH’d, I drop another Mirror Entity in the off-chance of some top-deck shenanigans, then sail home to victory.
I enjoy this sort of content, but I feel there’s not really a good way to go about it in card games. The adventures in Hearthstone are one-and-done content, for example. Hex has at least part of its PvE content up and running, and yet that is more focused on grinding low drop-rate rewards, from what I hear. I suppose in the latter case there is at least a reason to continue reusing the AI content.
Hmm. Yeah, it’s a tough design to crack. Even if you faced a sort of “random enemy” opponent that didn’t have a gimmick to play around (e.g. just a bot), what’s stopping you from just playing your tournament netdeck every game and likely wiping the floor with them? Random decklists for players too could be fun – the Mage class challenge in Blackrock Mountain was amazing – although it might be tough to stay motivated if you keep losing because the deck you were assigned was garbage.
Lasting card game content may just be other players only.