Blog Archives

Out of this RimWorld

After hitting a lull in Final Fantasy 7 Remake motivation, I did the most logical thing possible with a $1800 prebuilt PC: reinstalled RimWorld. Admittedly, it had been a while.

While there has been two expansions released, the core experience has largely remained intact. I think the biggest thing that threw me for a loop was needing to build a wooden pen for animals. Previously, you could just “paint” an Allow zone for animals in an area, and herd them elsewhere by moving the zone. Probably a bit too abstract, sure, but it’s not as though the rest of the game is super intuitive.

The other aspect of the game that returned quickly was the demotivating sense of inevitability. And I don’t just mean those unfortunate events where the dice don’t land your way and your best sniper gets shot in the eye by a tribal with an arrow from 50m away. I mean when you hit Spacer tech and you’re starting down the charged barrel of endgame Civilization Conquest next-turning for the next dozen hours. Don’t get me wrong, there is nothing certain about Randy RNG beyond your tears… but, also, kinda yeah there is. There is a point where all you’re doing is pulling the handle, and seeing if you’ve successfully installed a bionic spine into colonist #6, or if everyone gets muscle parasites an hour before a mechanoid cluster lands inside your base.

I’m currently on the fence regarding whether I believe the expansions would help. The prevailing wisdom is that the Royalty DLC adds a lot of new content, while Ideology adds more roleplay elements. Either or both could possibly help with that inevitable feeling. I certainly have no desire to caravan across the planet and/or DIY a spaceship – I did both years ago and that was enough.

But… we’ll see. It was a craving for a survival experience that led me to reinstalling in the first place, and RimWorld isn’t that. It’s adjacent, in a way. But once you’ve had your fill, that’s that.