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Time and Place

One of the definitions of nihilism is “the belief that nothing can be known or communicated.” I was thinking about this the other day, when I was watching the anime Cross Game. See, I was watching Cross Game because someone had rated it very highly, 9 out of 10, and I am always on the lookout for such recommendations. As I talked about in my review of it though, I personally thought the show was okay… but not a 9 out of 10.

Which is fine, of course, as everyone has differing tastes in entertainment. For example, the acclaimed Breaking Bad series which I stopped watching around Season 2. I’m not sure whether it gets better or not, but I had a hard time getting over the initial premise (I didn’t buy into the main character’s reasoning) and I don’t much care for the whole “double-life tension mechanism” as a whole. I was able to put up with it in Dexter, but that’s about it.

So I then realized that for the people who were deeply moved by Cross Game or Breaking Bad or what have you, I will never be able to experience their same joy. I can certainly empathize with it, and of course I have my own personal joys as well. But in a sense, we’re alone.

And the problem isn’t just what we find meaningful, but also when we were exposed to it.

It should come to no surprise to anyone that one’s favorite games/movies/etc are generally correlated with what they watched first, typically when they are younger. It makes perfect sense after all – games and movies and so on are experiences too, occurring in a specific time and place in one’s life. There is a fundamental difference between playing FF7 back in 1997 when it was bringing the entire RPG genre into the mainstream… and playing it for the first time in 2015. Even putting the graphics aside, one would miss the zeitgeist, miss the novelty of a lot of its systems and character design, missing the power of one of the most recognizable spoilers in gaming history, and so on.

For me, FF7 ties with Xenogears for my favorite games of all time. The majority of that goodwill however is tied up in personal experiences unique to me. I can indicate to you that these two games are my favorites, and perhaps even attempt to explain why, but unless we shared similar experiences back then, the actual feelings would not be transmitted. You will not be able to feel what I felt; in that or any experience.

I am finding this realization incredibly tragic. Not just because my tastes in entertainment are clearly the best, but also because I could not even really begin to understand yours on a coherent level. Why was Cross Game a 9/10 for that person? What is it about EVE that is in any way appealing? Or Dark Age of Camelot? We can use words and arguments and perhaps even sales figures to convey as much as we can, but the words themselves aren’t experiences.

It seems the best we can do while stuck in the back of Plato’s cave, is to desperately use shadows to express to others the objects only we can see.