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Inflationproof

No matter what’s going on in the world today, I just gotta say: we picked a great hobby.

Inflation approaching (or hitting) double-digits? Gas prices through the roof? Games got your back. EVE raised subscription prices to $20 and a few developers are testing $70 price-points, but budget options abound in nearly every gaming genre. Supply chain slow-downs hit graphics cards and PS5 pretty hard, of course – I waited 1-2 more years than I had originally planned to upgrade my PC. It wasn’t like I was starving for options in the meantime though.

Just think about it. Prices in gaming go down over time. Outside of a few edge cases in live-service games, there is effectively an infinite supply of whatever you want to play. Between insane marketing giveaways and F2P options, there are scenarios in which your average monthly cost to engage with the hobby is between fifteen and zero dollars. You can’t even paint for that cheap. I have some friends that love to go to conventions and they are not having a fun time in this environment, let alone when COVID shut things down. Meanwhile: “Oh, I should be staying indoors? Way ahead of you, buddy.”

I was going to title this post “Futureproof” instead, as there’s nothing stopping gamers from using renewably energy to power our PC/consoles… but perhaps that’s whistling a bit too loudly past the graveyard. Some kind of collapse in the internet infrastructure would end the past-time for anyone not stockpiling emulators and ROMs. On the other hand, if there’s no internet, things have truly gone to shit and most everyone’s hobbies are probably over too. Unless you’re a gardener or psychopath, I suppose.

Hmm. Perhaps all these survival games will come in handy after all…

On the Blizzard Front

Remember when I talked about Blizzard news? Seems like just… today.

The big Hearthstone news is that the pricing information for the upcoming mini-expansion, Curse of Naxxramas, was revealed supposed to be revealed today. Normally, snarky posts like mine are kind of the reason Blizzard isn’t more forthcoming with information and release dates… but, you know, Naxx is still (?) going to be released this month. While I can understand how bugs and other issues can delay something’s release, the delay on pricing strikes me as odd. Like… is there still some debate? What variables could possibly be involved?

On average, someone can earn 420g per week by doing a daily quest, er, daily. There was “leak” a few days ago on some French website that suggests 600g per wing was the pricepoint. Going by the date stamps, the leak occurred after the announcement that July 1st wasn’t going to be the price reveal, although I’m not sure whether that strengthens or weakens the conspiracy theory that Blizzard is doing some roundabout market research. I suppose things might get awkward if Blizzard ultimately revealed that the actual price was 1000g or whatever, but again, I’m not sure what a few more days gets them. Other than people stockpiling gold for a few more days and possibly using real monies to purchase packs. /tinfoil

As a note of possible interest, I pretty much stopped logging on to Hearthstone more than a month ago. While I would like to say that it was because of the current absurdly non-interactive metagame (Miracle Rogues and Freeze Mages and Control Warriors, oh my!), the truth is a bit more mundane. Specifically, I was getting tired of getting creamed by netdecks. I don’t have anything against netdecking per se – it’s largely inevitable regardless – but it sort of necessitates a specific counter-strategy I don’t find particularly compelling anymore. “Warlock daily? I guess I’m playing Zoo or Handlock.” Sure, I could skip those quests or play my own goofy deck. And I did, for a while. But 420g doesn’t seem all that much when you go 3-8 every day. So I stopped. And like any MMO, the cessation of daily log-ins heralds the end.

I’ll be back for Naxxramas though, assuming the gold price isn’t absurd.