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Avowed – Early Impressions
I have played about 16 hours of Avowed via Game Pass. Early impressions: mostly great!

Although I have not yet stepped outside the first area, Avowed is a very gorgeous game. More than that, it is a joy to walk around in. It cannot be understated how much I like a first-person perspective in exploration games, which is elevated further when the character actually feels competent within it. There are marked ledges with the stereotypical yellow ropes, but there is almost no areas in which I felt I could not reasonably scramble up. This isn’t climbing sheer cliffs BotW/Genshin Impact-style, but it’s enough to feel like the world is explorable. It honestly feels one step below Dishonored in how good it feels walking around – if more games could have shadowstep-like abilities, that would be great.
Combat also feels really, really good. I am currently focusing on a Wizard character which gives me, honestly, too many options. The great thing though, is that there is a lot of variety in builds (on default difficulty) and how you engage with enemies. For example, I was rocking the standard wand + spellbook loadout, but I didn’t like how short range the wand ended up being. So, I have a pistol + spellbook. Plus, I have chosen a spellbook that allows me to conjure up a magic staff to beat people with if things get too hairy in close-quarters. Honestly, I kill most things with alpha strikes from a bow and follow-up pistol shots, so I’m leaning towards respeccing more into the Ranger class altogether. Which is easy to do, as it only costs a small amount of currency to respec, which is another plus.

I’m not going to comment much about the story, especially given how early in the game I am. What I can say though, is that I like how the game takes itself seriously without also being too far up its own ass. Being able to view a glossary of all the Proper Nouns during a conversation is helpful, but it’s not always necessary either. Which is great! I did play the original Pillars of Eternity enough to get some of the references, and there were plenty of references to the second game I did not get, but still understood from context clues. I never fully expected Avowed to follow The Outer Worlds irreverence, but nevertheless I am glad the slapstick is relegated to only minor side quests.
Having said all that… yeah, I do have some criticisms.
First, enemies are finite – once you clear an area, it stays cleared. I’ve seen some people praise this as being “immersive,” but it honestly leads to un-immersive player behavior. For example, I was walking in an area and saw some of the lizard creatures battling with spiders. That is great dynamic happenstance (assuming it wasn’t scripted)! But instead of letting them duke it out and attacking the weakened victor, I immediately jumped into the fray because I realized that any incidental monster deaths was a permanent reduction in my possible XP. Now, I am assuming that there is a level cap that can be reached way before the end of the game proper. But this is also a game that gives you more abilities than you have points for, and thus I want to get any many as I can, as soon as I can.

It did occur to me that the original Pillars of Eternity – and most CRPGs – also have the “feature” of finite battles. So perhaps that is not entirely out of place. But even aside from the metagaming aspect, combat itself is fun enough to want more of. I’m seeking out more of these random battles because it’s fun to push the buttons. Which is great! But I hate the idea of knowing they are a dwindling resource.
Another metagame aspect I do not enjoy is the carryover of The Outer Worlds’ “unique item” system. Essentially, the progression mechanic in Avowed is to choose amongst the the items you pick up and then upgrade a few of them over and over. Indeed, almost all of the loot you get from battles and hidden treasures are simply upgrade materials. The problem is that Avowed is also peppered with unique items that have bonus effects that regular items do not. What this means is that if you really like using Bows as a weapon, you are wasting upgrade materials on any regular bow, and should use something else until you get a unique Bow. The problem with that strategy is that weapons are debuffed against enemies of “higher quality” than the weapon used, because… reasons.

So, remember how I said I was using guns instead of wands for my wizard character? Aside from my range concern, what pushed me towards guns was the fact that I found two unique pistols and no unique wands. Without looking it up, I don’t even know if I’ll find a unique wand in the second area either. Which means I either waste upgrade materials on a regular wand so I can keep up with mobs, or I do something else. Similarly, upgrading spellbooks feels bad because you are locked into getting bonuses to just four spells. You can spend your precious few skill points to memorize spells without needing a spellbook, but you don’t get those bonuses that come from an upgraded spellbook.
Pressing buttons feels good, but each level up (and item upgrade) leaves me feeling unsatisfied.
Overall though, I do anticipate playing Avowed to completion. Perhaps the Wizard life is not for me, and the Ranger will be straight-forward enough to feel satisfying to level. It also helps that I have those unique weapons for the ranger already. Will I grow bored of using just those though? Well, it hasn’t happened yet. And perhaps I’ll accumulate enough Wizard uniques by the time it does.
…and hopefully I’ll still have enough upgrade materials to get them up to speed.
Let’s see how it goes.
Xbox Game Pass
As you may have heard from other bloggers, the Xbox Ultimate Game Pass is an extremely good deal. Even if you do not partake in all the Xbox Gold shenanigans – purchasing cheaper game months and then upgrading them to Ultimate via this $1 deal – it is kind of a no-brainer. I looked at the list of available games that I might be interested in and… well, see for yourself:
- The Outer Worlds
- Darksiders 3
- RAGE 2
- Halo: Master Chief Collection
- Astroneer
- Everspace
- Gears 5, 4, etc
- Into the Breach
- Metro: Exodus
- Middle-Earth: Shadow of War
Will I be able to complete all of those games before my three months are up? Probably not. I can barely complete a goddamn dungeon in whatever game I happen to be playing at the moment. However. Just the fact that I’m playing The Outer Worlds for $1 is enough to justify everything else.
As an aside, I was initially thrown off by the advertised “$44.99/quarter” price once this $1 thing runs out. Then a calculator showed me that that’s $15/month. The PC-only “beta” version of the Game Pass is advertised at $5/month, “marked down” from $10/month. Everyone knows I am downright cruel when it comes to pinching pennies, but goddamn. People were talking about how Stadia was going to change gaming forever, but the Netflix future for gaming is already here.
The Outer Hype
Dec 20
Posted by Azuriel
I have been playing The Outer Worlds via the Xbox Game Pass lately. And… I am not impressed.
People have been gushing about how this is Obsidian’s return to form, how it is a non-Fallout Fallout game, and so on. From what I have seen thus far though, having completed the first major area? It’s a slap-stick snooze-fest generic Unreal Engine title. That might be a controversial impression, so let me unpack it a bit.
First, it’s slap-stick due to the comically evil corporations in charge. One of the very first side-quests you get is to collect the grave fees from the families of those workers who have died. No payment, no continued burial. Another NPC mentioned how one of their workers committed suicide, and if anyone found out, the family would be fined for destruction of company property. All the words were there to evoke a sense of capitalist dystopian hellscape… but the tone wasn’t.
Every single quest or conversation is accompanied by a wink and/or eyebrow waggle. This isn’t Deus Ex or Syndicate or Blade Runner, this is Rick and Morty-level irreverence. And while there are certainly outlandish elements to the Fallout lore and in-jokes aplenty, the actual post-apocalypse piece is taken seriously. That isn’t the case with the Outer Worlds. I don’t know if that was done intentionally or not, or if perhaps things get more serious later on. I just know that when I completed a recent quest in which a NPC was sold as an indentured servant to pay off her debts instead of being assassinated, it did not even remotely register as a moral quandary.
Second, the snooze-fest piece refers both to combat and the non-combat pieces of the game. Having heard that Normal difficulty was actually quite easy, I went ahead and chose the next level up on the slider. And while I have indeed died several times in routine combat, there was never a sense that it was due to skill or anything. “Oops, there was a melee guy there, and he deals increased damage because the difficulty level is higher.” Indeed, combat feels disjointed most of the time, especially when you have companions who essentially teleport around when you trigger their special abilities.
Outside of combat, things are so formulaic that I don’t even know why Obsidian bothered with exploration elements at all. There are three ammo types for all guns (light, heavy, energy); there are multiple damage types (physical, corrosive, etc) but they map 1:1 in a cookie-cutter resistance way; 99% of everything you find is either currency, unnecessary food, and more copies of generic guns/armor to break down for generic parts to repair the guns you chosen to use; mods for guns/armor sound important but are again generic nonsense (your melee weapon deals plasma damage now!) that just ticks the customization 101 box. Even the Perks are boring.
Finally, when I said “generic Unreal Engine title,” you probably know what I mean. NPCs look basically the same, enemies look the same, you can look at a room and immediately understand where you might be able to go and how you might interact with the space. For all the bugs and shortcomings with the Gamebryo/Creation engine that Bethesda uses, going from that to this game is like going from an Erector Set to Mega Bloks.
Like I said, I’m only past the first planet so maybe things turn around. I have heard from basically everyone on the internet already that the game doesn’t though, and it’s only a 20-hour trip besides.
Suffice it to say, I’m not impressed. And I’m starting to think Fallout had more to do with Obsidian’s success than the other way around.
Posted in Commentary
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Tags: Capitalist Dystopian Hellscape, Fallout, Hype, Obsidian, The Outer Worlds, Tone