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Unfair Impressions: Darkfall: Unholy Alliance

That’s right, ladies and gentlemen. You know you are batting in the Big Leagues when you can bamboozle people into believing you are a member of the Press™ despite running a blog that is barely eking out Google pagerank from an Amazon book review and a bioterrorism article written in 2004 that happened to use the phrase “in an age” in the title. I suppose that this is sort of the gaming blogger dream though, wherein people send you free things and you write about them; instead of, you know, the standard procedure of having to purchase things to write about, like some kind of animal.

Whatever the case, Aventurine has inexplicably included me on their Press mailing list for Darkfall: Unholy Wars, and I am now entitled to the game itself along with 30 days of Press™ subscription for free. Rather than allow this inevitably comical misadventure go to waste, I downloaded and patched the game last Wednesday night.

It is worth noting why this post is labeled “Unfair Impressions”: basically, I have zero interest in Darkfall: UW. In fact, I would say less than zero interest. The sum total of what I know about Darkfall is that it is a full-loot FFA PvP game that some say is the most skillful MMO out there. They also say it’s terrible playing by yourself. Fantastic. Let me wander around, lost and confused, as I endeavor to stay as far away from other people as humanly possible.

Well... they got the 2004 look down, at least.

Well… they got the 2004 look down, at least.

Okay, I’m not going to mention how godawful ugly this game is. Not even once. The screenshots really speak or themselves. And as far as I’m aware, my settings are dialed to the max.

I am in the first town. I’m pretty sure this area is still a sanctuary, but I’m nervous about accidentally left-clicking someone. Okay, let’s follow the tutorial. “Buy an axe.” Alright, let’s see…

Way to maximize useless screen-space while not allowing movement.

Way to maximize useless screen-space.

…good god, is this the vendor interface?

Alright, nevermind, let’s go out to a monster spawn.

Trust no one.

Trust no one.

Halfway across the bridge, I notice a dude standing around. Is he a ganker, waiting for me to cross into no man’s land? Is he AFK? Can I gank him? It seems like a trap, so I shuffle away and swim into the river. My default strategy when I feel threatened is to make killing me as annoying as possible. Not that it ever stops anyone, but I derive the same satisfaction I imagine a puffer fish feels when swallowed by… whatever it is that chokes on a puffer fish before dying to its poisonous organs.

Don't mind me. Please.

Don’t mind me. Please.

Monster spawn time. Cave spiders. I… think they shoot poison at me, but it is hard to tell. There are 4-5 people in the cave killing spiders already. Do they know each other? Is this zone still protected? I give everyone a wide berth and hang out in the cobwebs. I kill a spider and loot its tombstone. Leather. Spider… leather? But wait, my little achievement tutorial thing says I must skin the tombstone. But I already have… or have I? Okay, let’s kill another spider. Except another doesn’t spawn in my area, and now there are more people in the cave and it’s late and I want to play something else.

Alright… how do I log off? I binded myself to a stone in town, so maybe I can hearth back? After searching the painfully bad UI, I see the option. I click on the button and… wait. Still waiting. I get that it would be too easy to escape a ganking if it were quicker, but a full 120-second hearth timer?

Good lord, maybe this was a bad idea.

Into the Breach

It has technically been four days since I started playing WoW again.

Awakening at my favorite spot after 1.5+ years.

Awakening at my favorite spot after 1.5+ years.

I say “technically” as the first two sessions were 1-2 hours long and essentially involved me downloading and configuring over a dozen addons because Blizzard’s UI options are atrocious. It has been more than a year since I last played, and I understand that a lot of my ire would not exist had I been playing continuously this whole time. But that is exactly my point. To someone just coming back into WoW from a long absence, the returning user experience is pretty bad. Not quite PlanetSide 2 starting experience bad, but close.

My first issue was with the UI scale. When I looked at my old WoW screenshots, it looks like I was running around in 1280×960 resolution, which was fine at the time. Now that I have a 24″ monitor that nags me for being in anything less than 1920×1080, within five minutes I started developing neck pain from having to look to the far corners of the screen to squint at quest text. My initial scan of the options left me with the impression that no scaling UI option existed, so I ended up spending most of Tuesday mucking around with the impenetrable MoveAnything addon and reconfiguring by hand. Eventually, I wised up and Googled my way to the UI Scale slider, but this was way after any rational person would have given up.

Something has gone terribly wrong.

Something has gone terribly wrong.

After two days of screwing around, I did approximately six of the new Pandaria quests before I simply logged off. Unlike a lot of GW2 ex-pats, the clunkiness I experienced with, say, the combat had nothing to do with standing still and trading blows – it was with much simpler things. For example, I kept trying to press E to interact with NPCs or loot bodies. Nope, I have that key bound to Crusader Strike (or whatever primary attack I have for the class/spec I’m playing) because, you know, solely clicking on shit with the mouse never went out of style. And can a brother move a goddamn window please? Maybe I want my quest text a little more to the center of the screen. You never know how much you can miss simply moving shit around until it’s gone.

There were some things I appreciated though. When it came time to assign talent points, I did not feel the immediate need to look builds up on ElitistJerks. In fact, it was the first time in years where the entire talent selection process felt… pleasant. “Huh. I’ll probably use this one more than that one. Oh, this one looks fun… I’ll take it.” The glyph system felt similarly serine, although that was mainly because there did not appear to be any actual useful glyphs for Retribution.

Which reminds me: designers, stop being idiotic by ignoring opportunity costs. I can understand the rationale of changing the glyph system to be different than simply +5% DPS options; the Enchanting and Gemming system already has you well covered there. But why would you give people 20+ glyphs with upsides balanced with downsides for three limited slots? If you ask me to choose between X and Y, the downside to X is losing the chance to pick Y. If Y is so bad no one would ever choose it, yeah, maybe it looks like X has no downside… but that’s the designer’s fault for screwing up Y. As it stands, my paladin glyph choices were made based on which ones I could take that inconvenienced me the least. If I felt more comfortable having empty glyph slots, I would have left them that way.

Anyway, some other things I appreciated were the “What Has Changed” tab and the rotation guide thing. The spellbook being divided into spec-specific abilities was helpful, even though it baffles me why Retribution is so limited ability-wise. The Dungeon Journal interface is incredibly slick, and this was the first time I ever looked at it, believe it or not.

Whoever finally convinced the devs to do this deserves a raise.

Whoever finally convinced the devs to do this deserves a raise.

When one of my (ex-former?) guildmates was showing off some of the new pets though, trying to bring out one of my own felt like opening one of those trick cans that shoot the snake and confetti out. “Oh, right, the Pet Battle thing.” It looked pretty overwhelming, to be honest, but I like the way it was set up graphically (I haven’t actually battled anything yet).

I am going to stick with WoW for now because playing games I don’t immediately like until I do (or until the cognitive dissonance kicks in) is my M.O. around here, but I just want to say: good lord, my first impression was bad. If there was ever a moment that I doubted WoW’s longevity was primarily due to social inertia, it has finally past today. It isn’t about the graphics or combat mechanics being old, it’s about downloading a bunch of 3rd-party tweaks just to make the game somewhat playable¹. Which is completely ridiculous if you think about it. If I were a normal person trying to come back again, I would have uninstalled within the first half hour.

But (un)luckily for you, I’m not, I didn’t, and god have mercy on my soul free time.

¹ “Playable” being a term relative to the other games one is playing, of course.