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That’ll Teach Me
There I was, minding my own business, writing end-of-year recap posts. SynCaine points me towards a game called Monster Train, which is sorta like Slay the Spire. It’s on sale for $18… and why not? Let’s splurge by buying a game on Steam, like the good old days.
This is why not:

Yep, I paid $18 on Steam for a game that arrived on the Xbox Game Pass like three days later. Hell, it could have actually already been there before I bought it. Forgot I had to do homework before making game purchases. I mean, I don’t have to, but it gets a bit silly the lengths I go to save $5, let alone $18.
In any case, I played Monster Train for three hours before finding it on the Game Pass. Submitted a refund request through Steam and it was rejected. Did some research on whether you can appeal your initial rejection. The consensus is that, despite appearances, each request that falls outside the automatic approval conditions (< 2 hours played within 14 days) is looked at by a human. New request, new human. Obviously that only goes so far, of course.
My second refund request was approved. I think the winning argument was changing the Reason from “Game wasn’t fun” to “Game was not what I expected.” As in, I was not expecting the game to be free elsewhere. I didn’t write that part in the box though. Monster Train is billed as similar to Slay the Spire, but it’s not really. I’ll have more to say on it later on, assuming I play more of it via Game Pass.
I’m just glad to have my $18 back in a Steam wallet that hasn’t been used in a year or two.
Who Buys Games Anymore, part 72342
Carrion came out a few days ago, and I was intrigued after reading a review. Basically, it’s a “reverse horror” game where you control the writhing mass of teeth and tentacles as you eat your way out of a research facility. Probably not groundbreaking, but seems like a fun little game to pass the time. Was it worth $20 though? Maybe I’ll just add that to my Steam wishlist and call it a day.
Oh… or I can apparently play it right now on Xbox Game Pass.
I honestly can’t even. How does this business model work? I have the following games installed and ready to be played at a moment’s notice:
- Halo: Master Chief Collection
- Carrion
- Gris
- Ori and the Will of the Wisps
- Astroneer
- Frostpunk
- Forager
- Neon Abyss
Those are mostly indie-esque games, but they could be Dishonored 2, FF15, the Gears series, etc.
There apparently was an Xbox or Microsoft or whatever event a week ago, where they demoed a few of the upcoming games. I hadn’t been paying attention at all, until I started hearing people talk about STALKER 2. I enjoyed all three games of that series, jank and all, so hearing that there was a, erm, “sequel” coming out was great news. Bottom text, though? “Coming to Xbox Game Pass on Day 1.”
Also? State of Decay 3. Xbox Game Pass on Day 1.
Also? Destiny 2 and all (?) its expansions coming to Game Pass in September.
I’m paying like $5/month for this shit. How? The “catch” of course is that games rotate in and out all the time. I own none of these games. There really isn’t any modding supp… oh wait, there is. What?
The last time I used this title was a year ago, when I waffled on whether I wanted to buy Forager. Guess what’s on the Game Pass now? That’s right.
It’s kind of an open question on how much I would be willing to pay Game Pass, if it were not actually only $5. People still pay $15/month to play Battle for Azeroth for some reason, so that’s probably the floor. $30/month? I’m halfway to completing a $20 game that just came out, so maybe. Especially if it was a scenario in which I could sample/beat a lot of high-profile games all in a row.
Microsoft is not sponsoring this blog, I swear. But at these prices and with these games, they don’t need to.
Who Buys Games Anymore Anyway?
I was feeling the “play something else” itch the other day, and instead of scratching it with one of the 800 unplayed titles in my Steam library, I wanted to buy something new. In looking around, I found the game I had been subconsciously looking for: Forager.

That discount includes my subscriber bonus.
But then… I paused. Doesn’t this seems like, you know, the sort of game that might end up on the free Epic Store list? Or as a front-runner for Humble Bundle? Or otherwise in one of the dozens of bundles around the internet? Same thing with my #2 choice, Fate Hunters, a Slay the Spire-esque game currently 25% off on Steam. I love Slay the Spire, I have 130+ hours with that game.
But, you know… Slay the Spire is currently a front-runner for the September Humble Bundle.
So, I didn’t buy Forager. Instead, I’m playing a few of the free games from the Epic store, like Moonlighter and Enter the Gungeon. They don’t scratch the itch in exactly the same way, but they also don’t cost $13.59. Or any amount of money, actually. All of which is making me wonder when again exactly that I will be back to purchasing games.
Me-Haul
Sep 13
Posted by Azuriel
Ever have a birthday, say, two weeks ago and then just ask yourself “what about second birthday?” That’s where I’m at right now. So, I bought some games and now I’m going to talk about them.
The first two items there are survival crafting games I’ve had an eye on for months.
Nightingale in particular is interesting because the developers are pulling a full FF14 Realm Reborn angle called, er, Realms Rebuilt. It is not uncommon for Early Access games to have to completely retool after realizing they drove off a design cliff – Icarus will forever be my go-to example – but a total progression wipe and pivot towards non-procedural generation seems a bit weird when the central conceit of your game is ever-changing fae realms. Also, the CEO straight-up said: “We are not satisfied with where the game is at, we’re not satisfied with the overall sentiment, we’re not satisfied with our player numbers.” The Art Director then went on to say:
Gotta say, I appreciate the candor. At the same time… I can’t quite pin down why it all feels strangely off. Nightingale getting an offline mode two days after “release” was a hard pivot based on overwhelming player feedback. That’s good. Changing the narrative structure of your game based on the sales figures of other Early Access survival crafting competitors? That’s… certainly one way to do it. Hopefully it works out, considering I just bought the game, but I also hope it works out for the people who already enjoyed how the game was up to this point. Although it certainly seems like they’re saying there’s not enough of them to matter.
The second two titles are both truly random picks based on A) being on sale, and B) me hearing effusive praise for them on Reddit. Who says advertising doesn’t work? 1000xRESIST is not a game I could easily describe, and after reading the IGN 9/10 review for it, I somehow feel like I know even less than before what it’s going to be about. From what I’ve read about killer7, that one may be even more incomprehensible. But, well, I’m a simple man, and if you invoke Evangelion, Neir: Automata, Kojima, and/or Disco Elysium enough times, my wallet will appear. Provided it’s not MSRP.
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Tags: 1000xRESIST, Enshrouded, Hard Pivot, Haul, killer7, Nightingale, Who Buys Games Anymore?