Warlords of Draenor BlizzCon Recap
Things can end up changing radically between BlizzCon and this new expansion’s release date (remember Path of the Titans?), but here are a bunch of random things that caught my eye:
- Few to no daily quests at max level (source). While MoP ended up giving us hundreds of daily quests and triple-gating gear, it bears reminding that daily quests have been a Big Deal since Burning Crusade. Perhaps not on exactly the same scale, but still. I am not exactly sure what non-instanced endgame activities Blizzard plans on replacing dailies with, although I haven’t heard much grumbling about the Timeless Isle so maybe that will suffice.
- Garrison as player housing (source). Personally, this sort of came across as more of a gimmick to me, but I became more intrigued when they mentioned that there will be multiple locations in which to place your Garrison. I enjoyed the farm quite a bit in MoP, so this will probably be fine. I like that you can invite people into your party so they can see your configuration/interact with your NPCs, but if you can’t show off a trophy collection of some sort then it’s kinda pointless IMO.
- Itemization revamp (source). This is huge to me and will have wide-reaching ramifications across the whole of the game. Hit, Expertise, Dodge, Parry, and Reforging all gone. More limited Enchanting and Gemming. Dynamically changing gear stats (!!). Just think about that for a second. One suit of gear will cover all of your paladin/shaman/druid/etc specs. Enchanting/Gemming will likely mess with things a bit, which is sad, but still that is a game-changing amount of gear reduction. The only question mark here is whether Spirit is going to be considered a primary stat for spec purposes. I imagine it’d have to be, because otherwise you would still need plate with Spirit on it.
- Free level 90 (source). I know a lot of MMO vets don’t like this, but the grumbling is pretty silly at this point. Recruit-A-Friend gives a 300% bonus to XP gain and gives the referral toon free levels to hand out to alts. I used a Scroll of Resurrection to get a free level 80 almost two years ago. By the end of each expansion, the leveling curve is reduced by 30%. Heirlooms exist. I have heard people suggest Blizzard could have introduced a sidekicking system or dynamic leveling ala Guild Wars 2, but I never quite caught the explanation for why the hell it’s better for a veteran to run through Stranglethorn Vale for the 10th time with his buddy instead of both of them having fun in current content. That new player can see as much old content as he/she wants on an alt. So… how is this not a win-win? Or would you have preferred Blizzard speeding up leveling even further in a way that cannot be avoided? Because that was the other real alternative here.
- Heroic raiding = Mythic raiding with 20 people only (source). This move actually makes a lot of sense on paper, and undoubtedly makes things easier for Blizzard’s raid design team. The big downside, of course, is how it screws over every heroic 10m raiding guild in existence. While you could theoretically talk to other heroic 10m raiding guilds and buddy-up that way, I feel like heroic raiding likely takes more than just a little group chemistry to make happen. Then again, I suppose it’s fair to ask how many guilds this would actually impact that weren’t already downsizing from 25m mode for Ranking/Realm First purposes. Regardless, I think you should start selling your stock in 25m raids generally, if you have not yet done so.
There are also some other random quality of life-esque improvements like how heirlooms will be Account-wide (a clever solution to cross-realm mail), max-level normal dungeons will be making a return, and BGs will be getting a new scoreboard that highlights actual contribution to the fight rather than damage/healing whoring. Obviously a lot of this will be subject to change and refinement, but I am tentatively intrigued based on what we have seen thus far.
Well, let me specify that I am intrigued by the features and game changes, not this throwback to the most boring racial lore in the game. Oooo, orcs, doing tribal orcish things. We are supposedly going to be seeing “a lot” of paladin lore along with presumably some Naaru shenanigans, so I’m actually feeling pretty good about being Alliance for this upcoming expansion. So we’ll see how it goes.
Posted on November 11, 2013, in WoW and tagged BlizzCon, Expansion, Itemization, WoD, WoW. Bookmark the permalink. 3 Comments.
The item thing flabbergasted me as well. I figured they’d make some changes, but nothing that extreme. Now, if they have some kind of shared storage in the garrison, it will be like they found my wish list and went to town on it.
Not sure what they’re doing about spirit though.
My understanding is that spirit will be shaved out of the armor budget, given that classes dependent on it aren’t as dependent on armor.
As for sidekicking, while running zones is a pain, it’d open up dungeon running at level rather than a high level just rampaging through them.
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