Beta Impression: Titanfall
Let me just put it out there that this abbreviated Beta Impression should by no means be indicative of anything. Titanfall had me by the nucleus accumbens before I even got out of the goddamn tutorial. I can sum up why in one hyphenated word: wall-running.
If I had to use an un-hyphenated word, it’d be “mobility.” Take away the guns and giant death machines raining down from sky, and Titanfall is everything that you loved about Mirror’s Edge. I mean, double-jumps! I haven’t had this much fun simply moving around since… well, Mirror’s Edge and maybe Tenchu. I’m spending so much time belaboring this point because I had a big stupid grin the whole time I was Crouching Tiger, Hidden Dragon-ing every single match. Goddamn is it fun to run around.
Now, Titanfall has some problems. And I don’t mean graphical problems (I had 50+ fps at high everything) or beta-esque problems like bugs or whatever. I mean, some pretty structural problems, or at least issues to keep in mind. First, the guns are a bit ridiculous. There is your standard assault rifle, sniper rifle, submachine gun and shotgun that is a one-hit kill (sigh). Then there is also the “Smart Pistol.” What does it do? Oh, it locks onto players and instantly kills them when you get three locks.
That screenshot is from the kill cam I watched after wondering how I instantly died. You might notice that the guy is cloaked. Actually, every player has a cloaking device by default, although the Smart Pistol can defeat it (taking a few seconds longer to lock on). You might also notice how the line curves a bit towards the end. Yeah, Smart Pistol bullets can bend around in mid-air. You don’t have to lead your target or even aim directly at them – as long as they’re within the blue box on your screen, you’ll get your locks, and just pull the trigger.
Now, this gun is also tremendously fun to use, especially when you use it to kill the NPC fodder running around as they die in one lock. But every time you die to it, you’ll be thinking “Bullshit.” Doubly so when you’re dueling some guy who’s dancing around the sky and instantly kills you because he doesn’t have to aim.
About the biggest, most important thing I can talk about is the 6v6 limit to matches. I mean, I filter out anything that isn’t 24v24 or higher in Battlefield 3 & 4. While I was playing though, I have to admit: the environments felt pretty busy. Admittedly, this is entirely because the devs seed the battlefield with NPC fodder troops that you can kill for XP and to accelerate your Titan timer. As some other bloggers mentioned, I didn’t entirely notice all that much damage coming from them either, but it’s possible that is a beta thing. Still, it’s usually worth shooting them to get your goodies faster. Plus, they definitely add to the sort of manic ambiance with their shouts, gunfire, and even random quips.
How are the Titans themselves?
The Titans are fantastic. You get to call one in every 4 minutes, and the timer speeds up by 15 seconds every time you kill a Pilot. They feel powerful without feeling omnipotent, and it’s sometimes correct to call one in and not pilot it – letting the AI engage with the enemy is a great distraction as you cap a strategic point. Every player has an anti-Titan weapon by default, so it never devolves into that depressing Battlefield scenario when a tank rolls by and you can do nothing about it. Plus, if shooting rockets at a Titan doesn’t sound badass enough, you can run up to and “Rodeo” (in-game term) one yourself, which involves scrambling on top and shooting your weapon into the circuitry.
Despite being positively juiced about this game, I still want to make sure you come away with a wet blanket firmly wrapped around your shoulders. Because for how amazingly fun and slick it feels – I let out an audible groan of pleasure when my Titan snatched me out of the air and deposited me inside the cockpit like a goddamn anime – I cannot help but worry this is one of those wirehead moments. In other words, I worry it’s all surface-level pleasure without deeper substance.
I guess it’s arguable as to what substance Battlefield or the latest Call of Duty have, but I feel with Battlefield at least that there is a good variance in map experience precisely because there are 32 different enemy players to run across. While getting matched against 6 clan members isn’t a total shut-out here necessarily (you can still kills NPCs), matches last less than 10 minutes and you can get stomped even faster than that.
Supposedly the PC version of the beta is going to be opened to the public soon, so I recommend trying it out for yourself if you can. My interest in the game went from around ~20 to over 9,000 based on playing it all day Sunday, but I don’t know if I’m willing to pull the trigger on even the discounted pre-order price of $48. I have over 250 hours in PlanetSide 2, over 100 for BF3, and only about 38 hours in BF4. Will Titanfall meet or exceed any of those? Hard to say. There are unlocks, achievements, XP, and all the “normal” FPS trappings. I just… sigh, I just don’t know how long the honeymoon will last, you know?
Until it does end, I suppose I should be getting back to getting busy while I can.
Posted on February 17, 2014, in Impressions and tagged Beta, Impression, Mirror's Edge, Mobility, Parkour, Titanfall. Bookmark the permalink. 2 Comments.
Mobility was my first reaction as well. It reminds me a lot of Unreal Tournament, which is still my favorite shooter to date. Increase player HP a bit and this game might be a decent substitute.
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