More Gold Strategies in Wildstar
I successfully purchased my first free month of game-time in Wildstar last week with a buy order of 2.25p. In case you’re wondering, there is indeed a fee for putting up a buy order, because sinkception.
Given how my highest character is level 23, you might be wondering how I did this. In no particular order, here are some of my gold-making methods:
1) Sell all the decor. I’ve gone over this before, but you should also get a feel for what’s on the AH in addition to vendor price. For example, one of the things that put me over the top was a 25g sell order for an Ikthian Holding Tank. I have no idea what that is other than the fact(s) that it vendors for 1.83s, I won it from a Housing Challenge, and there were none on the AH. In retrospect, perhaps I should have put it up for 1p and seen what happened.
2) Similar to the above: selling Dyes. Specifically, selling the Dye Collections (e.g. don’t open them) you can get from Housing Challenge rewards. This actually might be on its way out as a strategy on my server; they used to sell for 5g apiece all day long, but are now approaching 1g. That can still be a lot of money, just like with the nerfed-but-still-75s-apiece Challenge rewards I talked about a few weeks ago. The one that seems to still retain its value on my server is the Ikthia Collection, which hovers around 6g.
3) Tradeskill Reagents. In one of those WoW-esque bizarro scenarios in which you sell things to people capable of making it themselves, I was making a HUGE profit margin with Weaponsmithing, specifically making the Condensers (i.e. Titanium Elemental Condenser). Only Weaponsmiths can make this item and only Weaponsmiths can use it, so… the market for them should literally be zero. And yet it’s not. I actually blame Carbine for this, as their crafting interface is a steaming pile of unintelligible garbage, but I’m not above selling things people shouldn’t really have a need to purchase.
4) Abusing Buy/Sell Orders. This isn’t so much “abuse” as it is “profit-extraction,” but it basically entails noticing when a wide gulf exists between Buy and Sell Orders. For example, many AMPs have a Buy Order of 10s (below vendor price even before fees!) and a Sell Order of 2g or whatever. So I come in, create a Buy Order for 15s out of the goodness of my heart, then turn around and sell any that people inexplicably dump on the AH, for less than the best Sell Order. It’s passive, it’s not guaranteed, and it takes up a lot of your ridiculously limited Trade Orders (25 max)… but it works often enough that I’m on the lookout for such opportunities.
A rather ridiculous non-AMP example I have is with Roan Steaks. I only actually knew about this meat drop because I was trying to figure out if there was any reason to level cooking, and it was one of the requirements in the Tech Tree. At the time, the ~1s buyout price was nothing compared to the money I was making via Challenge decor vendoring, so I put in a 200 item Buy order at like 1.1s. A week later, I noticed that Roan Steaks had a Sell Order of 30s apiece. I sold all of them. To be clear, I turned 2.2g into 57.8g in the equivalent of a penny stock windfall.
Not only is this still occurring, by the way, I’m pretty sure by this point reselling meat has been responsible for half of my total wealth.
5) Vendoring crafted goods. Tobold actually wrote about this several times, but you can occasionally get X profit per cycle crafting and vendoring the product, depending on AH prices. For example, Fine Titanium Cleaver requires 6 Titanium, a Low Viscosity Flux for 5.27 silver, and a Sapphire Power Core. If you use Refined Sapphire Powers Cores, e.g. a blue one, the result is a blue version of the weapon, which vendors for more. In this case, any time the combination of 6 Titanium and Refined Sapphire Power Cores is less than ~55s, you profit the difference.
Even though this is effectively endless profit, I personally feel I can earn more money faster via other means, up to and including just killing mobs in the world. You can usually pack in more profit by creating your own Power Cores, but at some point it might be better to simply sell the Power Cores than adding the extra step.
6) Vendor everything else. Ever complete a Challenge and then get wildly disappointed by randomly getting the Salvaged Loot bag? It’s not actually a disaster: each of the random crap items you receive sells for 5s or more apiece. The last loot bag I opened actually had 45s worth of “vendor trash.” That’s, you know, almost half a gold right there. Also, if you find yourself looking at regular quest rewards and not seeing an upgrade, make sure to pick the one that vendors for more; it’s almost always the Heavy Armor piece. It all adds up eventually.
7) Runes. I only recently discovered this opportunity, and right now it’s both low-demand and low-competition on my server. Basically, Runes are the equivalent of Gems in WoW but, bizarrely, everyone can craft them. All you need are the mats and some idea of which ones are selling high.
In the above example, Rune of Finesse has a current price of 20g. There aren’t any Buy Orders, so theoretically the demand is questionable. Regardless, four Rune Fragments, two Signs of Air, and one Major Sign of Air costs barely 3g on my server AH. In other words, the potential margins can be HUGE.
Rune Fragments are the typical bottleneck for this, as the only really reliable source of getting them is via Salvaging, which necessarily requires you to gamble the vendor price of the item. If Rune Fragments are expensive on your server though, they can be their own source of profit; just follow this video by Noxious. So, really, you should be covered on both end of things – either Rune Fragments are cheap and you can craft a bunch to sell, or they are expensive and you make money creating them.
8) Level Up. Although this is clearly not the route I have been taking, gold is easier to come by the closer to the cap you get. At level 50, you earn Elder Points for each full XP bar you earn, up to a certain weekly cap. Beyond that? All extra XP is converted to gold. This is on top of gold from daily quests, mob kills, vendoring level 50 loot, and so on. Worst comes to worst, you could vendor the tier 4/5 mats you get from mining (etc) to the tune of 50s+ per node.
So there you have it. Between this guide and my first one, you should not really have any trouble getting a comfortable level of wealth in Wildstar, even before the level cap.