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Legendary Grind
I continue to play Guild Wars 2.
One of the ancillary goals I have within the game is unlocking a Legendary weapon. These weapons are not actually more powerful than Ascended weapons (stats are the same), but they feature some nice quality of life features. Specifically, their stats can be switched any time outside of combat and they are basically unlocked on all your characters at the same time. Regular Ascended weapons can have their stats switched by sacrificing some items, and they are not soulbound, so technically they can be swapped around on your characters as well. So it’s really about the ultimate convenience.
Legendary weapons in GW2 are part of a monstrously insane grind, however.
I was looking at “Gen-3” Legendary weapons tonight, which are those introduced in the End of Dragons expansion. When you purchase the expansion, you get a free “precursor” weapon, which is the first hit of crack to start you on the downward spiral. I originally chose the Axe, so let’s look at that path. To create the Legendary, you need the following:
- Gift of Aurene’s Rending
- Dragon’s Rending (the precursor)
- Gift of Jade Mastery
- Draconic Tribute
Oh, hey, only three items! That should be easy, right?! No. Not at all.
Starting from the top, Gift of Aurene’s Rending:
Aside from Mystic Runestones, which are purchased at 1g apiece from a vendor, the other three items have, you guessed it, four additional components each. The Poem on Axes requires 10 Tales of Adventure, 10 Lamplighter Badges, and two other minor items of no particular consequence. Completing the expansion storyline gives you 14 Tales of Adventure, so technically that’s not a stretch until you want to make another Gen-3 Legendary. The Lamplighter Badges though, require you to achieve map completion on Cantha maps, e.g. explore the entire map and unlocking all the points of interest, Vistas, and so on. You can get 1 per map, so you technically either have to do complete map exploration on more than one character, or repeat an achievement that has you lighting lamps all over the place. All of this is not technically difficult, especially if you have a Skyscale mount so you can fly around, but it is time-consuming.
The Gift of Research… sorry, did you think we were onto a different step? The Gift of Research is straightforward in that you need 3.75g of vendor mats, 250 Essence of Luck, and 500 Hydrocatalytic Reagents which themselves requires 2500 Research Note currency. The Essence of Luck comes from disenchanting gear which you accumulate in abundance; training one character as an Artificer will allow you to combine lower-level Luck into the needed type pretty easily. Research Notes comes from disenchanting crafted items in a way that doesn’t produce Luck, so this step is really all about destroying stuff. There are websites out there that will give you up-to-date info on the cheapest items to craft/buy and destroy for Notes.
Gift of the Mist. This one is where I start shaking my head a bit. This one requires Gift of Glory, Gift of Battle, Gift of War, and Cube of Stabilized Dark Energy. Glory requires 250 currency from PvP, Battle comes from the very end of a WvW Reward Track, War comes in small amounts from WvW Reward Tracks, and the Cube is crafted from two materials gained from salvaging Ascended gear (most efficiently from Fractal content). So, basically, this is the “go do all the other bits of game” step.
Hey, since we already have the precursor, we’re halfway (?) there!
Gift of Jade Mastery has four components.
The Bloodstone Shard costs 200 Spirit Shards, which is one of those currencies you either have thousands of or are starved for, depending on how long you’ve (passively) played GW2. Suffice it to say, you cannot directly purchase them, and must earn them via gaining XP at max level, doing three daily quests, and so on. Gift of Cantha is no big deal, as it requires four items you get from map completion, which you were doing anyway. Antique Summoning Stones, aka ASS, is a currency you can purchase 5 of each week, and earn from doing meta events. Realistically, you are probably buying 3-4 a week unless you are running Strike Missions.
Gift of the Dragon Empire. Oh boy. First is 100 Jade Runestones, which come from special chests in the expansion maps. There used to be an exploit of sorts that allowed you to get one per character parked at the end of a jumping puzzle, but that was recently nerfed and the price has skyrocketed as a result. I have toons parked around the other easiest chests, and I can get 5/day for about 20 seconds of work. Next is 200 Chunks of Pure Jade, which you are technically time-gated on, but it’s as easy as mining ore nodes in one of the maps over the course of three days. Next is 100 Chunks of Ancient Ambergris and this comes from fishing. You can get 1/day from turning in a specific fish, 5/day from turning in Flawless Fish Fillets, and occasionally get them from the fish themselves. Last is Blessing of the Jade Empress x5, which is an item that costs 500 Imperial Favor apiece, a currency you get from completing Events and such around the expansion. This technically isn’t hard to accumulate, but cannot be fast-tracked and requires time on the ground.
Alright, we’re in the final stretch! Draconic Tribute requires:
For the most part, this is the “random bullshit, go!” step. Mystic Clovers are typically acquired 7 at a time at the end of a 28-day daily login reward cycle. You can gamble for them too, or use some more expense currencies to purchase them in limited quantities each week. Gen-1 and Gen-2 Legendaries require 77 of them instead, so Gen-3 is a bit more forgiving in that. Amalgamated Draconic Lodestone can randomly be acquired from a variety of sources, or crafted from components that are randomly acquired. It can also be purchased directly (3/week) using Super Adventure Box currency, which is a once per year festival currently going on. It takes me about 30ish minutes each day to earn about half the required amount of currency. Finally, you have Condensed Might and Magic, which are themselves made up of four Gifts which correspond to the generic loot you may have been accumulating your entire GW2 career, e.g. Fangs, Totems, Scales, etc.
After all of that grind, throw everything into the Mystic Forge and you get your Legendary!
…
…
…or just straight-up buy the Legendary from the AH. The Axe is currently being sold for 2550g. The price conversion of gems to gold changes daily, but right now it’s approximately 35g per 100 gems. So that’s 7285 gems or roughly… $91. Yep. $91.
Granted, you can also farm 2550g through the course of the game and just buy it that way without even playing the expansion or doing anything special. Or you can purchase the majority of the necessary crafting items and skip certain sections of the grind. Indeed, it is the only way some of those 5/week limited items are at all reasonable. Plus, this site is showing how you can technically make almost 802g profit by crafting the Legendary Axe with materials you purchased from the AH. Options!
Nevertheless, I find it difficult to get over the $91 thing. Guild Wars 2 is about finding your own goals, as the Exotic Gear you got 10 years ago is still good enough for raiding today. Crafting Legendaries certainly feels like one of those things you can steadily chip away at as a form of content that gets you out in the world playing with other people.
Or you can just open your wallet.
Two Days
My WoW subscription expires in two days, and I think I’ll let it.
This isn’t particularly Big News or anything, but experiencing the internal process has been interesting to me. I have been cashing out my gold for the past several weeks, to the point where I keep around 200k liquid gold, one WoW Token in the bags, and applying Blizzard Balance to the rest. Even now I could just right-click the WoW Token and be good for another month.
But what am I even doing?
Well, making gold. I still make Hexweave Bags because they still sell for 1400g despite current-expansion 30-slot bags go for 800g. I still do the MoP farm on one character, because those mats sell daily for around ~1500g. I herb whenever I run around on the Demon Hunter doing dailies (towards unlocking Pathfinder, Part 1), and that pulls in a couple extra grand. All told, I log in every day to the tune of 5k-10k a day. Peanuts to any serious goblin, but since I’m not seriously doing anything, getting paid $30-$45/month to play WoW seems pretty good. Especially when there is a spike in demand when the Warfront Contributions come around.
But… that’s it. There’s a bit more involved than the Garrison days, but I’m essentially logging in to collect my gold, muck around a bit to see if there are new markets to explore, and then logging off. That was good enough to justify things last month. Not so sure it still holds up this month.
Yeah, it’s probably for the best to let things lapse. I’ll check back in patch 8.1. Maybe. Fallout 76 beta should be in the next three weeks, so who knows.
Active Goldmaking in BfA: Gathering
The last two gold-making posts have been about “passive” income in Battle for Azeroth. What follows is what I have specifically been doing since the expansion launch.
Herbalism
End of post.
Not really, but close. While you can sometimes make tens or hundreds of thousands of gold by flipping AH items or getting a BoE epic drop, spotting an Anchor Weed node and looting the equivalent of 1200g on the spot is one of the few means for the everyday player to experience something similar. So, ideally, whatever herbs you are picking, you will want to maximize those Anchor Weed nodes. Usually.
My personal go-to farming route is the Tiragarde Sound/Norwington Estate river area:

Courtesy of WoW-Professions.
There’s a short flightpath that drops you off in Hatherford, and just follow the river in a counter-clockwise manner. If you don’t see any Riverbud within about 100 yards, that means someone is already farming the route ahead of you, and you should either wait in place for respawns, or go somewhere else.
I farmed for about 7.5 minutes and received:
- Siren’s Pollen x24 (1314g)
- Riverbud x62 (1319g)
- Star Moss x12 (155g)
- Sea Stalk x31 (413g)
- Total = ~3200g per 7.5 min, or 25,608g/hour
Prices current as of this past Saturday on Sargeras-US. Your own prices may vary. Also, I had 3-stars for every herb but Anchor Weed at the time, so your own yields may vary too.
Another option is the extremely well-known Drustvar Winter’s Kiss loop:

Courtesy of WoW-Professions.
I have never had any particular amount of success on this route, precisely because everyone is doing it. While the sheer number of densely-packed Winter’s Kiss makes this area great for “forcing” Anchor Weed spawns (since Anchor Weed has a chance to spawn after a node is tapped), the problem is that Winter’s Kiss itself is practically useless as an herb. On Sargeras-US (as of this past weekend), Riverbud is 22.83g whereas Winter’s Kiss is 15.58g. That might not seem like much, but it’s a difference of 1450g per stack of herbs farmed. Or put another way, you can expect to receive ~35g more per node of Riverbud than Winter’s Kiss.
The unsung hero herb of this expansion is obvious in retrospect, but bears repeating now: Siren’s Pollen. Current pricing on Sargeras put this at 67g per herb, which is almost as much per node as a single Anchor Weed. It was “obvious” that this herb would hold the most value because A) it’s used for Agility/Intellect potions, health pots, and Strength Flasks, B) it cannot spawn Anchor Weed nodes, and C) it’s annoying to gather (growing on trees). Star Moss is also annoying to gather and doesn’t spawn Anchor Weed nodes, but is only really used for Strength potions (and Stamina potions/flasks).
There is not one particularly good route for Siren’s Pollen in any case. The Riverbud route will give you a few nodes, or you can follow the east side of Drustvar like so:

Courtesy of WoW-Professions.
After farming for 7.5 minutes, I received:
- Siren’s Pollen x34 (1862g)
- Winter’s Kiss x19 (225g)
- Star Moss x7 (91g)
- Riverbud x11 (234g)
- Anchor Weed x7 (3315g)
- Total = ~5727g per 7.5 min, or 45,816g/hour
The yield seems amazing compared to the Riverbud route, but any route will be amazing after hitting two Anchor Weed nodes. If we assume those two nodes would have been Riverbud instead, the actual yield would have been 21,000g/hour. Given the price of Siren’s Pollen, it’s possible that this particular route was already being farmed – there certainly weren’t many nodes until I hit the south – but that’s a risk you take.
Kinnings Lodge route is another option:

Courtesy of WoW-Professions.
- Siren’s Pollen x45 (2464g)
- Riverbud x3 (64g)
- Winter’s Kiss x14 (166g)
- Star Moss x35 (453g)
- Sea Stalk x49 (653g)
- Total = 3800g per 9.5 min, or 24,000g/hour
Note that the above took longer than 7.5 minutes to complete the loop. I was also less familiar with it, but you can get the general idea.
Leatherworking
Specifically, farming Blood-Stained Bones. Leather prices are up and down, but Blood-Stained Bones are pretty consistently 35-48g apiece. Many of the hyper-farms have been nerfed already – apparently there were a few 3k HP mobs that could be skinned for full rewards somewhere – but the Quillrat farm in Drustvar continues to spawn endless amounts of walking leather:

Small pic courtesy of WoW-Professions.
I turned my Boomkin into a Skinner specifically for this farm. Gather up ~10 mobs, lead them ~10 yards away (important!), DoT them all, then use Treants to survive and nuke the rest down. Any Calcified Bones you get are a total waste, and Alliance can’t really get 3-Stars with bone gathering before level 120 (requires a Horde dungeon), but you can still get a couple dozen Blood-Stained Bones relatively quickly.
Herbalism is higher gold/hour generally, but killing mobs does give you a slight chance to hit a BoE epic or some other drop that can sometimes make up for it. Plus, occasionally Coarse Leather prices creep back up.
Mining
Don’t bother.
Seriously though, it’s a waste. On Sargeras-US, ore is around 28-32g apiece no matter what kind. In fact, you often lose money anytime a Platinum Ore node appears, because Blizzard is a small indie company who can’t spare the resources to make reasonable Professions. Prices are better on smaller servers, but so too are herb prices. Plus, you know, you can herb with Sky Golem and hit nodes within 0.5 seconds.
As mentioned before, sometimes you can hit it big if the Warfront Contribution requires something like Monelite Ore, which saw prices increase to 80g per ore. That is definitely more than most other herbs. The problem is that those prices last for maybe a week, and then collapse back down. It’s a better use of time, IMO, to farm slightly lower-priced herbs with a chance at Anchor Weed, and then just buy the ore you need when you need it.
Fishing
Fishing has rapidly fallen on hard times compared to the beginning of the expansion. Midnight Salmon is still worth 206g apiece, but that is down significantly from where it was at. On Sargeras, there are two fish worth around 40g apiece: Slimy Mackerel and Redtail Loach.
Slimy Mackerel can only be caught off the coast of the Horde island. There are pools for it, but you are likely better off just free-casting into the ocean, where you have a 50/50 shot of Slimy Mackerel and Sand Shifter. Slimy Mackerel will likely maintain its price for a while, as it can be cooked into +Haste food.
Redtail Loach is the inland fish also caught on the Horde island. I’m not particularly convinced it will maintain its price, given the fact that it’s only actually used for creating the raid feast.
Beyond that, the remaining fish sell for 20g or less, and thus not worth it, IMO. In fact, Fishing in general is a pretty poor choice of gold-making activity unless you enjoy it specifically. It might seem exciting getting 40g per fish, or even nabbing a Midnight Salmon, but keep in mind you can get 5-7 herbs per node that sell for just as much.
Active Goldmaking in BfA: Warfront Contributions
The last two gold-making posts have been about “passive” income in Battle for Azeroth. What follows is what I have specifically been doing in an active way since the expansion launch.
Warfront Contributions
Holy shit, guys. If you were not online during the first four hours of the Alliance Warfront Contributions on a high-pop server… then I’m sorry. You can still make some coin, but probably not “selling a 2g item for 250g” level of coin.
Overall, I collected 120,000g in AH sales on Sunday, without expressly stockpiling anything.

Hand over fist.
Warfront Contributions are a week-long event in which max-level characters of a specific faction can turn in items for +500 Azerite Power and +75 reputation. There are two default turn-ins of 100g and 100 War Resources. The other nine turn-ins are “random” items from various professions.
This week for Alliance NA, we have:
- Coastal Mana Potion – 20x
- Meaty Haunch – 60x
- Monelite Ore – 60x
- Coarse Leather – 60x
- Battle Flag: Phalanx Defense – 1x
- Straddling Viridium – 15x
- Incendiary Ammunition – 2x
- Enchant Ring – Seal of Versatility – 3x
- War-Scroll of Intellect – 3x
- Donations: Gold – 100
- Donations: War Resources – 100x
If you’ll recall, Horde had a similar Contributions list two weeks ago:
- Steelskin Potion – 2
- Monel-Hardened Stirrups – 2
- Enchant Ring – Seal of Versatility – 3
- Crow’s Nest Scope – 6
- Great Sea Catfish – 60
- Straddling Viridium – 15
- Coarse Leather Barding – 2
- War-Scroll of Fortitude – 3
- Tidespray Linen – 60
So, the first thing to note is that the same item can appear week-to-week. This will severely complicate the notion of buying up stockpiles of items for the next turn-in. On the other hand, when certain items fall to levels that may as well be vendor priced, well… sometimes that 1000:1 odds may work in your favor. For example, people were selling the Crafting glove enchants for like 1g apiece. I bought 300 of them. Maybe they will become the turn-in in October, and I can make a killing. Maybe it won’t.
This leads to only note that matters:
Raw Materials Are King
I have consistently been purchasing any ore priced under 20g. The idea was to collect some spare mats to level up Blacksmithing and/or Engineering on an alt in the future, but it allowed me to capitalize on the fact that Monelite Ore went from 20g to 80g apiece. For those keeping track at home, this meant I made a profit of 12,000g per stack. I did not sell them in stacks though, of course, I sold them in auctions of 60 to match the Warfront quests.
Incidentally, I did not have a stockpile of Straddling Viridium ready to go when the Warfront Contributions went live; my bet was on Insightful Rubellite. But I do have a JC character, so let’s look at the prices of Storm Silver Ore and Platinum Ore…

Let’s do this thing.
It was barely above 25g, and that’s because I bought out everything below that amount. So, I prospected all that Storm Silver Ore, then cut all the Viridium and sold them in groups of 15, with each individual gem selling for 250g+. The precise numbers might have been needed to be crunched to see how I fared fishing for Viridium – it costs at least 125g every time I pressed that Prospect button – if not for the fact that every other outcome was pure bonus. Well, most of them. Owlseye is 580g and Kracken’s Eye is nearly 2000g. But then, someone decided to pay an absurd amount for even raw Rubellite and Kyanite for some reason, so my averages kept going up.
Do they know something I don’t? Who cares! I have always been a huge advocate for mild success over complete dominance, assuming the former takes a fraction of the effort as the latter. Besides, in a worst-case scenario, I simply prospect some more ore and compete with them on their secret strategy or whatever.
Some other easy wins on the Contribution list were Coarse Leather and Meaty Haunch. If you have a Skinner, they can drop from the same mobs, and hey, Blood-Stained Bone still sells for 35-50g apiece too. That’s practically a triple-threat all by itself. More farming tips will be in Friday’s post.
Strategy Going Forward
As with real life, the key to making bank via Contributions is owning the means of production. In this case, raw materials. Instead of stockpiling Coarse Leather Barding in anticipation of those items making a return, just bank a bunch of Coarse Leather instead. Profession alts are easy to make this time around, and one Leatherworker will let you take those materials and turn them into whatever you need crafted. Or in this week’s case, just sell the material straight-up.
While I recommend primarily raw materials, do keep an eye out to those selling below mat-cost just to recoup leveling costs. I’m note sure if any of those glove enchants will come up as an item turn-in, for example, but they sure as hell cost WAY less than the 5 Gloom Dust that it takes to craft them.
Warfronts Sinkhole
Very clever, Blizzard. Very clever.
I had a post all queued up to go on a rant about how terrible professions have been designed this expansion. I still feel that way, actually, so let me just say it: professions in Battle for Azeroth are a lazy copy & paste job from Legion, including all of the mistakes. Well, most of them: at least alts aren’t as punished by needing mythic dungeons or whatever for Rank 2.
One of the principle sources of my ire however, were all the useless crafts and crafting materials.
Remember Unbroken Tooth in Legion? Well, the functional equivalent of that is Calcified Bone in BfA, which is selling for an average of 6 copper on my server. It’s supposed to be a higher-tier material, but all it does is displace the actually-useful Blood-Stained Bone material in Skinning – which will be relevant all expansion due to people crafting and scrapping leather wrists for Expulsom. So why have Calcified Bone at all? Why not split Blood-Stained Bone off and make Calcified Bone the crafting material needed for mail gear or whatever?
There’s not a good reason other than the lazy interns tasked with designing professions. But they’re going to get away with it because of Warfronts.
Basically, Warfronts are going to be item sinks for the entire expansion. The Horde have the turn-ins this week, and they include things like Great Sea Catfish and Straddling Viridium. Before this week, Great Sea Catfish was absolute garbage. Not only did you catch it in fresh water (huh?), you could only cook it into non-buff food. It’s greatest claim to fame was setting the floor price for Aromatic Fish Oil. Now you need 60 of them to get 500 Azerite Power and some reputation.
Meanwhile, while the 3% movement speed gems were nice in the first three days of the new expansion, I had bought several for below vendor price in the past few weeks. Now? There was about ~6 hours in which they were selling for 400g apiece. It says a lot about the game that people were willing to pay nearly 6000g to get 500 AP, but whatever, I just supply the things.
Guild Wars 2 has a similar “solution” for its own terrible loot system, in that the Mystic Forge lets you throw 4 (stacks of) items into a hole, and sometimes get a goodie out the other side. It kinda makes up for the fact that you accumulate an astronomical amount of debris in your inventory, and Warfronts provide a similar sink.
It’s all a bandaid, of course. The fundamental issue is that Blizzard regrets the existence of professions, and doesn’t know what to do with them. Should they be the source of the best gear in the game? “No, that should be raids.” Should they give better gear than WQs? “Also no, we need people out in the world.” Should they give gear that invalidates dungeon gear? “No, unless it requires dungeon drop materials, in which case we’ll allow it.” Should crafted gear be a catch-up mechanism? “Sure, that sounds fine.” You do realize that as soon as you put on crafted gear, then WQs will start immediately offering upgrades, right? “Working as intended.”
But, whatever. Warfronts are a thing now, and I just made 60,000g in a single day because of them. Mostly from Coarse Leather Barding and Prospecting Platinum Ore for gems. Next week should be much the same, up until people stop caring about maxing out AP. Which, given how the anti-alts philosophy Blizzard had in Legion has dropped, might not be for a while.
It’s the Little (Big) Things
The launch of Battle for Azeroth has been remarkably smooth, for the most part.
The state of the WoW Auction House is not included in “the most part.”
I mentioned before that the introduction of War Mode changed the entire trajectory of my WoW history. My patience for dealing with non-consensual PvP had ran out years ago, and a WoW in which alts were actively discouraged is not one I play for very long. By introducing that PvP toggle switch into the game, my alts were suddenly free from the tyranny of corpse camping, and I had a renewed interest in seeing how every class played out.
Well, it’s now going on the third post-launch day in which the AH in WoW is borderline nonfunctional, and my interest in doing anything is about to run out.
There will never be a better time to make gold than right now, at an expansion launch. The gems that give +5% XP were selling for 5000g apiece on Monday, and were selling below vendor price by Wednesday. Seriously, I was buying as many as I could so I could walk 50 feet away and sell them to an Innkeeper. The problem is that the AH is sluggish, unresponsive, and practically crashing in the midst of doing any kind of transaction.
Now, yes, a part of that is surely the fact that there are 27 pages of 1-herb auctions clogging up the tubes. But in the 10 years of my playing WoW, I have never experienced anything this bad in terms of the AH. Those pages of 1-item auctions could have been cleared out by one person with a functioning TSM/Auctionator addon, but either one is struggling to do anything productive. I have resorted to using the default interface, and even that is barely functional.
Up to this point, it really appears that Blizzard doesn’t care. And why would they, right? It’s much more important that there aren’t any bugged quests that will impede progression, or that the dungeons work, or that there aren’t any crazy exploits out there. The AH is probably towards the bottom of their list of concerns.
…which is dumb. The existence of the WoW Token should absolutely make fixing the AH one of their top priorities, considering there is no other reason why people need gold in the first place.
People are resorting to spamming Trade chat with their prices and instructions on how to mail materials via C.O.D. Even worse, the prices people are offering are actually better than the items in the AH currently – someone offering to buy any BfA herb for 65g apiece, when there were a bunch for 50g in the AH – but the AH is so fucked and slow that you’d be faster gathering them in the game world than trying to spin your wheels in the interface.
In any case, the AH being broke is sapping my will to play the expansion. I am interested in the questing experience and how this story will play out in the future, but I have zero particular drive to hit the endgame scene and run a bunch of dungeons. The fact that I am missing out on the most lucrative time in an expansion is acting as a giant wet blanket over my drive to play at all. I had a precious few days to perform AH alchemy before leaving on vacation next week, and I fully expect the irons to have cooled down by the time I get back.
I would guess that I have maybe gained ~100k since BfA came out. Had the AH actually functioned in any particularly good way, that could have been 500k. And that’s a deficit in potential that will mar my playtime forever.
Ugh.
BfA: Quick Thoughts
The latest WoW expansion quietly came out yesterday. I say “quietly” because I actually had no idea it was supposed to be released on Monday, rather than the traditional patch Tuesday. It also felt rather seemless traveling to Silithus again, grabbing the Heart of Azeroth, and then continuing on with questing in a new area.
As an aside, I was momentarily confused with Magni talking about how “the soul of Azeroth” was basically a clock floor in a Titan cave somewhere. Did I miss something? I get from context that Azeroth has a gestating Titan soul or whatever, but why does it look like that, specifically? Did the Pantheon craft around the soul? Then I realized none of it matters, and I went on with my life.
I started completing some of the quest hubs on the demon hunter before I realized that what I should have been doing is hitting all the resource nodes instead. There really is no better time to gather herbs/ore than the first few days of a new expansion. Three seconds of mining translating into 70g worth of materials? Yes, please. Here are some tips:
MAKE SURE TO TALK TO THE PROFESSION TRAINERS
I was hitting nodes for almost an hour before I realized that getting 1 herb was not normal. As it turns out, you have to pick up the skills from the Herb/Mining trainers before you start getting normal yields. Make sure to stop by again once you hit 25/50 skill, so you can start getting the Rank 2 versions, which increases yields again.
Check in with the Trade Goods vendor
Ask a guard for directions, and then buy a bunch of the ingredients. The base-level Cooking recipe can be made entirely with four different vendor items, which is nice. Even nicer is the fact that you can turn around and sell these 20s ingredients for like 10g+ apiece on the AH. Take advantage of it while you can. Also, people will apparently buy your food too, so sell the excess.
Jewelcrafting is back
At least for now, anyway. I have had incredible success in buying BfA ore for 30g apiece, and then prospecting it away for gems that sell, uncut, for ~400g. Unless you get a red one, which sells for ~1500g because it can be cut into a +5% XP gem that sells for 2000g (prices have crashed a bit). Or take those gems and turn them into rings that sell for a few thousand gold more.
Maybe Buy and Hold Instead
While there was some easy gold early on from selling herbs/ore, I did notice that by the time I logged off for the night, prices were in freefall. There are a lot of reasons for that, but the main one is that nearly everyone is going dual-gathering and hitting nodes left and right.
It’s tough to know what prices things will stabilize at, but look at the requirements for Flasks and such: dozens and dozens of herbs for one Flask. Nobody will be raiding for a few weeks yet, and no one is going to bother Flasking while they level, so demand for Flasks is zero. However… in a few weeks, everyone and their mother’s main tank will be gobbling up bushels of herbs. So the likelihood of BfA herbs staying around 10g apiece is minimal. In particular, you might want to check on Anchor Weed, as it appears to be a herb that replaces other herb spawns, and thus is going to be more rare.
In fact, I just looked at the TUJ and slapped my forehead. Around 9pm yesterday the price for Anchor Weed was 53g. As of this post, it’s 182g. I just talked about prospecting ore at 30g apiece, right? Now Storm Silver is up to 88g. That particular train has probably left the station already, but this seesaw action is something to keep an eye on in the coming days.
Farm nodes and sell when the price is high, buy and bank mats when the price is low.
WoW Tokens = Blizzard Cash
Blizzard finally did it. You can turn WoW Tokens into Battle.net Balance:

The end and the beginning.
I actually resubbed to WoW (using a token) just for the ability to quickly capitalize on the process. I say “quickly” for two reasons. First, because I almost couldn’t believe that Blizzard went with a $15 per token rate. Considering that 30 days of game time is already $15, there isn’t actually any reason not to just convert them all straight away.
The second reason is because the gold price of these tokens would skyrocket. And they have:

Up and down.
In fact, there were no tokens available for purchase last night; I kept getting an error message each time I tried. Which makes sense, considering that all of the goblins of the world finally have an outlet for their millions of gold. Blizzard has enough fingers in genre pies these days to cover most of the bases – DotA, ARPG, MMO, FPS, CCG, etc – so there is probably something for everyone.
Luckily (or unluckily depending on when you bought some), the price has since dropped down. Not all the way back down, but nearly 30k gold. The fun part of that graph from WoWtoken.info is how it exposes Blizzard’s pricing algorithm. As demand skyrocketed, the price of a token never exceeded +3.04% per hour. Conversely, as more tokens entered the market, the price never decreased faster than -2.98% per hour. At least, that’s what the graph shows.
As for me, my $120+ balance is likely to be spent transferring characters from the dead server of Auchindoun-US over to the high-pop server my “main” is on. At current rates, I could move… four. Out of ten. Considering that it costs Blizzard nothing to do this automated process, they are essentially capitalizing on the removal of future financial obligations (e.g. game time) for free.
Hmm. Perhaps I shall wait until another one of those 50% off sales on character transfers…
ItsHappening.gif
- TOKEN_CONSUMABLE_DESCRIPTION_30_DAYS_BALANCE (New) – Use: Adds 30 days of game time to your World of Warcraft account or %s to your Battle.net Balance.
Time will tell how much the WoW Tokens convert into. Many seem to think it will convert into a standard $15 amount, same as a normal subscription. That makes a sort of elegant sense. I was kinda hoping that it converts into enough to cover an entire Server Transfer (currently the outrageous $25), as that means moving two toons would require four Tokens with some remainder, or perhaps three and a $5 bill thrown in. Of course, that’s not going to happen given they went the Battle.net balance route, unless Server Transfer costs go down.
Anyway, when I got wind of the WoW Token update, I quickly bought up as many Tokens as I could:

Pictured: Blizzard cutting me off.
I have five WoW Tokens on the druid now, and presumably five more somewhere. Current prices?

Nearly a 6000g discount.
Of course, it’s always possible that Blizzard doesn’t make current WoW Tokens “backwards compatible” with their new functions. In which case… shit. I guess I have 10 months of free WoW time? That said, I’m pretty sure Blizzard isn’t going to confuse the issue by having very similar but different functioning Tokens. I imagine the Fiscal department over in Irvine would prefer getting WoW Tokens out of players’ bags via Account Services rather than needing to defer possible months’ worth of subscriptions anyway.
So, we’ll see how it shakes out.
Leveling Punishment
Aug 31
Posted by Azuriel
C.T. Murphy recently wrote:
This is 100% accurate with my own WoW experience currently.
We are approaching three weeks since the expansion launched. I was on vacation for a week in the middle there, but the fact remains that my first toon hit level 113 on Thursday. It’s not that the leveling is slower, it’s that there isn’t any point to it. WoW fully embraced the TES: Oblivion conceit of punishing players for leveling up. At least, that’s how I feel about it right now.
Seriously though, think about it. Everyone talks about how the stories and quest-lines in BfA are excellent. Okay… are any of them gated by level? I don’t think so. Maybe the War Campaign? In which case it might actually be better to turn off XP at level 111 and just complete all your questing with your uber Legion gear (including Legendaries) and breeze through the mobs. You get nothing but weaker during the leveling process. That’s literally insane game design.
Of course, once you finish all the story bits, the actual endgame is still gated at level 120. And it would certainly suck if you ever changed your mind and had to gain 9 levels with zero questing opportunities. But the mere fact that this almost sounds plausible is blowing my mind.
As it stands, my primary purpose in logging in is checking the AH, and doing some light farming based on the prices of the day. The questing is fine, but it’s literally worse than doing quests at max level, considering how your character gets weaker each time they level up. So, I would rather run around hitting resource nodes and fill up my gold bar than my XP bar.
At least the former will make my gaming experience feel better.
Posted in Commentary, WoW
9 Comments
Tags: AH, Battle for Azeroth, Game Design, Leveling, WoW