In An Age (of) Game Awards
Posted by Azuriel
Since this appears to be a Thing now, let me hand out a few awards.
Overrated Game of the Year: Witcher 3
Witcher 3 conclusively proves that all that particularly matters in gaming awards is that it looks pretty and has an interesting story; gameplay and rational design systems are 100% optional. Which, actually, is a fact that I should have already learned from Bioshock Infinite, which managed to bludgeon its way to several awards in 2014 based solely on its visuals and media narrative, not the garbage story or weak gunplay.
Seriously though, search your feelings on this – you know it to be true.
Actual Game of the Year: Metal Gear Solid 5
Yeah, I went there.
Look, the question you need to ask yourself is “what does Game of the Year even mean?” If that means “which game had the most engaging gameplay, the tightest game mechanics, and the elegance of harmonious, interlocking design,” then MGS 5 is Game of the Year no question. Go ahead and try to argue some other game got gameplay better.
Did MGS 5 go off the rails towards the end story-wise, when Konami presumably had Kojima’s balls in a vice? Yes. Would one final chapter mission DLC wrap everything up to a ridiculous degree and catapult the game into gaming legend? Absolutely. Does it immeasurably suck that none of this happened? Crushingly so.
But goddamn if the act of playing MGS 5 wasn’t the best game experience all year for me. Witcher 3 probably had better voice acting and a more coherent story, and I spent more time in Fallout 4 overall. Nevertheless, I feel MGS 5 deserves Game of the Year more than the others because it got the actual game bits so, so right.
Game of the Year after Mods and DLC: Fallout 4
Calling it now.
You Can’t Go Home Again Award: Pillars of Eternity
I remember having nothing but fond memories of the Baldur’s Gate series, playing them for many, many hours during a time period where I was otherwise beholden to JRPGs only. Pillars of Eternity was indeed a return to form, and I thought those same good feels would return.
Unfortunately for everyone involved, they did not.
As it turns out, the pseudo-real-time combat of PoE (and by extension Baldur’s Gate) isn’t actually all that fun to me. Back in the day, it was novel and interesting, but I just can’t stand the tactical sloppiness anymore. You can’t simultaneously make positioning super important and not allow me to fine-tune my character’s movement, especially when two pixels are the difference between your tank tanking and allowing the assassin to slip through the doorway.
Also? Sitting around and auto-attacking for days isn’t especially engaging.
I love tactical games, queuing attacks, and so on. Pillars isn’t tactical though, as you have no idea when an attack is going to fire, if a potion will be quaffed in time, or pretty much anything else. Not necessarily a deficiency in Pillars itself – it is true to the form it is imitating – but it represents a gameplay type that simply doesn’t work for me any more.
Best New Feature in a Game: Hearthstone’s Tavern Brawl
I may have talked about Tavern Brawl from time to time already, but let me just say that Blizzard came up with game mode here that nobody asked for, but nevertheless ended up being exactly what the game needed. It’s hard now to imagine what Hearthstone was actually like without it. Did we really just grind Ranked or play Arena all day? Gross.
The brilliance with Brawl is actually manifold. Half the time you have to create decks from your own collection, but the other half of the time your collection doesn’t matter; this means that a new player has a shot to win against someone who has been collecting cards since beta. The weekly format means A) variety of play styles, and B) drives the Hearthstone conversation in interesting ways. On Blizzard’s side, Brawl also affords them the opportunity to playtest new cards, game modes, and receive real-time feedback on the same.
Of course, Brawl isn’t perfect. Some weeks, the rules are just crap. Brawls frequently jack up the RNG to insane levels. There have been quite a few repeats. The 2-3 day “cooldown” in-between Brawls doesn’t really need to exist, IMO.
But overall? Tavern Brawl is exactly what Hearthstone needed, right when it needed it.
Most Anticipated Game of 2016 (Thus Far): Deus Ex: Mankind Divided
I asked for this.
- Mass Effect: Andromeda
- No Man’s Sky
- Final Fantasy 15
- Star Citizen (?)
Game I Would Really Like to See Out of Early Access: The Forest
Oh, and Starbound. And The Long Dark. And Darkwood, which was a game I technically backed in goddamn 2013. Now that I think about it, there isn’t a game I want to ever see in Early Access anymore.