Impressions: Nier: Automata
For months and months, I have been reading praise of Nier: Automata across Reddit and Steam forums with extreme skepticism. How good could this game be, really? So when the game finally hit 50% off on Steam recently, I bought it with an implicit goal of “getting the facts straight.”
Based on 5 hours thus far, I can safely conclude this: it’s pretty damn good.

Looks pretty damn good too.
It’s still extremely early, but part of that goodness is wrapped up in how incredibly bold the game is in its own style. The starting section of the game is you piloting a ship like in an old-school, top-down shooter, including dodging slow-moving energy spheres. Then your ship “goes mobile” and things turn into a twin-stick shooter. Then you finally dismount and start attacking enemies in a 3rd-person action game ala Devil May Cry. But then there is a section where you’re running along a metal walkway, and the camera pulls out so you can face enemies in a side-scrolling style. Minutes later, there’s another section where you do the same thing with the camera directly overhead.
Any particular one of these camera tricks would be a gimmick. But, somehow, doing all of them… works. The expectation is now set that the game style will change to fit the scenario, and I’m either on board with it or I can leave. The game feels… confident, in an unapologetic JRPG kind of way.

Oh, of course.
The unapologetic-ness is really a reoccurring theme, actually. I checked out the forums before I started playing, because I had heard that the game is non-functional without the fan-created FAR mod, which fixes framerate issues. For the record, the game runs perfectly fine for me out of the box. One of the threads mentioned the fact that if you die in the hour-long opening sequence of the game… you have to redo the entire thing all over again. There are no checkpoints, there are no quick saves. As someone who has been playing Dark Souls-esque games lately, this is familiar territory.

OK, yeah, I got it.
That said, by default 2B is equipped with a “plug-in chip” that will automatically consume a potion when damaged below 30% HP, and enemies certainly don’t one-shot you as they can in other games, so it’s not too punishing. Plus, if you change the Difficulty to Easy, you can equip additional chips that will even automatically Dodge attacks for you. I’m actually not quite sure how that works, as I’m playing on Normal, but at least there’s an option.
One thing I did want to mention in this initial post too was the music. Wow. I just got to the second area and there is already music with actual lyrics just playing casually. Running around the ruined city nearby produced a track that heavily reminded me of Xenogears. Which, by the way, was probably the moment I felt myself just relax and settle into my chair, in a sort of metaphysical way.
Plus, you can fish. Androids fishing up mechanical fish in a post-apocalyptic Earth, to sell for cash to buy healing potions. Because Japan. It’s great.
So count me converted on Nier: Automata already. I’m in it for the long run.
Posted on March 6, 2018, in Impressions and tagged Because Japan, Devil May Cry, Hype, JRPG, Nier: Automata, Square Enix. Bookmark the permalink. 1 Comment.
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