The Long Starve
I was reading through The Long Dark’s (TLD) wiki the other day, when I came across the missing piece of the game’s puzzle: it’s okay to starve. Mind. Blown.
Fundamentally, you die in TLD when your Condition meter reaches zero. There are four separate meters (Needs) that affect the Condition meter: Warmth, Fatigue, Thirst, and Hunger. If any of those meters reach zero, you start losing Condition. However, you can still do things while a Need is zero, e.g. chop wood while hungry or thirty or cold. When at zero, the Condition loss per hour is:
- Warmth -20%
- Fatigue -1%
- Thirst -2%
- Hunger -1%
While you technically regain Condition as long as all four Needs are above zero, the gain is like 1% per hour. Meanwhile, if you sleep in a bed for 10 hours, you can regain up to 65% of your Condition bar in one go. The requirements? Drink some water before bed and consume ~600 calories. That’s it.

The exact calorie cost depends on a lot of variables.
To understand the implications, here is a paragraph from the wiki:
2800 calories would be consumed during 14 hours harvesting carcasses. But if no calories are available (Hunger is empty), about 15% of condition would be drained instead. Only 600 calories are required during 10 hours of fully replenishing sleep. So eating only 600 calories prior to sleeping can maintain a character with only briefly lowered condition taken as a trade-off. This is a great reduction from the 3,400 calories that would have been required to keep hunger satisfied the whole day.
In other words, instead of consuming X calories a day, you really only need ~600.
I always thought it was a bit too gamified how I had to maintain such a large calorie intake for normal things, but I chalked it up as one of those weird genre requirements. Turns out that was not the case. So, if you were like me thinking The Long Dark was a bit too brutal of a survival simulation with the constant juggling of resources… just stay hungry, my friends.
Posted on March 5, 2018, in Impressions, Miscellany and tagged Gamification, Hunger, Survival, The Long Dark. Bookmark the permalink. Comments Off on The Long Starve.