Impressions: Fallout 76 (Beta)

I managed to put a solid five hours of play into the Fallout 76 Beta last night.

My overall impression is that the game is fun, despite the frustrations. Whether the game will continue being fun for any particular length of time is another matter entirely.

Let’s start with the basics. The game is gorgeous. Prior Fallout titles judiciously used green/brown wasteland scenery and only populated certain pockets with relatively normal plant life. Here in West Virginia though, you start out in a vibrant, Autumnal wilderness. The music has also been surprisingly good. In fact, I pretty much have left the Pip-Boy radio off through my entire playthrough. One, because it was unnecessary, and two, because everyone around you can hear it.

Speaking of other people, well, they exist. I did not run into any griefers during my playthrough, nor did anyone stream rap music or racial slurs. Conversations were cordial, and mostly focused on pointing people towards where the good loot was located. As reported pretty much everywhere, there is no text chat – everything is open mic.

That said, people are also distracting. Listening to one of the dozens of holotapes strewn across the landscape is hard when XxSephirothxX is chatting about (and demonstrating) how the cars can be punched until they explode in a huge fireball. You can always listen to the holotapes later, but they are often context sensitive to where you found them.

The economy of the game takes a significant shift in thinking. Within about ten minutes of starting, I came across a few ruined buildings with about five Scorched (burnt ghouls that can use guns). I killed four but actually died to the last one, which appeared to be an elite of some kind (had a crown near his level indicator). I respawned, walked back down, picked up my bag of dropped junk, killed the elite, and started looting. The elite was somehow carrying half a dozen pipe rifles. Jackpot, right?

Not really.

There are vendor robots and kiosks in various locations, but the vendor rate appears to be 10% or less. As in, if the item says it’s value is 30 caps, you get 3 caps at best. Fast traveling about four inches on the map costs 7 caps. Moving your CAMP costs 5 caps. Blueprints are 120 caps.

The vast majority of the time, you are much better off scrapping… well, everything. Collect a bunch of weapon, Junk, and other sundries, find a workbench of any kind (thankfully) and break them down for parts like scrap metal, screws, and the worth-its-weight-in-gold aluminum. Breaking down weapons gives you a chance to acquire modding blueprints and the like as well. Then take those bits and pieces and upgrade, repair, and otherwise craft the gear you want.

This feels like more of a sea change in practice than it might come across in text. Damn near everything drops weapons… which I guess normally happens in Fallout games. But now you need to hoard stuff and collect all the things so you can scrap it, because crafting is now a huge component to the game at every level. Settlements in Fallout 4 might have been whatever to you, but your CAMP is basically the only home you’ll ever have. Weapons and armor wear down and break at inopportune times, and even if they don’t, you need this stuff to upgrade your existing stock.

Having said all of the above, there are some somewhat serious concerns.

For one thing, the inventory management of Fallout 76 is hardcore. Now, it’s a typical Fallout game insofar as weight is basically the only driving concern… but it’s a big one. A lot of people on Reddit found out early that your Stash (shared inventory) has a weight limit of 400 lbs of stuff. This might seem like a lot or a little, but the bottom line is that you can easily reach this cap in less than 10 hours of playing. Hell, if you come across some early Power Armor, that’s nearly 100 lbs right there. Junk has weight, scrap has weight, weapons that you can’t use yet – yes there are minimum level restrictions on weapons – have weight. All of this adds up quickly, and I have no idea what exactly the plan is for when you aren’t level 7 and have a full Stash. Throw everything out? Only loot 1-2 key resources? I’m hoping that this weight limit is a Beta thing.

Another issue is that this game is very much a console port. Again. Pressing Esc brings up your map. Then you have to press Z to open the settings/options menu. What? Fallout has never had a particularly good UI scheme, but I found it largely impossible to tell what blueprints I had just acquired from scrapping a gun. For example, I unlocked “Ivory Handle” but did not see it as an option when modifying any of my guns. Maybe it was an ivory handle to a knife? No idea. You have to dig into the Pip-Boy to find out what the disease you just picked up does. Again, this is par for the course for Fallout games, but this is also a no-pause, no safe place survival game.

Don’t get me started on the CAMP screen when trying to build shit. Let’s just say that Z and C are involved to navigate around. It’s not intuitive at all.

There is no Beta tonight, but there will be some extra time this weekend. I plan on playing as much as possible. The game is a lot of fun, despite my grumblings. But like I said at the beginning, it’s hard to tell for how long. At some point, there will be a transition from “loot all the things” to “can’t loot all the things” to “don’t care about looting things.” It’s tough to forecast how quickly that transition will occur, but I can already see it on the horizon.

When it comes, I suppose that’s when we’ll see the griefers really come out of the woodwork.

Posted on November 2, 2018, in Fallout, Impressions and tagged , , , , , . Bookmark the permalink. Leave a comment.

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