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It was once said:

“A delayed game is eventually good, but a rushed game is forever bad.” -Shigeru Miyamoto

These days, we have this:

“All of the games like this… It’s not how you launch, it’s what it becomes.” -Todd Howard

There are a number of interesting articles out this week, including this one, which covers a candid interview with Todd Howard regarding (among many other things) Fallout 76. Specifically, how he and the entire team knew it was going to be a widely panned shitshow… but released it anyway. Because eventually it could be made better.

…and it has. Even if you were hostile to the idea of a Fallout survival game in the first place, it is undeniably in a better state than before. It may still not be your cup of tea at all, but it’s better.

None of this is particularly ideal for anyone though. As consumers, we should not be offered half-completed games riddled with bugs and half-baked design philosophies. On the developer side, while they do indeed get cash for a half-completed game, they also get (well-deserved) bad reviews and negative press for releasing a shoddy product.

The thing is… this method appears to work. As pointed out in the Ars Technica article:

The examples are almost too numerous to list. There are the games like Evolve, Paragon, Battleborn, Artifact, and Lawbreakers that were never able to turn things around after moribund launches. Then there are titles like Rainbow Six: Siege, For Honor, Final Fantasy XIV, and Bethesda’s own Elder Scrolls Online that have found long-term success despite some early troubles. Right now, Bioware’s rough launch of Anthem seems to be sitting on the razor’s edge between these two possibilities.

The other two poignant examples listed earlier in the same article are Diablo 3 and No Man’s Sky. While we can quibble over whether No Man’s Sky is any better conceptually than it started, the game is undeniably a huge success now, with each content update pulling 100,000 concurrent Steam users. In other words, it did not crash and burn – the poor initial showing was only a flesh wound. And Diablo 3? The game that launched with literal P2W in the form of Real Money Auction House? Blizzard was punished with… 30 million copies sold by 2015.

And, really, at what point does it all end up sounding like sour grapes? I had to look back, but apparently the Diablo 3 RMAH was removed back in March 2014. Are we still mad five years later?

I mean, the RMAH was absolutely a terrible idea and Blizzard should have known better and we’re all so terribly disappointed in them. But if someone asked you whether they should play Diablo 3 today, is the RMAH really something you would legitimately bring up? What’s the statute of limitations on poor game design that no longer even exists in the current game?

It’s a struggle, I know. If you buy/play/enjoy Fallout 76 or No Man’s Sky or Diablo 3 or anything else today, you are indirectly supporting the (usually) same people who screwed up these games the first time around. “How will they learn, then?!” Well… they did learn. As evidenced by the game getting better. It will probably not prevent them from releasing a half-baked mess with their next game, but that may simply be the unfortunate reality at this point. We can hope that by delaying our purchase until the game is fixed – instead of preordering or Day 1 purchasing like a chump – the devs get the memo on what stage of completeness we are willing to accept. On the other hand, giving them money later on kinda justifies the whole “Release Now, Fix Later” approach.

And on the third, mystery hand? Taking a principled stand is exhausting when you could just sit down and play some damn games. If it’s fun now, play; otherwise, don’t.

Treading with Purpose

I continue to “play” Fallout 76 (F76). It’s really more akin to treading, but it suffices.

Caps are the universal currency in F76, and there is a daily vendor cap for… Caps. Basically, since nearly everything that isn’t nailed down can be sold, Bethesda decided there should be some limiter involved so someone doesn’t grind or glitch their way to the hard, player cap of 25,000c. It used to be each faction vendor had a 200c limit, but that was changed to be a universal 1400c, resetting daily.

Actually having 1400c worth of shit to sell isn’t impossible, but it requires some grinding slash borderline exploitative practices. One of the easier methods is finding the plans for the Marine Tactical Helmet and then crafting a bunch of those. I just so happened to locate the plans the first time I looked for them, and now can create a helmet for 1 glass, 1 plastic, and 3 rubber, then sell it to a vendor for 28c apiece. Getting 150 Rubber each day is not technically a struggle, but it has been. One of the best sources of Rubber is a school building that spawns a bunch of Kickballs in the gym. Alternatively, there is also a river shop that has a bunch of life preservers that can also be scrapped for Rubber and Plastic.

Unfortunately, as these are the best places for collecting vast amounts of these resources, and the Marine Tactical Helmet is the most straight-forward way of getting Caps, they are often swept clean before I ever show up. One can “server hop” by exiting to the main menu, but that’s also what everyone else does when they find those places empty too.

There is technically an easier helmet to craft and sell – the Civil War Hat – but the plans for those are a random spawn on a corpse that is itself a random spawn.

The end result is that I spent a not-insignificant amount of time in loading screens as I play F76. Checking the school gym, fast traveling to the Overseer’s Camp (near one confirmed random spawn location for the Civil War Hat), fast traveling to the river shop, then server hopping. To break the monotony, I’ll also hit up player bases along the way and check out their wares. Then repeat.

“But… why?”

Part of it is fear of missing out, specifically regarding the 1400c from vendors. With an angry baby at home, I do not always have the opportunity to play F76 or any game each day. So when I do find 30 minutes or less, I definitely want to drain those vendors before doing anything else. Considering that players can and are selling 3-star Legendary items in their Camps, gaining these Caps is basically the equivalent of farming Legendaries without actually having to do so directly. There is a question about why I care about better gear when I’m not actually “playing the game,” but that conundrum exists in any MMO anyway. “Defeat the boss for gear that makes it easier to defeat the boss.”

The other part is that playing F76 this way is still better than playing any other game at the moment. Divinity: Original Sin 2 is right out if I can barely finish one fight and one dialog box before having to put the game down. Oxygen Not Included could be an option, but there is a big content update that was scheduled for this month, but got moved to July. The latest Humble Bundle includes Streets of Rogue and Graveyard Keeper and a few other games that I was interested in, but I just sat and looked at the purchase button before closing the window. When could I even play these games? Can all them be paused/saved at any time?

Fallout 76 is perhaps worst out of those options given there is no pausing or saving at all. But in terms of “value” for time spent, it definitely is at the top of my list, still. Plus, you know, I still like the game. So I will keep treading, and do some swimming when I can.

No Man’s 76

The development redemption arc of No Man’s Sky is perhaps one of the best gaming, dwarfed only by Final Fantasy 14. Insane hype followed by a PR disaster as the game cratered, was meme’d, and then… practically born again. I would not say that No Man’s Sky has become some wildly successful game – it apparently sells well with each update – but the fact that it was not abandoned altogether is an immense testament to the will of devs wanting to make things right. And it is undeniable that the game is better than it has ever been before. The Beyond Update slated for this summer, for example, is set to introduce VR support and 16-person multiplayer. Yes, multiplayer that was advertised to exist years ago. But still! It’s getting closer to that original vision and potential.

Reading some of the latest updates regarding Fallout 76 is giving me similar redemption vibes.

For example, you may have read about how there is a PvP mode now. What you might not know is that they have eliminated the “slap” damage from the non-PvP mode, essentially giving people the PvE mode they always wanted. Granted, you can still get shot defending/attacking a Workshop or if you don’t have Pacifist mode turned on, but it’s immense progress.

Also immense progress? Player vending machines. Set one up in your camp, power it, and it’ll highlight your camp on the map for everyone to see and visit. Not only will this give you a means to sell your useful items and Legendary gear, but also give you a reason to make your camp look cool. That’s classic Show & Tell! I have a perfectly functional mountaintop base currently, but now I have an immense desire to relocate to a more convenient location and rework my entire camp.

Oh, and did you read about the Purveyor? Basically you can now scrap your unused Legendary gear for Scrip, which you use to purchase random Legendary items. At first, I was not particularly excited about such RNG layering, but then I started thinking about the current state of affairs. In the old system, you… tried to farm Legendary mobs for random drops, then get pissed every time a 3-star wood armor dropped. Now you can farm those same mobs and Legendaries and eventually earn a second chance to roll the dice.

Or, you know, sell the useful-but-not-for-your-build Legendary items in your vending machine for Caps instead of Scrip. Then use Caps to purchase your dream drop from someone who rolled differently. Or go farm Caps yourself and buy other peoples’ crap Legendaries and scrap them for Scrip to fuel your own rolls.

Are there still issues? Of course. Some are clearly bugs, such as not being able to inspect 3-star Legendary items in vending machines without the owner nearby. Others might just be terrible design decisions, such as being unable to text-chat other players on PC. And were is a “Sorry” emote?

If you hate the entire idea of Fallout 76 or what it represents, then okay, no updates will likely improve the game for you. But it is undeniable that the game has improved, in subtle yet significant ways. That player vending machine thing practically carves out an entirely new endgame by itself, nevermind the Diablo-esque Legendary gambling endgame now. And nevermind the continued release of dungeons and new events and so on.

There will be people who say that Bethesda deserves no praise for making (baby) steps to correct an initially poorly-developed product. I agree, for the most part. Yet I must say that the game is in a wildly better state than it has ever been, and I am looking forward to how much better it can become.

Sometimes it IS that Simple

I had been having an issue in No Man’s Sky where I did not know how to retrieve my prior base. The internet said there should be a quest in my log to fix the issue, but didn’t see it. The internet also said you can find a “base computer” in the wild by going through a very tedious process of scanning planets, moving your ship, scanning again, etc. I eventually abandoned that latter endeavor after a few hours, and wrote the whole thing off as a loss… then found the quest in my log. Base restored.

Of course, the base was mostly broken nonsense, but I at least retrieve my materials. Now begins the long journey in finding a new planet to set down roots on. Or continue using my Freighter, that the devs just gave away for free to everyone at this stage of the story, as a mobile base. Glad I didn’t grind the 50+ million credits that they cost before I left.

I had been having an issue in Fallout 76 where right-click was not letting me look down the scope of the gun. The internet said the issue was with a mod, specifically Better Inventory. I had already deleted that mod and the custom .INI file though. I also uninstalled the whole game and reinstalled, without a fix. Given the 55 GB install size, that was a serious time investment.

After a while, I stumbled upon a Reddit thread mentioning that as part of some update or another, your custom .INI file was copied over to a My Documents subfolder in addition to it existing in the normal game folder. Lo and behold, there it was, complete with a call towards a mod archive that no longer existed. How that specifically and only affected the right-click function of guns, I have no idea, but deleting it resolved the issue.

Both these issues were show-stoppers for me, and would have led to me abandoning the games forever if I had not been so damn stubborn. It remains to be seen whether either game will ultimately be worth my time playing in a “fixed” state, but it’s interesting nonetheless how precarious one’s gaming experiences can be even with “simple” issues. At every stage of troubleshooting, I was reminded of the other dozen or so Good Enough games that work out of the box.

How Not to Return

Coming back to a game can be incredibly daunting. Coming back after it has gone through several updates can be more concerning still.

Then there’s No Man’s Sky.


I didn’t want to play that character anymore anyway.

The No Man’s Sky meta-narrative is inspiring in its own way. In the beginning, the game was hyped beyond belief (and reality), the designers actively lied about features, and it was the go-to example of a failed game. Over the years though, the same designers have… stuck to it. Update after update has improved the gameplay experience, and now it is very close to completely resembling the product that was promised in the first place. While some may decry giving the company any praise for fixing what ought not have been broken in the first place, their dedication towards making things right is completely unexpected in the current gaming environment.

The problem is that so much has changed between the various patches that my 50+ hour character may as well have been erased.

The main culprit appears to have been NMS’s “Next” patch. There was a major overhaul in the crafting system, or upgrade system, or both, or something. Basically, all of my upgrades and enhancements were turned into “Obsolete Technology” that I had to scrap for upgrade currency. Which would have been slightly okay on its own, but now I have no idea how anything works anymore. Which resources are important have changed, all of the planets in the galaxy have changed, and my previously-existing base appears to be lost entirely/”archived” somewhere. While there have been a few prompts to check the Codex here and there, otherwise there is nothing resembling a tutorial on solving the “Dude, Where’s My Base” situation.

Slightly perturbed, I decided to spend my limited free-time patching up Fallout 76 instead. There have been several feature patches there too, resolving some long-term Quality of Life issues and introducing some new quest content as well. Everything was looking good… until I realized I could not aim-down-sights anymore. Right-click and nothing happened. With a melee weapon equipped my right-click would Block attacks like normal, but no scopes apparently.

Kind of a bummer when you are a Rifle build.

Near as I can tell, this problem might be related to mods. Deleting the mod file and removing the Custom.ini did not fix anything, nor did reboots or verifying file integrity. So, I’m typing this up while waiting for another 55 GB install to complete. [Edit: this didn’t fix the issue either]

Both experiences are giving me time (literally) to reflect on the situation though. Blizzard spends an inordinate amount of time trying to make the transition from lapsed to paying subscriber as easy as possible, to the extent of not changing systems that desperately need fixing. It’s hard to see value in that approach when you are actively playing the game, as all that occurs is basically stagnation for the sake of people who aren’t even customers. But if I weren’t so starved for survival-esque experiences, my first five minutes back into No Man’s Sky would have ended with an uninstall.

I’m not even sure there’s a middle path anymore. Games require you to learn their arbitrary, sometimes non-intuitive systems in order to succeed. It is hard enough trying to remember which buttons do what after a year or two, and then you add the possibility of previously accumulated experience no longer being useful (or actively bad)? You might be worse off than a brand new player at that point. In fact, I am worse off, because my patience for relearning tasks is immensely low – if I am to spend time learning something, it may as well be a new thing.

Gaming Outlook for 2019

Based on my blog roll, this seems like a Thing To Do, so let’s discuss what’s on the docket this year.

To Be Played

I am currently playing Far Cry 5. While the overall experience is similar to Far Cry 4 (which was similar to Far Cry 3), the exact formula has been broken up a bit. Instead of running around trying to skin Honey Badgers for a larger wallet, for example, most character progression is based around achievements and finding prepper caches. It’s subtle, but it does change my focus a bit. A more detailed impression will need to wait for later.

Other games recently purchased on sale:

  • Final Fantasy XV
  • Dishonored DLC (Knife of Dunwall; Witches of Brigmore)
  • Dishonored 2
  • Prey
  • Hellblade: Senua’s Sacrifice

My Dishonored kick might seem a bit out of nowhere… and it kinda is. My criticism from way back 2012 still hold thus far in the first DLC: the game is almost painfully easy even at the highest difficulty. Well, at least so far on the first level. That’s more a stealth game thing than a Dishonored game thing specifically. Nevertheless, I kept reading praise for the DLC specifically, so I snagged it on sale and here we are.

The rest of that list is basically a rehash of what I had been keeping an eye on since Black Friday.

Might Be Played

I have not booted up Fallout 76 in several weeks now. While it has been trashed up and down the internet – for some legit, and some not so legit reasons – the primary reason for my disconnect might be silly: Rifle schematics. Specifically, my character is focused on Rifles, and the two best kinds of Rifles in the game (Homemade Rifle, Lever-Action Rifle) can only be crafted after snagging their schematics from a vendor’s random inventory. The “correct” way to get them is to check the vendor, and then log off and back on again to be shunted to a new server, and then checking the vendor again. Some people report doing this for hours. No thanks. If that nonsense gets fixed or some new content appears, then I might be back.

Battlefield V is another trashed title, but I have been resisting purchasing it even at a $30 price-point simply because I know what’s going to happen. Specifically, it will probably consume my free-time for a few weeks, and I will eventually awaken from a fugue state, realizing that I had not “accomplished” anything meaningful. I mean, games are games, but there’s a difference (IMO) between seeing the ending credits of three games vs spending that same amount of time seeing the End of Match report of a shooter. I’m not here to just kill time with my gaming anymore.

On Their Way Out

My time with Hearthstone is approaching its end, if it has not already snuck up on me. It’s not so much the mechanics or the meta or the card grinding so much as it is… exhaustion. I have never had a particular desire to compete on the ladder; my goal had been to complete the Dailies and other low-hanging fruit. But that still requires you to put a deck together, research the meta, and otherwise go through the motions. Or I could just turn on Twitch and watch other people play Hearthstone, and experience roughly 85% of the joy that I derive from the game.

On a similar note, WoW is definitely on ice for the foreseeable future.


We live in interesting times.

Eurogamer is reporting that even the /r/Fallout76 subreddit is rebelling against the high prices of the Christmas cosmetics in the Fallout 76 Atom Store. A Santa/Mrs. Claus outfit plus Stuffed Radstag CAMP decoration and matching player icons is retailing for 2000 Atoms, or basically $20. Then there’s a Red Rocket Mega Sign for $14, set of Holiday Emotes for $12, and the perennial Power Armor paint jobs that debut on release for $18.

The article ends on this note:

It’s worth pointing out all this stuff does not affect gameplay, beyond the aesthetic. You can’t pay for a powerful weapon or more perk cards, for example. Still, at these prices, it’s easy to see why players feel like they’re getting ripped off.

It’s also not a good look for Fallout 76 at this point in its life, a month after the disastrous launch. It is (was) a full-price game. Selling skins at the kind of price you’d expect to see from the free-to-play Fortnite doesn’t make a lot of sense for those who paid full whack at release.

It’s worth noting (again) that you earn Atoms from in-game activities. At level 70, I have accumulated around 3000. The bulk came from one-time “challenges,” but there is a trickle of daily quest-esque rewards and some weekly ones that, combined, will give you about 570 Atoms per week. The angle is clear for all to see though: Bethesda wants you to purchase a few big-ticket items with the first hit of cash shop crack, and then bust out your credit card for the rest.

This, of course, makes Bethesda a monstrous, amoral scumbug, charging nearly half the cost of the base game for the modern equivalent of horse armor. Did they think they could get away with it because Fortnite charges more?!?!?!

Clearly, you should log out of this always-online multiplayer game and log into Guild Wars 2…


When you convert the tricky gem prices, you get $8.75 for cosmetic clothes, $5 for glider skins, $12.50 for new resource node animations, $5 for random mount skins, $15 for a specific mount skin, or $25 for a super-special mount skin. This is to say nothing about selling bank tabs and bag slots in a game especially designed to fill your inventory with massive amounts of junk.

Let’s log into WoW instead…


Ah, almost the original home of the $10 pet and $25 mount, to say nothing about the completely outlandish prices for character services like name changes and server moves.

Or maybe log onto Elder Scrolls Online…


Crowns appear to be 100:$1 ratio when not on sale, so that’s about $4 for hair, $5 for emotes, and between $9 and $30 for mounts. There is also a housing section in the store that features, at the top end, “The Orbservatory Prior” clocking in at $150 (furnished). I don’t know enough about ESO to comment on the value proposition of that purchase, but there it is.

“Fallout 76 isn’t an MMO!” I agree. But we all knew going in that Bethesda was going to pay for Fallout 76’s ongoing costs by way of cash shop purchases. Some of these complaints seem to be from people awakening from cryogenic sleep, discovering modern multiplayer gaming for the first time. While many are saying that the prices should be lower, I am not entirely convinced it could ever be low enough to bypass the “controversy.”

Did I think at the end of 2018 that I would be defending Bethesda cash shop purchases? No. The Atom Shop stuff is certainly more expensive than I would ever pay, if I did not have about $30 worth of credit from playing the game. And I am sympathetic to the argument that a full-fledged MMO has a greater volume of content that could conceivably justify higher prices elsewhere.

That said, complaining about the Fallout 76 store is a reach. If/when Bethesda starting putting shit in lockboxes – like they did with Fallout Shelter, a F2P mobile game everyone praised – that’s when the knives should come back out. Until then, stick to the legitimate, if boring, stuff like bugs and PR.

Frackin’ Starbound

I have kinda let Fallout 76 slide these past few days, as I reach the mundanity of the endgame. Which mainly consists of server hopping for weapon plans and getting distracted by nuke zones in the process. We’ll see if any of these patches fix anything.

Still in a mood for survival game though, I was sucked back into Starbound with the Frackin’ Universe mod pack. This is a full-body mod that basically changes nearly every aspect of the game by adding dozens of new systems and results in thousands of different interactions. To give you an idea, one of the early buildings is a “wooden centrifuge” that allows you to put water in, and get Hydrogen and Oxygen canisters back out. There are other systems changes as well, including the fact that your character no longer emits light, so things like flashlights and seeding tunnels with hundreds of torches becomes important.

So far I have spent about 8 hours playing and haven’t even left the starter system yet.

The problem I’m facing is two-fold. First, there is a noted lack of direction/progression. The mod includes a whole host of “tutorial” quests to introduce some of the concepts, but in practice they are more like “craft a growbed… now have fun!” While I can’t quite build everything yet, I have like a dozen different crafting stations and no sense of what I should be building, or working towards. “It’s a sandbox, do whatever.” Yeah, no, not how it works. If you look at ARK or even Minecraft, there are subtle channels of progression – things are either level-gated or material gated or biome gated. There’s gating in Frackin’ Universe too, but the starting gate is way too big.

The second issue is sort of mundane, but… I’ve already beat this game. Frackin’ Universe puts in all these new systems and such, but the core game is still about collecting six artifacts and defeating the tentacle monster. There is a longer journey to get there – the mod rebalances things so its not as easy – but the destination is the same. While I could and probably should just create my own goal and do whatever, I feel like if I’m already having to do that, I should probably do that in a game I haven’t already beaten. I mean, I already had 60 hours in vanilla Starbound.

We’ll see. It’s fun (and a bit frustrating) for now. The question will be for how long.

Well, That Was Quick

Welp, Bethesda will be sending out canvas bags eventually:

We are finalizing manufacturing plans for replacement canvas bags for the Fallout 76: Power Armor Edition. If you purchased the CE, please visit and submit a ticket by Jan. 31, 2019. We’ll arrange to send you a replacement as soon as the bags are ready.

There is an interesting paragraph in the VentureBeat article of the same news:

In multiple messages to consumers, Bethesda explained that it made the change due to cost and a shortage of canvas material. Cotton, which makes up most canvas, is the subject of import taxes in the trade war between the United States and China. It’s possible those tariffs, which went into effect in July, pushed up the per-unit cost of the canvas bags.

As VentureBeat notes in the very next paragraph, and everyone in /r/fallout notes half a dozen times each thread, this doesn’t mean Bethesda didn’t fuck up. As with most things, it’s not so much about the crime, but about the cover-up. Canvas too expensive? Fine. Alert the buyers, give them the opportunity for a refund, continue on with life. Not enough canvas can be sourced before the release date? Sounds fishy, but keep in mind that the Power Armor edition was shipped late even with the nylon replacement, which indicates that this probably wasn’t the nefarious plan from the start. In any case, alert the buyers that they will get nylon now, and that canvas bags will be coming later.

What you shouldn’t do is what Bethesda did. Which was this:


Because, absent any further communication, what it appears to be is that some suits at Bethesda chose nylon because it was cheaper, didn’t tell anyone because they didn’t care/thought no one would notice, thought $5 in cash shop currency would suffice to shut people up, and then got real scared when they realized that although my Big Mac might not look like the picture, McDonalds can actually get sued if the beef patties were replaced with chicken.

If I were them, I’d ask Todd Howard to put out a short mea culpa regarding the communication failure, and then move on with life. Otherwise, we’re on to the next two panels:


Or maybe Bethesda does nothing more. The meme will last longer, but again, everyone will be buying Elder Scrolls 6 regardless of whatever happens with Fallout 76. I was browsing some of the reaction to the canvas bag replacements, and someone leveled this “threat“:

Oh man, it did cost them a shit ton. I sure as hell won’t support them monetarily anytime soon, and I hope many people won’t as well.

Do what you want cause a pirate is free

You are a pirate!

That moment when people desperately want to boycott your games but they just can’t stop themselves from playing them. Viva la revolución! Or something.


In today’s Two Minutes of Hate, we’re once again getting very angry on other peoples’ behalf for something we find them stupid for buying in the first place:


In short, the $200 Power Armor edition of Fallout 76 is advertised as containing, among other things, a canvas bag. But the bag that arrived was actually nylon instead. When someone wrote into Bethesda support to complain, they were greeted with the meme-worthy:

We’re sorry that you aren’t happy with the bag. The bag shown in the media was a prototype and too expensive to make.

We aren’t planning on doing anything about it.

An actual Bethesda PR went on to clarify:

Thanks for tagging us in this post. We’re not sure if you’ve seen this make the rounds on various areas of the internet, yet, but we’ve made an official statement about this issue and included it below:

“The Bethesda Store’s Support member is a temporary contract employee and not directly employed by Bethesda or Bethesda Game Studios. We apologize to the customer who took the time to reach out. The support response was incorrect and not in accordance with our conduct policy. Unfortunately, due to unavailability of materials, we had to switch to a nylon carrying case in the Fallout 76: Power Armor Edition. We hope this doesn’t prevent anyone from enjoying what we feel is one of our best collector’s editions.”

Many people are hammering on this response as well, for essentially restating the first message while throwing the other employee under the bus. After all, is there much of a difference between “unavailability of materials” and “too expensive to make”?

Well… yeah, actually. Enough canvas might not have been available in order to reach the distribution date, whereas enough nylon would have been. Sometimes you can throw money at a problem and make it go away, and sometimes you can’t. Or maybe it truly was a $1 vs $5 decision and they scrapped the plans for canvas based on that alone.

Speaking of $5, Bethesda put a little extra squirt of acetone on the PR fire by offering 500 Atoms to anyone who purchased the Collector’s Edition of the game. It’s difficult to imagine this amount not having been selected due to $5 being the actual value of the canvas bag in question. In any case, the gesture itself only inflamed the nonplayerbase further, who then took to the streets of /r/fallout to advise others to not accept the Atoms, lest they forgo their potential class-action lawsuit payouts.

I was originally planning on making a joke about how my food never looks like the pictures on the menu, but this older article on false advertisements is making me think people might have a case. The ad says canvas, it wasn’t canvas, case closed. I’m no expert in bird law though.

That said, I get it. If I were a nonplayer of Fallout 76, I’d be bored enough to be outraged too. As an actual player of a game that has become a punchline however… well, shit. It’s tough defending an otherwise fantastic game (IMO) that’s going to get better with each patch when the company behind it can’t seem to stop embodying (hilarious in the abstract) metaphors of their own products. “We were promised canvas, but the game we got was nylon.” Shit literally writes itself.

Ultimately, Bethesda will be fine. “I’m not going to buy Elder Scrolls 6 at release based on Fallout 76!” “Bethesda’s reputation is ruined forever!” Yeah you are, and no it’s not. Skyrim sold 30 million copies since 2011. Fallout 4, which was widely panned before and after release, sold 12 million copies the first day. This doesn’t mean that Fallout 76 is safe from being dropped, but as controversies go, this will be forgotten (and forgiven) the moment we get another 5-second video clip of some mountains overlaid with monks singing. Or by Christmas. Either/or.

I just hope that, you know, there continues to be Fallout 76 patches until then.