I am still playing Valheim, off and on. I haven’t felt the need to write about it though, considering how many other bloggers are filling space with their survival narratives. How many times do you need someone to talk about taking down the 2nd boss and (initially) struggling in the Swamp biome? For a minute there, even I started to wonder whether we all entered some kind of writing prompt class and had to elaborate on the same Youtube video of someone else playing Valheim.
What I have come to understand though is that all of us playing the same game and making progress in roughly the same timeframe really puts a mirror to us as gamers. Blog posts by their very nature do this all the time, of course, but when the base experience is so austere, we can’t hide in the minutia.
In examining my own narrative though, I keep coming back to… annoyance.
The above is a map of my adventures, starting from the 2nd boss who was like two major islands away. Which is fine. Having them so far away serves as an enforcement mechanism to engage with better boats and creating portals. Which highlights how you can’t take ore with you through portals, and oh you still need to explore the Black Forest to sweep dungeons for the necessary cores. And since you drop everything on death, you have to really be on point when exploring or else you’ll have to build a new boat and sail all over again, so make sure to stop and drop a portal every so often.
The real non-fun happened after killing the 2nd boss though.
The Swamp biome is fine. It’s oppressive and dark and tough to navigate and does a real good job of highlighting how much you do not belong there. The prep work necessary before venturing in (Poison Resist, etc) is precisely the sort of things that make survival games so addicting. If you never bothered to learn what the Wet debuff means on a practical level before, you sure as hell are paying attention now. The desperate struggle to flee while both Wet and Cold, spending what precious Stamina you have left zigging and zagging to avoid Draugr arrows in your back, all while you watch with dread as Poison ticks your remaining HP away is something that I think all of us experienced in our bones.
The non-fun for me was how it took more than 5 hours of “exploration” to find a Swamp biome that even had a Sunken Crypt in the first place. I found Swamps, yes. But Sunken Crypts with their Scrap Iron is the only real reason to ever set foot in one. What I found instead were crypt-less Swamps and a world seed that is apparently 90% Plains, which is a biome two ahead of where I should be. And so I sailed and sailed and slapped portals as far apart as I dared, knowing that dying too far out would likely put an end to my playing Valheim at all.
Then this happened:
With portal “Swamp 5” I finally located a Swamp biome that actually had Sunken Crypts. Three of them. All within sight of one another. And within one such Crypt I got a read that the 3rd boss was… right next door. Next to another 3-4 Crypts.
Now, perhaps it would be too much to ask that every Swamp has a Sunken Crypt. Too formulaic. On the other hand… come the fuck on. Legitimate Swamps 1-4 were not legitimate enough, eh? I keep thinking how much my perception of the game would be different had I discovered a Sunken Crypt in the first Swamp biome I went to. Then again, maybe not, considering how I’ve clocked another 3-4 hours of “gameplay” finding and exploring Mountains that contain no Silver.
“Okay, you just don’t like exploration.” I mean… maybe? I can agonize for hours and hours in 7 Days to Die or ARK where is the ideal place to create a base. Because that sort of thing actually matters in those games. Valheim is about creating shanty towns next to resources and then portaling everywhere or white-knuckle sailing back to “home base” with a hold filled with ore. Really reminds me of Starbound and No Man’s Sky in that way – “home” is all but an abstraction, a loading screen at the end of an ever-expanding portal chain. The only real anchor in Valheim are carrots, beets, and beer, as those take a few game days produce. But, again, those be located at the ass-end of the world for all it matters.
In any case, I do not consider Valheim’s present state to be a particularly compelling argument for “exploration.” Am I literally “traveling in or through an unfamiliar area in order to learn about it?” Yes. But if procedurally-generated emptiness is what floats your boat, allow me to introduce you to No Man’s Sky, (vanilla) Starbound, and another small indie title called Minecraft.
There doesn’t have to be a treasure chest behind every waterfall, but if there are never any chests or my progress through your game is dependent upon a 10% chance of a randomly-generated waterfall spawning a chest 5% of the time, well, fuck you.
Perhaps I am being too harsh. I talked about ARK a lot before, but I sure as hell wasn’t using standard settings that would require 10 real-world hours of unconscious dino-sitting. So perhaps I uncover the Valheim map a bit via cheats (or view my world seed map) and at least note the next 5 mountain ranges of adequate size so I stop spinning my oars in the wrong direction. Because I have no problem collecting 500 whatever to do the next thing. But I have a huge problem spending the time going to the place where the whatever is supposed to be, and finding that the princess is in another castle, in a different game, and have fun playing through it all over again.