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GW2: How They Get You

Against all odds and common sense, I continue playing Guild Wars 2.

Indeed, I completed my first Legendary just the other day:

Yay

Overall, I do not recommend unlocking Aurora and I regretted having done so almost immediately. This runs counter to nearly all advice a GW2 player receives about Legendaries, and it makes some amount of (superficial) sense. If you unlock a Legendary weapon, all characters on that account can use the weapon… if it’s beneficial to do so. If I were unlock a Greatsword, for example, only two of my nine characters would use it on a regular basis. Unlocking Legendary armor has a similar limitation, insofar as armor is split into three weight classes. Having the full gamut of classes myself, that means three characters could use a given Legendary armor piece. Conversely, every character has six trinket slots that can need to be filled, thus ensuring maximum usage across your account.

The problem is that Aurora is a Russian nesting doll of ridiculous nonsense. Neither the Wiki page nor this helpful video really dwell on absolute volume of tasks you must accomplish. One of the originating steps, for example, is completing the Token Hunter achievement, which involves finding 40 little coins across one of the expansion maps. Some of those coins are inside the Chalice of Tears jumping puzzle, which is aptly named and one of the hardest (if not the hardest) in the game. Addons like Blish HUD make most of the steps… well, I don’t say “trivial,” because it’s still an assload of steps, but at least manageable. But that’s really just the preview of coming events.

Once you get the four Sentient whatevers, the next step is becoming a Master of each of the six Season 3 maps. Becoming a Master means completing more than a dozen sub-steps for each map. Some of the items are straightforward, like completing the Hearts (quest hubs), collecting the map-specific resources, defeating the bosses at the end of meta events, and so on. But then the devs get cheeky. One of the steps is unlocking an armor piece… which you do so by unlocking the Story Mastery achievement for the map. That process is itself 30+ different achievements, some of which involve completing achievements within the story instances, and others outside of it. Then you have achievements like the one for the Wayfarer’s Henge in Draconis Mons, which is timegated to 16 days.

And so on and so forth.

Is it insurmountable? Obviously not. Hell, it was even “fun” when broken down into discrete steps, focusing on just one map per day. Plus, if you really hate achievements, you can bypass a few of the armor-unlock ones by completing PvP/WvW reward tracks. Options are good.

The problem is that in the same amount of time, you could have just farmed Winterberries and gotten every variation of trinket you could reasonably wanted. That is, of course, the exact counter-point to any Legendary item in GW2, as Legendaries do not grant any higher stat bonuses than Ascended gear. Hell, almost all Ascended gear is only account-bound rather than soulbound, which means you can move it around your various characters as desired. How many “mains” do you expect to have anyway?

Still, there is something to be said about the satisfaction of a goal achieved, a journey completed. So much of the GW2 endgame breaks down to farming gold that it feels meaningfully different to, you know, spend it for once. All of a sudden, doing all those daily quests and meta events provide not random debris that you sell on the Trading Post, but critical items to fuel another component in the Mystic Forge.

That is how they get you, though. Because none of it really means anything, and all of that time could have been spent playing other games. Probably ones with exactly the same level of checklists and achievements and satisfaction, if only you would spare them the same start-up labor.

But, alas. Starting a new game sometimes feels like even more effort…

Checkpoint: Guild Wars 2

I’ve been playing some games. Let’s talk about it.

Guild Wars 2

At the end of September, I complained about the impenetrable nonsense in GW2. Since then, I have been, er, penetrating it daily.

Originally, the goal was to keep the oven pre-heated, so to speak, by doing some daily chores to score the 2g payout plus login bonus. That way, if the expansion coming in February piqued my interest, I would have a nice stack of cash heading into it. Plus, you know, if I didn’t like playing the game prior to the expansion, I could come to my senses and not buy it.

Somewhere along the way, I got the idea to go ahead and unlock the Griffon mount.

Oh boy.

The impression I had going into this endeavor was that you needed 250g saved up and you basically walked flew away with a Griffon. That… is not even remotely accurate. Step 1 is completing all of the Path of Fire expansion. Which, I admit, is a reasonable request for someone who purchases expansions. At least, in normal MMOs – I have never actually finished the Personal Story in all the years I have played GW2.

The Path of Fire story was quintessential GW2 material. I had no idea who anyone was, why they were there, or what was going on. And that was fine because it didn’t matter. Oh, and here is a huge, stunning domain of a god that you can explore for 15 minutes before never coming back. I swear that ArenaNet devs must be made up of 80 artists and 2 scenario writers who hate their job.

Story complete, you can now start on the Griffon achievement. Which requires 250g… and five map achievements. Which each have a half-dozen boxes that need checked off. Some are simply exploring and finding Griffon eggs in certain locations. Others are defeating Legendary/Champion bosses that require a group to accomplish. Somehow that little detail always got left off of the Griffon description.

As of the time of this writing, I believe I have the hardest elements taken care of. It took 5-6 days to luck into groups of other late-Griffon enthusiasts, and the LFG tool factored into zero of them. I managed to snag credit for one of the kills simply because I noticed a player wearing a Commander tag down in the general area I knew the boss to be. I dropped everything I was doing and frantically galloped my way there and tagged credit on the last 10% HP. It was cheap, but I’ll take it. And did. But there was one escort mission that took multiple days for it to even show up as an option and I almost abandoned the effort, thinking it was bugged out.

Once the Griffon is unlocked, then what? Part of the impetus to get the Griffon was how annoying it sounded to get the “Return to X” achievements to unlock, among other things, a 32-slot bag. So that is probably the next goal. We’ll have to see though how difficult that happens to be now that it is no longer “meta” to do so. If it’s more like the Griffon quests x10, then… I dunno.

Then again, what else am I doing?

Arbitrary Projects

Have you ever just sort of watched yourself play games, Ouija Board-style? That is sort of where I am with WoW at the moment. I log in, and… just see what transpires. I have no express goal anymore, stuck as I am in a holding pattern for either the WoW Token –> Server Transfer change, or some other solo questing content that doesn’t require 80 quest items from heroic dungeons.

The results have been interesting. For example, I am apparently unlocking flying in Draenor.

Believe me, I don’t know either. But it’s a nice, relatively straight-forward project with discrete checkboxes and otherwise tangible progress towards a goal. The Reputation part would technically be the most annoying, but I have been checking the AH periodically for those Medallions of the Legion, and have accumulated quite a few. So, for now, I am focusing on one zone per play session, knocking it out, and then following up with 1-2 of the “Securing Draenor” areas. Depending on my mood and the arc of the stars, this should be completed in around a week or two.

The Draenor flying project occurred after I power-leveled my warlock alt through Draenor proper, and got stuck in the abject hell that is Legion on an imbalanced PvP server. The power-leveling part was actually fun setting up. With a Potion of the Rapid Mind, full heirlooms, Potion of Accelerated Learning, and Darkmoon Faire buff… each Bonus Objective in Gorgrond gave approximately half a level. If you complete them all aside from 1-2 required mobs, then complete all the quests in the area (without turning them in), you can snag the maximum amount of XP possible in Gorgrond within that 15-minute Rapid Mind window, which is basically enough to go from 93-100 in one go.

Provided, of course, you don’t get ganked along the way.

I have been somewhat lucky in the avoiding-the-gank department thus far. Almost all the pointless attempts on my life have been while on my paladin. Just yesterday, I was attacked by a 110 Balance druid in Spires of Arak at a quest hub on my 102 namesake paladin. I bubbled and hit a hearth button… which ended up being the extra hearth you get for having an Inn in Spires, so I was really just teleported 200 yards south. The druid knew this somehow, as it was 30 seconds later when I heard the guards starting to aggro. I tried to log off, but apparently the Inn doesn’t actually count as an Inn, so I had the long, 20-second log-off timer. Not sure what the base looks like from a Horde perspective, but the druid clipped through the wall, trailing 30+ guards, and was trying to take me out with Moonfire spam as my low health warning sirens blaring.

I logged into an alt for a few minutes, then back onto the paladin. I was alive with a 15-second Sunfire DoT still on me. Never have I felt more satisfaction logging into a character.

Well, other than on any of my characters on Sargeras, who have practically zero concern over whether there are Horde in the area.

So yeah, let’s hope that WoW Token thing comes sooner rather than later. Or, you know, perhaps Blizzard could merge more servers together with the focus on actually balancing them instead of letting shit get so lopsided.