My WoW subscription expires in two days, and I think I’ll let it.
This isn’t particularly Big News or anything, but experiencing the internal process has been interesting to me. I have been cashing out my gold for the past several weeks, to the point where I keep around 200k liquid gold, one WoW Token in the bags, and applying Blizzard Balance to the rest. Even now I could just right-click the WoW Token and be good for another month.
But what am I even doing?
Well, making gold. I still make Hexweave Bags because they still sell for 1400g despite current-expansion 30-slot bags go for 800g. I still do the MoP farm on one character, because those mats sell daily for around ~1500g. I herb whenever I run around on the Demon Hunter doing dailies (towards unlocking Pathfinder, Part 1), and that pulls in a couple extra grand. All told, I log in every day to the tune of 5k-10k a day. Peanuts to any serious goblin, but since I’m not seriously doing anything, getting paid $30-$45/month to play WoW seems pretty good. Especially when there is a spike in demand when the Warfront Contributions come around.
But… that’s it. There’s a bit more involved than the Garrison days, but I’m essentially logging in to collect my gold, muck around a bit to see if there are new markets to explore, and then logging off. That was good enough to justify things last month. Not so sure it still holds up this month.
Yeah, it’s probably for the best to let things lapse. I’ll check back in patch 8.1. Maybe. Fallout 76 beta should be in the next three weeks, so who knows.
It was a bad stick of RAM.
In retrospect, a kinda “duh” moment. I mean, I had never before knew that bad RAM could make your PC just hard shutdown and (presumably) burn a graphics card. At the same time, I did get Furmark and a CPU tester to run for 15+ minutes using my 560ti card without a crash for a while there, with all temps being normal. Plus, I replaced the PSU and the PC booted up (before crashing later). All that was really left was a RAM issue.
I declined the $30 labor costs to install new RAM, but went ahead and spent $60ish to get the Microcenter guys to remove my liquid cooler on the CPU and install a mid-line fan. I’m a parsimonious miser for most things, but even I have my limits – possibly squirting liquid coolant all over my machine or having to disassemble my own rig to prevent that, is one of the lines.
As mentioned though, the 970 card is definitely still dead. I just submitted an RMA request and we’ll see what they say. It’s within the 2-year warranty period, but I’m a “worst-case scenario” kind of guy when it comes to corporations. I’m guessing this will be a 2-3 week process, at best.
In the meantime… well, WoW works perfectly fine with the 560ti. And isn’t crashing anymore. Which has allowed me to convert all but 100k or so of my in-game gold into $180 Blizzard credit.
So yeah. There’s that.
Blizzard finally did it. You can turn WoW Tokens into Battle.net Balance:
I actually resubbed to WoW (using a token) just for the ability to quickly capitalize on the process. I say “quickly” for two reasons. First, because I almost couldn’t believe that Blizzard went with a $15 per token rate. Considering that 30 days of game time is already $15, there isn’t actually any reason not to just convert them all straight away.
The second reason is because the gold price of these tokens would skyrocket. And they have:
In fact, there were no tokens available for purchase last night; I kept getting an error message each time I tried. Which makes sense, considering that all of the goblins of the world finally have an outlet for their millions of gold. Blizzard has enough fingers in genre pies these days to cover most of the bases – DotA, ARPG, MMO, FPS, CCG, etc – so there is probably something for everyone.
Luckily (or unluckily depending on when you bought some), the price has since dropped down. Not all the way back down, but nearly 30k gold. The fun part of that graph from WoWtoken.info is how it exposes Blizzard’s pricing algorithm. As demand skyrocketed, the price of a token never exceeded +3.04% per hour. Conversely, as more tokens entered the market, the price never decreased faster than -2.98% per hour. At least, that’s what the graph shows.
As for me, my $120+ balance is likely to be spent transferring characters from the dead server of Auchindoun-US over to the high-pop server my “main” is on. At current rates, I could move… four. Out of ten. Considering that it costs Blizzard nothing to do this automated process, they are essentially capitalizing on the removal of future financial obligations (e.g. game time) for free.
Hmm. Perhaps I shall wait until another one of those 50% off sales on character transfers…
- TOKEN_CONSUMABLE_DESCRIPTION_30_DAYS_BALANCE (New) – Use: Adds 30 days of game time to your World of Warcraft account or %s to your Battle.net Balance.
Time will tell how much the WoW Tokens convert into. Many seem to think it will convert into a standard $15 amount, same as a normal subscription. That makes a sort of elegant sense. I was kinda hoping that it converts into enough to cover an entire Server Transfer (currently the outrageous $25), as that means moving two toons would require four Tokens with some remainder, or perhaps three and a $5 bill thrown in. Of course, that’s not going to happen given they went the Battle.net balance route, unless Server Transfer costs go down.
Anyway, when I got wind of the WoW Token update, I quickly bought up as many Tokens as I could:
I have five WoW Tokens on the druid now, and presumably five more somewhere. Current prices?
Of course, it’s always possible that Blizzard doesn’t make current WoW Tokens “backwards compatible” with their new functions. In which case… shit. I guess I have 10 months of free WoW time? That said, I’m pretty sure Blizzard isn’t going to confuse the issue by having very similar but different functioning Tokens. I imagine the Fiscal department over in Irvine would prefer getting WoW Tokens out of players’ bags via Account Services rather than needing to defer possible months’ worth of subscriptions anyway.
So, we’ll see how it shakes out.
I neither went nor watched the BlizzCon festivities, but I did stay at a Holiday Inn Express read MMO-Champ. So here are all the tidbits from the coverage that I was interested in:
Patch 7.1.5 is coming
The first thing that I found amusing about the Patch 7.1.5 news is that it was described as a “small” patch. If you want to see a small patch, check out 6.1, eh?
In any case, the Panderia Time-Walking dungeons might be good for some people, but the bigger news is that the Brawler’s Guild is returning. I kinda missed the feature entirely when it was released, and only recently got interested after they took it back away. It’s goofy side content from what I understand, but hey, I have two quests for it already, so let’s bring it back.
The other intriguing change in 7.1.5 is that Artifact Knowledge will be “purchasable” at least up to level 10, if not higher. This is huge news for alts, whom have otherwise been hosed this entire expansion. Time will tell what form this “purchase” takes – Order Resources, Blood of Sargeras, gold? – but whatever it is should be relatively easy to overcome with a main running WQs.
Finally, Blizzard mentioned that 7.1.5 will be going on the PTR immediately after BlizzCon, then Live soon after. How soon is Soon(tm)? I want to say “not soon enough,” but honestly Nighthold is not even active yet, and that’s in the current patch. Will all these changes be rolling out before LFR even gets the last Nighthold boss unlocked? It certainly sounds that way. Which is kinda weird.
Patch 7.2 is coming
Biggest news is, of course, that Flying is getting unlocked in 7.2. I have already jumped through the Legion Pathfinder, Part 1 hoops, so I should be in good shape for whatever nonsense is required in Part 2. Word from Blizzard is that it won’t require any group content, but that doesn’t mean it won’t still be tedious.
The Tomb of Sargeras raid will open up, with Kil’Jaeden being the confirmed last boss. Which is interesting for all sorts of reasons, which I will touch on later.
What is definitely interesting to me is the introduction of “PvP Brawls.” The concept was first introduced in Hearthstone and then Overwatch later, and now we see it migrating to WoW. In short, Blizzard is finally letting its hair down and introducing more free-form experiments in game modes. 15×15 Arenas? Tarren Mill vs Southshore? Bring them on.
This is a fairly big deal because it allows Blizzard to essentially playtest these game concepts without their typical perfectionist straight-jacket. Things not work out? Oh well, it’ll rotated out next week. Blizzard has used this test bed to good effect in Hearthstone, as it resulted in Discover – by far the best card effect introduced since the game’s release. Perhaps we’ll eventually see that Arathi Basin bridge deathmatch mode that we have all wanted for years.
Patch 7.2.5 is coming
We haven’t heard much about 7.2.5 other than it will exist. Which is nice to know. Especially since it appears that we have another bombshell waiting in the wings:
Patch 7.3 is coming?
MMO-Champion just sort of teased the news, but Legion will legitimately have a patch 7.3 and we will legitimately be heading to Argus, according to a Polygon interview with Ion Hazzikostas. And then he had this to say:
“It felt like the right time,” Hazzikostas said. “I don’t know if Argus would hold up as an expansion in and of itself. We could make up a whole lot of ecologies and things there, but at the end of the day, it would feel like a very one-note, alien expansion.”
Instead, he explained, the developer decided to make Argus the climax to the current expansion. Players will head to the demon world to try to push back this massive force once and for all. He compared it to the ending of one of his favorite games of all time.
“It’s kind of like the end of Mass Effect 2,” said Hazzikostas. “We’ve been fighting on our end. Now we’re going on our suicide mission, because this is the only way to save ourselves.”
That… is pretty fucking cool. I haven’t been this excited about the WoW plot since Wrath.
For those that might not be up on the lore, Argus is the original homeworld of the Draenei, and the Velen, Kil’Jaeden, and Archimonde triad. It is, in fact, considered the “beating heart” of the Burning Legion and its de facto capital. Going there is Big News, and has been speculated for a while to be the location of WoW’s “final” expansion, insofar as it is the most likely place one would encounter Sargeras himself.
The interesting thing is the fact that we are facing Kil’Jaeden in the Tomb of Sargeras in patch 7.2. Argus is supposed to be ruled by Kil’Jaeden personally, which leads to two interesting scenarios. First, perhaps we are invading Argus specifically because it temporarily loses its leader in the 7.2. raid. No sense attacking Kil’Jaeden at the seat of his power, right?
But there is another possibility. Remember how demons, elementals, etc, don’t actually die unless they are killed in the plane they are from? What if part of the reason we head to Argus is to kill Kil’Jaeden again, this time permanently?
Technically, I think Archimonde was sent back to the Twisting Nether after Mount Hyjal, and the jury might still be out regarding what happened to him at the end of Draenor (was he in the Twisting Nether during the final phase?). But still, I find it odd that we’re heading to Argus after Kil’Jaedon’s (presumed) defeat in the Tomb if we aren’t finishing the job. There aren’t any Old Gods on Argus and I find it unlikely that we’ll be facing Sargeras himself – at most, I expect us to sacrifice all our artifacts to keep Sargeras from showing up. So… if not Kil’Jaedon/Archimonde, and not Sargeras, who are we fighting? A bunch of no-name demons?
I was skeptical along with the rest of the universe when it came to Blizzard promising that Legion would actually get supported content through the entire life of the expansion. And honestly, it still might be the case that there is a long content drought after 7.3 and before the next expansion. But, I gotta give credit where it is due: Blizzard is busting some ass. The bar is embarrassingly low for a billion dollar franchise, granted.
But I could get used to this. And certainly am, four WoW Tokens later.
Let me just lay it on you:
- They’re looking into making the WoW Token be able to be used for other services as well like Character Transfer, Faction Change, or Battle.net Balance. (source)
You can watch the specific part on Youtube, but the bottom line is that this is coming in the “very near future,” there won’t be different Tokens, e.g. the ones you currently have will work, and this entire thing was what they had planned from the start but wanted to start slow to make sure the system worked.
This news is both incredibly good and probably bad for me. Good because I have a lot of toons trapped on Auchindoun. Bad because I don’t know when this system will be implemented. But because it is, that means I shall leave them trapped until it is implemented. Definitely don’t want to be a chump spending $25 two weeks before I could buy a dozen moves with in-game currency.
More BlizzCon impressions to follow.
Time will tell whether or not that one remaining New Years prediction will come true, but…
What pushed me over the edge were all the reports about the Legion pre-expansion event XP. I haven’t actually experienced a good expansion event since the lead up to Wrath, so it’s actually surprising that Blizzard hasn’t tried the ole “easy XP” route before. Then again, perhaps they really needed the scaling level tech in place before they were able to. Regardless, since I only ever got one character up to 100 in Warlords, this provided a nice opportunity to boost some of the alts.
Then came the dilemmas.
My primary dilemma is this: I’m still stuck on the low-pop wasteland of Auchindoun-US. The one remaining friend I have who has been playing WoW all this time has server hopped a few times until landing on Sargeras-US in a Mythic-level raiding guild. So… what do I do?
- A) Choose a new main, pay $25 blood price to transfer, use level 90 & 100 boosts for alts.
- B) Choose new main, but use level 90 & 100 boosts to create one and an alt.
- C) Do nothing.
A) is annoying and I don’t want to do it; $25 is absurd, and has always been absurd. Of course, I have 335k gold locked on Auchindoun, so I’d have to start from scratch otherwise. Or take up my friend’s offer of some seed money on Sargeras – he apparently accumulated 1.7 million gold via Garrison farming over the course of the expansion. While I am relatively confident in my ability to pay him back via AH shenanigans, I disliking owing people anything.
B) makes for an interesting situation. Getting an instant 90 and then farming Invasions will quickly get me fully geared and ready for Legion, probably with time to spare to level professions. Or create a level 58 Death Knight, and get that guy boosted via Invasions. The instant 90 will also unlock the ability to get a Demon Hunter, which of course starts at level 98. So between the level boosts and Invasions, it’s entirely possible to get four new max-level characters on an entirely different server with minimum fuss. Minus the gold situation.
C) is actually what I am leaning towards at the moment. Cross-realm tech means I can technically group/dungeon/raid with my friend no matter what server we are on. Mythic raiding is still disabled from what I recall, but the chances I buckle down for the hardcore raiding I swore off of three expansions ago are between zero and Nope. Of course, this means I can’t be in their guild, meaning I miss the chatter and social aspects that (usually) make MMOs worth playing in the first place.
The one wrinkle that bears examining is that Sargareas-US is one of the largest servers in WoW, and it is PvP too. Auchindoun is also PvP, but even with cross-realm activated, the place is generally sparse. In both a A) and B) scenario, I would likely have to contend with queue times near launch and potential ganking 24/7. Something I am not exactly looking forward to.
Hmm. I shall have to ponder some more.
And that’s moving today. Around three miles away, but still.
It’s a relatively inconvenient time though, with all the discounts and pre-expansion patches and such.
I was very, very tempted to pop the first of my nine WoW Tokens (purchased over a year ago) on Monday to ensure I wasn’t holding onto goods that would be deprecated. Then I thought through it rationally. “Okay… so I’d be spending a Token worth X amount to save… what? More than X amount?” A year of “lost” Garrison revenue has led me to believe price inflation would have rendered me non-competitive anyway, assuming I even had the time to spend dicking around the AH at the moment. Which I don’t.
Still, I will be in Legion. I haven’t decided if it will be right at the start, or later on like with Draenor.
Meanwhile, the Guild Wars 2 expansion is currently selling for $25 for another week or so. Although my attempts to get back into GW2 earlier this year didn’t go particularly well, I feel that part of that was due to the lack of buy-in. Not necessarily in forcing the feeling of investment per se, but knowing that next to none of the content I had access to would be new. Want to try the Revenant? Nope. See new zone? Denied. Living Story? Sorry, that’ll be a few thousand gems.
On the other hand, half off something I don’t ultimately end up using is 100% wasted. So we’ll see.
The last deal I wanted to mention was that current Humble Bundle in which they are selling Battleborn for basically $15. That’s gotta sting, yeah? From $60 to $15 in 2.5 months. I was tempted to pick it up… for Borderlands: the Pre-Sequel, not for Battleborn. On the other hand, I’ve mainlined Borderlands 2 to the degree that I’m not even sure I want to play that type of game anymore.
Hmm. Perhaps this move hasn’t impacted my purchasing decisions as much as I thought it has.