Blog Archives

(AI)Moral Hazard

There are a lot of strong feelings out there regarding the use of AI to generate artwork or other assets for videogames. Regardless of where you fall on the “training” aspect of AI, it seems clear that a game developer opting for AI art is taking away an employment possibility for a human artists.

One possibility I had not previously imagined though, is when a paid human artist themselves (allegedly) uses AI to generate the art:

Released as part of [Project Zomboid] build 42, these new images for the survival game seemingly contain some visual anomalies that may be attributable to AI generation tools. In the picture of the person using the radio, for example, the handle of the radio is misaligned with its main casing, the wire on the headphones seems to merge into the character’s hair, and there is an odd number of lines on the stand-up microphone – on one side of the microphone there are five indentations, but on the other side, which ought to be symmetrical, there are six.

It is worth noting that this is all forum speculation – AI has not been proven, although it certainly seems suspicious. Moreover, the “AAA concept artist” commissioned is not some rando, but the very one that did the still-used cover art of Project Zomboid from back in 2011. So this particular controversy is literally the worst of all possible worlds: game developer did the right thing by hiring a professional artist with proven track record for thousands of dollars, and received either AI-assisted artwork (bad), or non-AI artwork with human error that is now assumed to be because of AI (worse).

All of which is a complete distraction to another otherwise commendable game update (worst).

“Either way, they are gone for now – likely forever, as frankly after two years of hard work from our entire team in getting build 42 done, it would break my heart if discussion as to whether we’d used AI on a few loading screens that were produced externally to the company pretty recently was to completely overshadow all that effort and passion and hard work the team put into getting B42 out there.”

Truly, it is an unenviable time to be an artist. AI technology is only going to improve, and as it does, you will be increasingly competing against both “Prompt Engineers” and anonymous internet sleuths hunting for clues to “expose” you for Reddit karma. Eventually, AI-generated content will be so prevalent that none of it will matter; I could imagine ads that are dynamically drawn in, say, anime-style because it noticed you had CrunchyRoll open in another tab, or with the realistic likeness of a TV star from your most-watched Netflix show.

Right now, utilizing AI as a business is a sign of being cheap and invites controversy. Perhaps it remains so, presuming the ad-based hellscape imagined above. But at a certain point, AI will probably figure out symmetry and how many Rs are in strawberry and we will likely be none the wiser.

Or we will just assume everything is AI-generated and it won’t matter. Same difference.

FF14 Play Style

Got an email from Square Enix talking about FF14:

Curiously absent is, you know, Combat? Fighting? Raiding? Hell, even Story is absent.

Also, the Free Trial (which extends all the way to level 60 and an expansion) prevents you from joining Free Companies, using the Auction House, and if not outright preventing you from owning a house, caps you at 300k currency which is probably not enough to purchase one. Maybe the assumption is that you will be so enamored with the game as soon as you start the trial that you will fork over money right away. It’s misleading either way.

I do technically still have FF14 installed and some residual interest in slogging through the beginning nonsense to get to the presumed “good parts” of the plot. I don’t think I noticed any streamlining when I last tried though. We’ll see.