While not exactly a change of heart, EA is making some cursory changes to its loot boxes in the upcoming Star Wars Battlefront 2:
- Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
- You’ll need to reach a certain rank to craft upgraded Star Cards. You won’t be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
- Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
- Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.
Mission Accomplished, eh?
Well… maybe. It’s certainly a better situation than we were in before. Just keep in mind that each Star Card has four levels of potency, and you can in fact randomly get higher potency Cards from the loot box. At least, I did during the Beta. Perhaps the above information can be taken to mean each Card is always going to be the lowest level one, or that you can get a higher-level Card and simply not be able to equip it until you’ve ranked up some more.
In any case, this might be the moment at which we can call a ceasefire. EA is committing to free map packs/content, and always-relevant loot boxes is an alternative method of replacing that revenue. Of course, paid map packs are abysmally stupid and just segment the playerbase, but… baby steps. We may have to see how it plays out in practice.
The controversy and counter-controversy surrounding Tracer’s Miranda-esque ass is one of those tempest-in-a-butt-shaped-teacup affairs that is both amusing and sad. For largely the same reason, i.e. that a butt is legitimately artistic vision in the first place.
“Well, I can see it, and an artist drew it, so… QED.”
Of course, the counter-controversy is never really about the butt – it is about what the butt (or lack thereof) represents. Specifically, a developer’s god-given right, nay, duty to present (har har) some of the most cliche female iconography of all time. I mean, seriously:
I’m not saying there shouldn’t be butts. I’m saying that I agree with original poster and with Kaplan insofar as Tracer’s butt shot was, in fact, out of character. It’s existence was against the artist vision – or at least the artistic cohesion – of the character, even if nobody complained about it. At best, at best, it was fanservice. At worst, or even just normally, it was basically a cynical “there are hot singles in your area” style clickbait.
And, let’s face it people: sometimes artistic vision is just dumb. Remember the original Mass Effect 3 endings? Kojima’s obsession with justifying Quiet in MGS 5? There is nothing sacrosanct about design failures. Pretty sure the same people who get up in arms about derrière removal are the same people who have strong opinions on the decline of modern gaming too. Is it not artistic vision of the designers to make X game have/not have Y feature? Where is that artistic vision line drawn?
Besides halfway up Tracer’s back, I mean.
I dunno. I frequently choose female avatars in the games I play, and I’ll admit to having a few sets of Firemane Leggings in the ole WoW bank. But this shouldn’t really be the
mounds hills your willing to die on, artistic vision-wise. Assuming, as Liore points out, it is even worth dying for the artistic vision of a publicly-traded corporate entity in the first place. The only backsides they’re truly interested in are of the green variety.