I may have reached the end of my second run of WoW.
As was the case last time, there was no clear death knell, no final straw, no slap in the proverbial face. Forensic evidence would probably suggest that my decline in activity can be traced back to the 5.2 announcement. At that point, I stopped bothering with LFR, knowing that I could endure the same long queues for 20+ better ilevel gear in a few weeks. I was also pretty much geared in all 483s anyway, much to the chagrin of my less fortunate guild survivors.
5.2 reinvigorated several things for me, including reaching some of the reputation milestones on alts that I would have dismissed out of hand as ridiculous previously. There were some underlying truths about myself I started to realize however:
- A healthy variety of dailies is 100% meaningless. Blizzard seems to think that 15 dailies out of a pool of 90 is somehow more palatable than the same 15 over and over. But… dailies are dailies. Unless a certain daily quest is particularly odious, such as having to kill a hard elite solo (the Pyrestar Demolisher), all daily quests blur together into a gray slurry of virtual obligation.
- Between the lack of interesting Black Market Auction House wares (which has admittedly improved in 5.2) and the BoP-crafting material economy, it is difficult to maintain interest in even lucrative AH shenanigans. As I continued canceling and re-listing cut gems and other goods day in and day out, I asked myself what exactly I imagine myself doing with this almost 400k gold. Buy something… but buy what? The lack of 476+ BoE weapons particularly was annoying. Yes, I could run LFR a bunch of times or even Honor farm, but all this gold was supposed to save me time, at least theoretically. If time = money, then money = time, does it not?
- I continued playing long after I no longer experienced any fun because of the possibility that things might change in the future. Which is quite a bizarre feat of circular reasoning, if you think about it. I have 76 pieces of Imperial Silk, for example, because if I suddenly developed a resurgence in interest, my future self would have more fun with all these accumulated mats (which you cannot really get any other way). It reminded me of how I behaved in my Middle School history course: the teacher handed out a week’s worth of worksheets on Monday, and I always completed them that very evening so I could slack off the rest of the week.
- The Legendary quest backfired big time, at least for me. By the time 5.2 came out, I had 2 Sigils of Power and 14 Sigils of Wisdom. With an average ilevel of 491, I was faced with the prospect of slogging through half a dozen or more DPS queues for the starter LFR raids, getting 476 vendor trash… if I was lucky! And then what? 6000 Valor? The questline might not have been “required” for anything I was doing, but it certainly felt more in-your-face “you are falling behind” than I ever felt before about, say, a raid-only reputation or heroic valor gear, by the very virtue of its accessibility.
- Once I got over the initial trepidation of skipping a day’s worth of cooldowns and AH re-listings, it actually became more difficult to convince myself to log back on at all. I had already “lost a day” that I would never get back. So… why bother? I skipped logging in one Saturday, and suddenly half the week is gone with nary a fuck given.
As with the last time I unsubscribed, I do not begrudge Blizzard and crew anything in particular. Well, maybe for the shit-hole of a no-pop server that they continue to allow to exist, to the detriment of all the lost souls trapped in Auchindoun-US’s hellish purgatory. But beyond that, most everything else I see as an improvement over prior design. Heroic scenarios sound like a great feature, and would have been custom-made for the 2-3 of my friends that actually managed to log on these past few weeks. Similarly, I am/was looking forward to being able to choose which spec to gear up in LFR, regardless of current role.
But… well. I could quite literally be playing any one of a hundred other videogames right now; games already purchased and with no subscription fee. More than the money though, I am looking forward to having the mental space back. It’s… liberating, in a way that cannot be described to someone whom has not had that same sort of mental real estate spoken for and suddenly vacated.
I still occasionally browse Blue posts. I spied the following in the latest ones:
- Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn’Qiraj, and Naxxramas. […]
- Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons.
Of course, the game loses nothing had these old raids been removed.
In other news, I have no idea how to feel about this entire section:
- Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
- Players will prove their skill, and increase their rank with the Brawler’s Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
- Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house or by invitation from somebody within the guild.
- As their Brawler’s Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
- Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler’s Guild veterans as they wait for their own turn to fight.
- If this is your first night at Brawler’s Guild, you have to fight.
Obviously, more details are needed. Will gear be normalized? How will this be balanced across all the classes? Can one dude just send out a bunch of invites or is it capped somehow? I will find it amusing if the bolded section actually makes it Live though. Reading it reminded me of those heady days of the internet when people were auctioning GMail invites on eBay for $200+. I can see it now: “WTS Brawler Guild invite 50k pst.”
You may or may not be following the sort of hand-wringing over the Black Market Auction House coming in Mists. Although I believe the sort of philosophical questions the BMAH raises are legitimate, I do not share Rohan’s (and others’) conclusions.
What I find amusing, though, is Zarhym’s rather tactless approach at community management:
No one should count on this even being close to a viable option for gearing up a character. If you can raise that kind of gold in the game, you’re going to have much better success paying your way into raids for gear than hoping the right items appear for you in the black market AH (which doesn’t include set pieces), hoping you can afford to outbid everyone else on your realm, and hoping you’re the last one to bid before the auction ends.
Sure, it’ll have some of the best rewards for sale. But that doesn’t mean it’ll be remotely reliable for one person to gear up quickly. It’s the black market, after all. :)
Ultimately the system is going to benefit the extremely wealthy and the extremely lucky. But in all likelihood the benefits won’t at all be consistent, even for those who can pony up the gold. (source)
Yes, because god only knows that what the extremely wealthy and extremely lucky need is more systematic benefits. And what a way to come right out and say “You can eat cake,” right? I can almost hear the argument on Fox News that goblins are the job-creators of Azeroth, giving millions of players the opportunity to
pick tomatoes farm herbs and run dailies to afford their repair bills and marked-up enchants.
Kidding aside, I am not entirely sure why Blizzard does not simply come out and say “The BMAH is a gold sink. That is its sole purpose.” Prior gold sinks like the Mammoth and motorcycle and Vial of the Sands were fine, but pretty narrow in scope – they catered pretty exclusively to the Pimp My Ride crowd. The BMAH on the other hand hits everyone with a modular storefront filled with recycled content.
I anticipate the BMAH as being wildly, wildly successful at its unstated goal. As for whether the side-effects actually leave the realm of the hypothetical or not, we will presumably find out this Fall… or whenever the hell Mists goes Live.