Wildstar’s EVE-like CREDD system is currently and unexpectedly active. Current price on my server? About 200g (or 2p, but that doesn’t feel as impressive).
There was a huge Architect nerf the day after I posted my guide, which reduced the vendor price of Decor by 40% (I did update it though). Apparently my bulletproof Challenge strategy was small potatoes compared with people earning +20p by vendoring decor crafted with below-vendor prices of ore/wood dumped by gatherers. On the one hand, I understand the need to not break the economy. On the other hand… 10 CREDD is $150 that I just missed out on.
It is an open question whether I would be playing Wildstar 10 months from now anyway. The truth is that I don’t know. Yesterday, I played it all day. Guys, I can’t even remember the last time I played one game for the entirety of my free time after work. Well, obviously, it was probably WoW, but still! Even though I think I prefer having a few small games that I work on each day, there isn’t much that can beat that feeling of delighting in bodily immersing yourself in a game.
And yet I am only level 18. I haven’t bothered with Adventures or even reading up on Dungeons, as I’m getting enough horror stories vicariously from Reddit. My ex-WoW friends haven’t logged on in a few days which, if nothing else, indicates they are not as deep into the game as I am. But am I even in that deep? I’m mining, playing the AH, and doing circuits of housing Challenges every 30 minutes or so. That’s still good, right? I mean, other than the fact that that pretty much describes my pattern of behavior in my twilight WoW months.
My nominal Wildstar goal is to get enough gold to purchase CREDD before having to enter any credit card info. At the current price, I am about 25% of the way there. It is entirely possible that I won’t be able to keep up with the presumed increase in demand as the game nears its 30-day mark. Or maybe my long-shot decor listing at 1p apiece (I was the only person listing the items) will result in a CREDD purchase tomorrow. Or maybe look shiny shiny I wonder if my Challenges have reset?
Err… so yeah. That’s been this whole week.
If there is one thing that I hate in MMO websites, it is when people allude to the fact that they are making gold (etc) but never explaining how. What’s the point? Bragging rights? In fact, that frustration was my part of my impetus for creating Player Vs Auction House way back in the day (which later morphed into this site).
Preamble aside, allow me the great pleasure of presenting one bulletproof gold-making method in Wildstar and two more that depend on the obliviousness of AH shoppers:
“But I’m not an Architect!” “The AH is flooded with these things!”
No, my friend. Sell them to… the vendors.
Bulletproof Method: Challenges
[Edit]: Carbine has since nerfed the vendor prices for many decor items, including the ones listed below, to about 60% of their prior value. The strategy still works, but not as quickly.
Extremely early on while leveling, I noticed that some of the Challenge options were awarding Decor. It’s kinda hard to get a handle on how valuable the Decor would be on the AH without seeing what it looks like, but there was one language I understood immediately: vendor price.
I’m going to be presenting you an Algoroc map to give you a few chances to nab the Chua-Tech Loading Arm (
1.31g 79s) and the Shardspire Canyon FABkit ( 1.23g 74.1s). The following farming route is for Exiles only; I’m going to assume that a similar route exists for Dominion, but I have no such characters. Here it is:
In text form:
- Swiftpaw Slayer: Kill the wolves. Since this is a fairly early-level quest, you might actually have a hard time finding enough mobs depending on the number of other players.
- Skug Egg Destroyer: Kill the spider-looking eggs that alert/explode when you get nearby. You can typically dodge all the normal mobs in here and just kill eggs, which only have a few hundred HP.
- Scrap Yard: Pick up items off ground. It is highly recommended that you finish area story first. Once finished, 90% of the mobs in the area go neutral, which makes it considerably easier to pick up the scrap. Don’t bother with trying for gold-level; just click the “x” once you hit silver.
- Skittering Slaughter: Kill the spiders. The lone spider mobs seem to count for more, but I’m not sure. As before, don’t bother going higher than silver medal. There’s technically another easy Challenge in here to run through eggs, but it’s only worth about ~24s.
There you go. The exact odds are unknown, but silver medals give you a 4x higher chance of getting the decor. Nab all four, and you’ll walk away with over
5g 3g in vendor loot for something that likely took you less than 10 minutes (assuming mount, already completed area). Challenges can be repeated every 30 minutes. The one downside of this reset period is that time only counts down while you are online.
And why the hell not, here are two more in Celestion that can award the same items:
In text form:
- Dancing with Data: Perform a DDR-esque mini-game. If it’s your first time here, you’ll need to complete the quest at the same console to unlock the challenge. I recommend using the default Ctrl-F1-F3 buttons rather than trying to mouse-click them.
- Licking Lolli-Lopps: Click the mushrooms. This is actually a bit harder than it sounds, as you receive a low-gravity buff and have a tendency to lose all forward momentum when running around. There are some mushrooms higher up in the trees, but they’re tricky. High chance of out-right failure if there are other people doing this one.
Nab both, walk away with 2.5g. Nab all six, and you’re looking at possibly
7.5g 4.5g every 30 minutes until you can’t stand it any more. There’s always a chance the dice roll against you, but it sure beats whatever the hell else you were doing to make gold.
…or maybe not:
Vendoring the AH
That’s right, my friends. Despite the fact that most items default to their vendor price when you list them, somehow the AH gets stocked up with below vendor priced goods. While I fully expect things to be fixed soon – either with a patch or an add-on that will vacuum all these deals automatically – for now just keep in mind to check the vendor price when looking at items. For example:
There are actually three ways to profit here.
- Straight-up buy items to vendor. I don’t recommend vendoring mats (see below), but if you’re looking for quick cash, this is literally free money.
- Check Bid prices to see if they’re beneath vendor. This FABkit, for example, had a bid price of 1g and yet vendors for 1.79g. The guy was actually trying to sell it at 5g or whatever with his Buyout Price, so technically you could try and flip it if that’s your style. For now, I’ll take 79s profit for tying up 1g for ~24 hours or so. Also, keep in mind that just bidding for shit is a good way to nab normally expensive things.
- Create Buy Orders for less than vendor. This one is a bit trickier, because there is a minimum charge of 5s for Buy Orders; in other words, you’ll definitely want to put in a large order and otherwise do the math to make sure you’re coming out ahead. In my case, I basically put in an order for 100 of these items (it really doesn’t matter what they are) and each one I get is +1s to me. Low-margin, sure, but the overall principal can scale to whatever size you please.
Here’s a third-level method to making gold, and the one I assume many “I can’t tell you” players are doing:
Crafting the AH
One again, we’re focusing on ultimately selling things to vendors. But instead of looking at mats to vendor, we’re looking at mats to craft into vendor bait. Example:
The above isn’t actually the best example, as the margin is (relatively) razor-thin here; mats cost 15.93s (2.6*3 + 8.13) and final product vendors for 24.87s, for a net profit of 8.94s. Will you churn through the crafting interface for almost 9s a cycle? Maybe. There’s crafting XP in it for whomever would rather do this than find a tree that drops Ironbark wood. Due to the nature of crafting, you might be able to toss a few copper towards additives that can morph the final product into a slightly more valuable vendor good.
The other professions should work the same in principal, although I don’t currently have a non-beginner Weaponsmith (etc) to try it out. Just keep in mind that all of the various components (Power Cores, etc) have their own costs, and also the vendor price seems to be a function of the overall stats of the item. For example, I “over-charged” a weapon (adding more stat points at the cost of chance of failure) and it increased the vendor price by 2s. Might not sound like much, but these margins can become important later.
In any case, there you go: three methods of making gold in Wildstar. Needless to say, I highly recommend Challenge farming. It is profession agnostic, simple, and relies on nothing more than Carbine not nerfing anything. I have identified six Challenges worth more than a gold apiece, right in the starter zone for Exiles – now that you know about them, you can keep an eye out for similar payout in future Challenges for yourself.