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BfA: Quick Thoughts

The latest WoW expansion quietly came out yesterday. I say “quietly” because I actually had no idea it was supposed to be released on Monday, rather than the traditional patch Tuesday. It also felt rather seemless traveling to Silithus again, grabbing the Heart of Azeroth, and then continuing on with questing in a new area.

As an aside, I was momentarily confused with Magni talking about how “the soul of Azeroth” was basically a clock floor in a Titan cave somewhere. Did I miss something? I get from context that Azeroth has a gestating Titan soul or whatever, but why does it look like that, specifically? Did the Pantheon craft around the soul? Then I realized none of it matters, and I went on with my life.

I started completing some of the quest hubs on the demon hunter before I realized that what I should have been doing is hitting all the resource nodes instead. There really is no better time to gather herbs/ore than the first few days of a new expansion. Three seconds of mining translating into 70g worth of materials? Yes, please. Here are some tips:


I was hitting nodes for almost an hour before I realized that getting 1 herb was not normal. As it turns out, you have to pick up the skills from the Herb/Mining trainers before you start getting normal yields. Make sure to stop by again once you hit 25/50 skill, so you can start getting the Rank 2 versions, which increases yields again.

Check in with the Trade Goods vendor

Ask a guard for directions, and then buy a bunch of the ingredients. The base-level Cooking recipe can be made entirely with four different vendor items, which is nice. Even nicer is the fact that you can turn around and sell these 20s ingredients for like 10g+ apiece on the AH. Take advantage of it while you can. Also, people will apparently buy your food too, so sell the excess.

Jewelcrafting is back

At least for now, anyway. I have had incredible success in buying BfA ore for 30g apiece, and then prospecting it away for gems that sell, uncut, for ~400g. Unless you get a red one, which sells for ~1500g because it can be cut into a +5% XP gem that sells for 2000g (prices have crashed a bit). Or take those gems and turn them into rings that sell for a few thousand gold more.

Maybe Buy and Hold Instead

While there was some easy gold early on from selling herbs/ore, I did notice that by the time I logged off for the night, prices were in freefall. There are a lot of reasons for that, but the main one is that nearly everyone is going dual-gathering and hitting nodes left and right.

It’s tough to know what prices things will stabilize at, but look at the requirements for Flasks and such: dozens and dozens of herbs for one Flask. Nobody will be raiding for a few weeks yet, and no one is going to bother Flasking while they level, so demand for Flasks is zero. However… in a few weeks, everyone and their mother’s main tank will be gobbling up bushels of herbs. So the likelihood of BfA herbs staying around 10g apiece is minimal. In particular, you might want to check on Anchor Weed, as it appears to be a herb that replaces other herb spawns, and thus is going to be more rare.

In fact, I just looked at the TUJ and slapped my forehead. Around 9pm yesterday the price for Anchor Weed was 53g. As of this post, it’s 182g. I just talked about prospecting ore at 30g apiece, right? Now Storm Silver is up to 88g. That particular train has probably left the station already, but this seesaw action is something to keep an eye on in the coming days.

Farm nodes and sell when the price is high, buy and bank mats when the price is low.


PSA: Spirit of Harmony = $$$

This AH tip is from two expansions ago, but perhaps you also completely forgot it was a thing.

Do you know how in 7.1 there is a Blood of Sargeras trader? Well, there was one in Pandaria too. They are located in the Vale strongholds for your faction, out on the terrace. And, as it turns out, their exchange rates are very good:


Oh my.

Yes, a single Spirit of Harmony trades for 20 Ghost Iron Ore. Which are currently selling for 38g apiece on Auchindoun-US.

So, basically, if Spirit of Harmony are going for anything less than 760g each, then…



Now, what I will suggest is that you look at your own AH and not go too crazy with this sort of thing. Remember my Titansteel tip from Friday? I’ve sold two pieces, but the others have not yet sold. It’s entirely possible that they never sell at any price. Indeed, pretty much the sole purpose of any of these mats are to craft and sell mounts that have been out for 2+ expansions.

That said, I absolutely bought out all of the Spirits of Harmony below 250g and converted them to Trillium and White/Black Trillium Ore to post in the AH. Depending on sales, I might just toss in some Ghost Iron Ore as well. The profit margins are low considering that Starlight Rose is still ~75g a node, but I hate actively farming herbs and this breaks up the monotony.

I Still Got It

I bought the Sky Golem I was talking about a few weeks ago, but my background plan hadn’t changed, e.g. creating my own. And yesterday, I finished:



The current prices on Auch are in the 130k gold range, which would mean a significant recoupment on my original outlay of 85k.

There are, of course, some sunk costs in terms of materials: 300 bars of Ghost Iron on top of whatever 30 Living Steel cost to produce. However, 100% of my Living Steel came from shuffling Ghost Iron ore/bars by transmuting them into Trillium, then Trillium into Living Steel. Well, Trillium and a surprising secondary path: the no-cooldown Trillium + Spirit of Harmony transmute.

Throughout this side endeavor, I had been trying to liquidate some of my last-expansion mats and failing to do so. “This AH is dead.” Well… maybe not as much. After crafting and listing the Sky Golem, I threw the leftover Trillium I had for something like 550g a bar. The next day, I learned that they all sold. Huh. I checked the AH and now Trillium is sitting at 750g apiece. Someone is either trying to reset the market, or there is a spike in demand. Either way, it’s time for me to get in on this.

I check Ghost Iron Ore and note there are like 800+ on the AH for 15g apiece. That means 400 bars is 30g, or Trillium bars costing 300g apiece (not counting the extra Transmute Mastery procs). Even if they sell at 550g instead of the reset price, I’m in good shape.

So, I bought all the cheap ore. And then let out a heavy sigh on my smelter alt:


Yes, that’s 10 and a half minutes of AFK time.

After that completed, I checked the AH for Spirit of Harmony, in the off-chance I could profit off Living Steel. Incidentally, there were only four Living Steel on the AH, so I bought them all out and doubled the prices. Then I blankly stared at the screen for a moment:


For those of you who might not know, you can combine 10 Motes of Harmony into one Spirit of Harmony. And based on the number of people selling Motes, it seems many have forgot about this:


Like… I almost feel bad for that top seller. Did he or she not read the tooltip on the item before listing? I mean, okay, I’ll buy your 52g Spirits of Harmony, three of which take the place of three bars of Trillium in the Living Steel transmute.

Now, I fully recognize that not everything is going to sell here. It’s even possible nothing sells – I did pretty much dump 40 bars of Trillium on the AH. That said… this has been the most excited I have been about WoW in quite some time. Which isn’t to say that I have grown bored with the endgame just yet, but the machinations around trying to “optimize” the AH is a entirely novel experience to everything else. And I like it.

Making Gold in Wildstar

If there is one thing that I hate in MMO websites, it is when people allude to the fact that they are making gold (etc) but never explaining how. What’s the point? Bragging rights? In fact, that frustration was my part of my impetus for creating Player Vs Auction House way back in the day (which later morphed into this site).

Preamble aside, allow me the great pleasure of presenting one bulletproof gold-making method in Wildstar and two more that depend on the obliviousness of AH shoppers:

No assembly (usually) required.

No assembly (usually) required.

“But I’m not an Architect!” “The AH is flooded with these things!”

No, my friend. Sell them to… the vendors.

Bulletproof Method: Challenges

[Edit]: Carbine has since nerfed the vendor prices for many decor items, including the ones listed below, to about 60% of their prior value. The strategy still works, but not as quickly.

Extremely early on while leveling, I noticed that some of the Challenge options were awarding Decor. It’s kinda hard to get a handle on how valuable the Decor would be on the AH without seeing what it looks like, but there was one language I understood immediately: vendor price.

I’m going to be presenting you an Algoroc map to give you a few chances to nab the Chua-Tech Loading Arm (1.31g 79s) and the Shardspire Canyon FABkit (1.23g 74.1s). The following farming route is for Exiles only; I’m going to assume that a similar route exists for Dominion, but I have no such characters. Here it is:

Money Run #1

Money Run #1

In text form:

  1. Swiftpaw Slayer: Kill the wolves. Since this is a fairly early-level quest, you might actually have a hard time finding enough mobs depending on the number of other players.
  2. Skug Egg Destroyer: Kill the spider-looking eggs that alert/explode when you get nearby. You can typically dodge all the normal mobs in here and just kill eggs, which only have a few hundred HP.
  3. Scrap Yard: Pick up items off ground. It is highly recommended that you finish area story first. Once finished, 90% of the mobs in the area go neutral, which makes it considerably easier to pick up the scrap. Don’t bother with trying for gold-level; just click the “x” once you hit silver.
  4. Skittering Slaughter: Kill the spiders. The lone spider mobs seem to count for more, but I’m not sure. As before, don’t bother going higher than silver medal. There’s technically another easy Challenge in here to run through eggs, but it’s only worth about ~24s.

There you go. The exact odds are unknown, but silver medals give you a 4x higher chance of getting the decor. Nab all four, and you’ll walk away with over 5g 3g in vendor loot for something that likely took you less than 10 minutes (assuming mount, already completed area). Challenges can be repeated every 30 minutes. The one downside of this reset period is that time only counts down while you are online.

And why the hell not, here are two more in Celestion that can award the same items:

Bonus Round.

Money Run #2

In text form:

  1. Dancing with Data: Perform a DDR-esque mini-game. If it’s your first time here, you’ll need to complete the quest at the same console to unlock the challenge. I recommend using the default Ctrl-F1-F3 buttons rather than trying to mouse-click them.
  2. Licking Lolli-Lopps: Click the mushrooms. This is actually a bit harder than it sounds, as you receive a low-gravity buff and have a tendency to lose all forward momentum when running around. There are some mushrooms higher up in the trees, but they’re tricky. High chance of out-right failure if there are other people doing this one.

Nab both, walk away with 2.5g. Nab all six, and you’re looking at possibly 7.5g 4.5g every 30 minutes until you can’t stand it any more. There’s always a chance the dice roll against you, but it sure beats whatever the hell else you were doing to make gold.

…or maybe not:

Vendoring the AH

That’s right, my friends. Despite the fact that most items default to their vendor price when you list them, somehow the AH gets stocked up with below vendor priced goods. While I fully expect things to be fixed soon – either with a patch or an add-on that will vacuum all these deals automatically – for now just keep in mind to check the vendor price when looking at items. For example:

Three-way profit.

Three-way profit.

There are actually three ways to profit here.

  1. Straight-up buy items to vendor. I don’t recommend vendoring mats (see below), but if you’re looking for quick cash, this is literally free money.
  2. Check Bid prices to see if they’re beneath vendor. This FABkit, for example, had a bid price of 1g and yet vendors for 1.79g. The guy was actually trying to sell it at 5g or whatever with his Buyout Price, so technically you could try and flip it if that’s your style. For now, I’ll take 79s profit for tying up 1g for ~24 hours or so. Also, keep in mind that just bidding for shit is a good way to nab normally expensive things.
  3. Create Buy Orders for less than vendor. This one is a bit trickier, because there is a minimum charge of 5s for Buy Orders; in other words, you’ll definitely want to put in a large order and otherwise do the math to make sure you’re coming out ahead. In my case, I basically put in an order for 100 of these items (it really doesn’t matter what they are) and each one I get is +1s to me. Low-margin, sure, but the overall principal can scale to whatever size you please.

Here’s a third-level method to making gold, and the one I assume many “I can’t tell you” players are doing:

Crafting the AH

One again, we’re focusing on ultimately selling things to vendors. But instead of looking at mats to vendor, we’re looking at mats to craft into vendor bait. Example:

Something like this, but better.

Something like this, but better.

The above isn’t actually the best example, as the margin is (relatively) razor-thin here; mats cost 15.93s  (2.6*3 + 8.13) and final product vendors for 24.87s, for a net profit of 8.94s. Will you churn through the crafting interface for almost 9s a cycle? Maybe. There’s crafting XP in it for whomever would rather do this than find a tree that drops Ironbark wood. Due to the nature of crafting, you might be able to toss a few copper towards additives that can morph the final product into a slightly more valuable vendor good.

The other professions should work the same in principal, although I don’t currently have a non-beginner Weaponsmith (etc) to try it out. Just keep in mind that all of the various components (Power Cores, etc) have their own costs, and also the vendor price seems to be a function of the overall stats of the item. For example, I “over-charged” a weapon (adding more stat points at the cost of chance of failure) and it increased the vendor price by 2s. Might not sound like much, but these margins can become important later.


In any case, there you go: three methods of making gold in Wildstar. Needless to say, I highly recommend Challenge farming. It is profession agnostic, simple, and relies on nothing more than Carbine not nerfing anything. I have identified six Challenges worth more than a gold apiece, right in the starter zone for Exiles – now that you know about them, you can keep an eye out for similar payout in future Challenges for yourself.

Making Gold in Guild Wars 2

All you really need to know about making money in Guild Wars 2 is the following:

Pictured: the short version.

This was true before the Trading Post officially came online, and it is especially true afterwards. If you cannot afford your level 40 Trait book (i.e. 1g) at level 40, you are doing it wrong. And not only are you doing it wrong, you are literally throwing real cash money away too.

First, some perspective:

This sort of thing changes everything.

The 100 gem exchange rate has fluctuated up and down since release, but it has generally stayed between 34s and 24s pretty consistently. As of today, it is 25s 25c. Technically you can buy gems in increments as small as 1 gem, but I am using 100 gems as a convenient unit of measurement. As you might have noted, the cash exchange rate (in the US) is 800 per $10, or $1.25 per 100 gems. Useful things like extra character slots will set you back $10, extra bank space $7.5, and so on.

…or you can buy them for 2g 2s and 1g 51s 50c respectively. Which I am about to do as a level 25 character. Here are my main methods:

Step 0: Low-Hanging Fruit

Sell your Unidentified Dye.

At the time of this writing, this item is selling for 6s apiece and you likely have accumulated 5+ by the time you reach level 25. While you may actually be a person who likes tweaking the colors of your character, in my opinion using these items instead of selling them is a losing proposition. Dyes are character-specific NOT Account-Wide, the dye colors you get are random, and since they are selling for 6s apiece, you are paying almost $0.32 each time you double-click.

Many of the “good” colors like Black are going for 2g+ by themselves, but rolling that dice is like scratching lotto tickets. And besides, if you follow this Step and the others, you will likely accumulate enough money on your own to straight-out purchase the colors you want instead of getting yet another Key-Lime Green Dye.

Assuming, of course, you want to spend $10 to make your toon wear a darker shade of black in the first place.

By the way, the Transmog tokens are selling for ~50c as well, which is likely of much better use to you than making your sword look fancy for two levels or less when you get another upgrade.

Step 1: Stop Salvaging

The first instinct you should develop is a desire to VENDOR every non-upgrade piece of equipment you pick up instead of salvaging. Getting 25c for that sword may not sound like a lot of money, but four of them is 1s and that quickly starts to add up. When you salvage, what you are really doing is spending ~3.5c to destroy a 25c+ item into 1-3 crafting components which damn better be worth more than 9c apiece or you are literally throwing money in a hole.

Sometimes Salvaging will indeed net you a profit. Cloth armor below level 20 will typically salvage into Jute Scraps, which are selling for 24c or more. Some low-level heavy armor will similarly salvage into valuable 17c Copper Ore.

Another thing to keep in mind are the Runes/Insignias/etc in Green items – many are generic, but some sell for 1s or more by themselves. You will likely have gotten a few Black Lion Salvage Kits from 100%’ing zones or doing Story missions, so this is the situation in which to use them effectively.

Step 2: Stop Crafting

I can understand that this will be tough for people to internalize – even I’m having a hard time resisting – but between a globalized Trading Post and sanctioned RMT gold-buying, crafting simply makes no sense. Arguably, it never made sense in a game without endgame gear progression, and absolutely makes little sense in the asinine crafting model that ArenaNet is offering.

Just look at what is happening right now:

Good luck being a goblin in this environment.

If that picture isn’t clear, I am buying a massive amulet upgrade for 1 copper over its own vendor price.

A globalized Trading Post means the margins for any crafted good are always going to be razor-thin; it is not about competing with 1-2 Auction Barons, but all Auction Barons everywhere, including the ones willing to work for pennies a day. Supply for most goods is effectively unlimited, so there is no “cornering the market” without cornering ALL the markets. A few niche markets may develop along rare recipe drops (assuming they exist) or legendary materials, but again, they are “niche” across all servers… so not very niche at all.

Think about it for a second. Every weapon or piece of armor you could possibly craft can and will be crafted by somebody else. They will craft said piece multiple times because that is what they need to do to level up their skill, and they will need to sell that piece to pay for all the money they are sinking into the crafting system. Just like 200,000 other people.

When it comes to crafting gear, it is truly a Buyer’s Market.

If you want upgrades every 5 levels like you would get with crafting, simply buy the vendor+1c priced goods instead of effectively paying 10x that amount using mats that you could have sold. Prefer specific stat loadouts that are not represented very well for some reason? Look at the random odd-level gear, e.g. level 21-24 instead of level 25. It might be pricier, but you will have saved an enormous amount by selling your mats. Or, you know, pick up that +Healing +Vitality weapon with the higher DPS and stop trying to twink your very first character.

All of the above ties into the next step:

Step 3: Sell All Your Materials

Tiny Totems are 48c. Tiny Claws are 51c. Vial of Weak Blood is 41c. Jute Scraps are 24c. Copper Ore is 17c.

That last one means each Copper Ore Node is 51c, every five nodes is 2.55s, and every 397 nodes is an extra character slot. That is not counting any of the jeweler pieces you might pick up, or the heaps of other mats you will acquire from killing mobs inbetween nodes. And with GW2’s overall game structure, you can easily collect this amount on your way to 100% map completion in starter zones, no grinding required.

Although, if I’m honest, dicking around Queensdale and other starting zones can be remarkably lucrative. Gear drops are scaled to your own level (e.g. level 25 gear), but the incidental drops like Tiny Totems, Vials of Weak Blood, and those loot bags all drop the same regardless of your higher level. It kinda make me worried in a way, since right now it appears that a level 80 character farming the starting zones might be the way to go given the remarkably low price on endgame ore/wood/etc. We will have to see how it pans out.

Step 4: Never Skip Events

Killing mobs = loot.
Killing lots of mobs = lots of loot.
Killing higher-level mobs = better loot.
Tagging hundreds of higher-level mobs with random AoE in a (badly) scaled Event = Loony Toons amount of loot.

In practice, I imagine there is some behind-the-scenes algorithm that stops Event mobs from dropping loot in the same proportion to random questing mobs. But every since I began to realize that each piece of gear is 10c-30c to a vendor, I will drop everything and run halfway across the zone to “participate” in every Event. What I am looking for are those seemingly endless, bag-filling trash waves where everyone is spamming their AoE buttons. Do the same as them, just spam your Loot key too.

When the boss rolls out though, feel free to tag it and bail. For some dumb reason, Veteran/Champion level mobs do not seem to drop better items (or often any items). So if you have seen this Event before and know there is no treasure chest at the end, there is not much point in sticking around.

Step 5: “Help” Your Neighbors

No doubt this will be controversial along with the boss tag-n-bail I suggested above, but it’s worth noting that you only have to deal 1 point of damage to a mob to get full looting rights when it dies. If you are cruising around the countryside and see a random stranger doing their thing, bust out an instant-damage ranged attack (if you have one) and send it at the mob they are fighting.

If you see some sparkles, congratulations, you win. If not, no worries, continue doing whatever you were doing before.

It might seem unfair, and it technically is from an effort vs reward perspective, but… well, in an absolute sense you did in fact help that stranger and subtracted nothing from them, e.g. their chance at loot remained the same. If this kind of social injustice concerns you, well: don’t blame the player, blame the game.

Step 6: Never Repair

Each time you die, a piece of your armor gets “damaged.” This does not, in fact, mean anything. As the tooltip for the ugly, puke-orange shield states, your items do not start losing effectiveness until they are ALL damaged. While death is a lot more common with the Dynamic Death Trap Events and such, the likelihood of you dying 6+ times in a row before getting an upgrade is actually pretty remote.

Ergo, save your 1s-5s+ repair fees and put it towards replacing said damaged gear with pristine upgrades. Or just pocket it entirely and wait for drops.

Step 7: Be Choosy with Waypoints

If you have not already noticed, the costs for Waypoints is based on your level and the distance traveled. Before too long, they will start costing more than 1s apiece. Needless to say, this starts adding up the wrong direction. The good news is there are a couple of ways to mitigate the sink.

First, instead of using a Waypoint to go from capital to capital, use the Heart of the Mists Express. Press H, go down to the PvP tab, click the Mists button, run into the Lion’s Arch gate, Waypoint your way to the gate area (assuming you have been here before), then take the gate that corresponds with the capital you want to go to. Bam! You just globe-trotted for free. The cool thing about the HotM Express is that you can use it to return to your own capital if you find yourself in some Queensdale cave and don’t want to pay the cover charge; just think of it like a Hearthstone with a 4-loading screen cast bar.

If you need to go from a capital out to the field, you can shave 5-10% off the total cost by simply walking outside the front gates of the capital before using the Waypoint. Since inter-city Waypoints cost nothing, there is really no good reason to not take the one closest to the front door, step outside, and pocket the change.

Finally, well… you may just want to walk sometimes. Some walks are more feasible than others, but all of them will get you out in the general location of resource nodes and profitable random Events. And, hey, I have heard people talk about this “exploration” thing, if you swing that way.

Bonus Step: Buy Some Cheap Food

Seriously folks, crafting is broken:


Whether you are out either adventuring or farming, you might want to stop by your local Black Lion Trading Company representative and browse their 1-Copper Menu. Although I am not level 35, I can still appreciate those noble Cooks who slave away making +18% Magic Find, +40 Power buff treats that last a full 30 minutes and then sell them at a tremendous loss for basically no reason. Know that 1 silver piece I saved you when you followed one of the seven steps? Feel free to purchase 100 of these delicious treats.

For those below level 35, there is still a wide, wide selection of 1 copper buffs, including more +Magic Find ones, if not exactly as high as the Cherry Tarts; you can browse the Wiki entry for their specific names. Some of the other cool ones are the most basic to craft, like Handful of Bjorn’s Rabbit Food (+20 Vitality for 1 hour, no level requirement) if a bit “pricier.” Honestly, when the cash shop is selling 50% XP boosters for 150 gems, getting a 10% XP boost for even 10c is truly a bargain at twice the price.


Considering how much of a Buyer’s Market GW2 has turned out to be (thus far), any concrete “do this to be rich” advice will probably come in the form of where chests respawn or the most lucrative Events are located. I know of at least one sort of “challenge chest” in the Norn area, but I am almost fearful that looting it even once every few days might constitute an exploit. Nevertheless, I will try and collect their various locations in a future post for your own perusal.

If you have your own gold tricks or locations and feel like sharing them in the comments below, by all means do so.

Gold for Cash

The Diablo 3 RMAH is now selling gold:

That balance is from selling items, for the record.

After clearing Act 2 Inferno with an average elite group success rate of 76%, I found my Nephalem stacks falling off as I repeatedly lured elites away from the exits to stages in Act 3. Any semblance of self-respect vanished after I spent more than an hour and 120,000g in repairs just making my way across The Keep Depths Level 2. Yes, a single, nondescript floor. The “Checkpoint!” pop-up honestly felt like a level-up or Achievement. And I suppose it was both.

I have heard grumbling about stealth buffs to elemental damage in one of the 1.03 hotfixes, but given I was already running around with 900+ resistance – way above the recommended level that people who kill Inferno Diablo use – and the fact that Ghom was physically impossible (a friend cheese-Barb’d it for me), I decided to book it back to Act 1. Let me tell you: after my experiences in Act 2 & 3, Act 1 was clown shoes. Even after stacking 150% Magic Find, the only things that kill me are the Arcane beams and unfortunate Freezes when I am not paying attention.

I bring all this up as a way of saying that I have been farming Act 1 basically once a night for the past week or so. The route I take is TryHard‘s, completing it in about ~40 minutes and netting ~140,000g in gold drops and vendor loot. There are usually about a half-dozen rares that are sellable in addition to that, although until recently I was not particularly successful. Now that I have a firmer grasp on which combinations/stats are more valuable…

This is more like it.

…but today all of this has changed for me.

That 722,500g is no longer a means of purchasing a better weapon with more Life on Hit for progression… it’s $2.24. Nor is the 900+ DPS 1H weapon I snagged for a 1.5 million gold bid (a true steal) actually 1.5 million gold – it’s a somewhat ludicrous $4.65 cash shop transaction. That I did not whip out my credit card is irrelevant; like most AH goblins, I have preached the opportunity cost hymn too much to ever look at such things differently. Given that I could use the weapon to help clear Act 3 and then resell it for 3 million, perhaps it is more like a loan. Or a Vegas gamble at the nickle slots.

One final thing I want to mention, is the somewhat bizarre realization I had earlier tonight when examining the RMAH for signs of weakness. The minimum buyout price over on the cash side of the AH is $1.25. That means, on the low-end, every single item over there is the equivalent of at least 403,225g. I can assure you that the vast, vast majority of items over there are not worth 403,225g. Nor is the 300k-400k gold Blizzard transaction fee.

I almost wonder if opening up gold purchases will (ironically) kill the cash part of the RMAH.

WarcraftEcon Interview

The 500k milestone interview is now up at WarcraftEcon.

If you read my 500k post two weeks ago, you will basically already know what is inside, gold-wise. It does have some more personal tidbits, however, including two mini-rant-esque paragraphs that I have hitherto keep out of this space, vis-a-vis the terrible design of Glyphs and my opinion on selling gold guides:

Why did you choose to collect this amount of gold?

My ultimate goal was to hit this level of gold without relying on selling Glyphs, to demonstrate that the worst piece of game design Blizzard has ever released was not necessary to generate wealth. Fundamentally, turning herbs into Glyphs should not be any different than turning herbs into flasks, but I abhor the way Glyphs ended up playing out. Instead of accessibility, here is a profession that discourages competition, encourages collusion, and has a ridiculous add-on requirements before you can even hope to get started. When the “right way” to run a profession is to have three guild banks and process thousands of canceled mail a day, you know it should be time to go back to the white board. […]

How did you learn to do it? Anyone or resource you would like to thank?

I was more or less self-taught by experimentation, back in the TBC days when it seemed like no one really knew what they were doing. I would like to thank the members of my guild, Invictus, for putting up with all the unsolicited, in-game financial advice over the years. Also a shout out to all the gold bloggers selling gold guides for giving me the incentive to try and undermine their business by running a free blog without any advertisements of any kind. It may not be working out that way, but it is the thought that counts.

Regarding the latter, 5+ months into this process I can begin to see the appeal. I remember a post by a blogger a month or two ago talking about they get somewhere around $120/month from ads, “not enough to live on,” but that is basically my car payment, so… wow. Then again, once you start down that road the motivations change, not to mention websites become an unreadable mess without AdBlock running. I checked out JMTC on a particularly slow day from work and could hardly even see the post below a 128×128 pixel ad from IRL gold sellers (height of irony, eh?).

In any case, new viewer or old, welcome to Player Vs Auction House. I post once or twice a week, usually close to midnight EST as I work second shift and enjoy playing WoW for a bit when I get home. Bookmark or blogroll, I hope to see you around.