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Unfair Impressions: Darkfall, Final (?)

I was not sure there was going to be a Day 3 to this series. Hell, Day 2 came as a complete surprise for that matter. My default expression in life is “Impress me,” to which Darkfall just laughs. “Okay, show me what you have to offer.” “Show yourself.” There is an inherent nobility to that uncompromising sentiment, a sense that all the other games out there selling themselves are, indeed, engaging in prostitution. Darkfall instead has the purity of your back yard, with the creek your mother told you to stay away from. No one gave you a quest to turn over rocks to see what lied beneath them; you just did it because you were there, and hey look at that weird bug, I wonder what happens when I… eww.

Sorry, sometimes I get carried away with my own bullshit.

#MMOLogic

#MMOLogic

In truth, I continued playing Darkfall because I was interested in how onerous it would be to make arrows for my Skirmisher. The spiders never dropped any coin, the vendors were asking for 30+ crafting mats for 1g, and my initial try at crafting wooden planks left me with not enough gold to purchase a pick axe to mine the requisite stone for arrowheads. Considering my character was ostensibly an archer, would the game allow me to run out of arrows?

Of course it would.

I abandoned the spider spawns, and tried the other starter monster spawn location. It too was farmed out; in fact, I don’t even know what mobs spawn there as none lived long enough for me to point at them. From the map, I noticed some ruins off to the west. If there’s ruins, there’s monsters. Sure enough, it was zombie spawn city.

My potential future. Kill me now.

My potential future. Kill me now.

While I sat on the fringes watching characters in clearly superior gear farming through the zombies like butter, it occurred to me that there is a distinction between sandboxes that few ever make. There is the sandbox in which you perform repetitive actions in order to have fun later, and there are the ones in which you have fun doing fun things that leads to more fun later. Darkfall, to me, is the former; Minecraft would be the latter. And the funny thing is that the former doesn’t sound all that different from what I was required to do in WoW.

The zombies that trickled past the farmers did end up dropping hard currency – around 1-3g every 5-10 mobs. Examining the pleasure I felt when I walked away with 22g at the end of the farming excursion was a sobering experience. There were likely better spots for gold farming, even in the protected newbie zones, but it was a glimpse back into the churning abyss of a grind without end. Work hard today so you can have fun later, as opposed to having fun… having fun.

In any case, I remain pleased that I gave Darkfall the ole college try. Every time I read Syncaine’s latest post about ganking a dude and stealing all his stuff (and his boat), or about how he AFK farmed while writing the post, I can visualize what exactly all those shenanigans looked like. And then realize that game he and others are playing exists primarily in their own minds.

Which isn’t a bad thing, of course. It’s just not my thing.