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Horizon: Zero Dawn
I was stuck in a gaming funk for a while. An embarrassment of riches at my fingertips and I couldn’t muster the energy to choose anything. On a whim, I remembered that I had specifically bought four games to go along with my new PC. With two of them down, why not see if a third could break me out of the funk?
Horizon: Zero Dawn certainly did.

It was a fun experience going into this game effectively blind. Like, I knew the general premise of the game, as will anyone who has ever seen any screenshots: you are a tribesman hunting robot dinosaurs. Basically.
What I was not particularly expecting was the general level of fidelity to the premise. You really are walking around with a bow, arrows, and a spear. After dying a few times on Normal difficulty (!!) in frustrating ways, I took a mental step back. Although things certainly look like a sort of Action Adventure game, this was not Grounded wherein you Perfect Block the attacks of a house-sized spider. You are hunting machines made of metal – you cannot hope to parry with a spear. Of course, you do have a dodge roll with infinite i-frames, but nevermind.

Instead, I started approaching the game as the hunter I was supposed to be. And the game got worlds better. Unlocking the ability to set down elemental tripwires and such certainly helped, but even before that I started approaching from cliffs, and using other terrain to my advantage when possible. Did I still occasionally get one-shotted and lose 20 minutes of progress due to the annoying checkpoint system? Yeah. But I also realized that I was one-shot because I got cocky and wanted to finish off one robot instead of retreating once I aggroed the second. It all sort of reminded me of PvP games and the adage that if you died with cooldowns available, it was your own fault.
Also amazing? The visuals. Yeah, I have a beefy PC so I’m playing a max settings and everything, but the visual direction itself is spectacular. Running around in the machine bases in particular has been a treat. Some of the larger robots are extremely intimidating, even after you are experienced enough (and have the proper tools) to take them out with ease. Plus, as before, even “routine” encounters with robots you have killed dozens of times can quickly turn against you if you aren’t careful. Any time I see a few Snapjaws (robot crocodiles) swimming around, I say “Nope” and go a different way.

Near as I can tell, I’m about halfway through the game. And unfortunately, I fell into the Open World trap of exploring the Open World instead of plowing through with the main story. I say “unfortunately” because at this point I have unlocked all the Skills I was looking forward to, and unlocked all the best weapons. The game is still fun for now, but I’m worried about whether or not I’ll stick around long enough for the ending. I had 80ish hours in Cyberpunk and never actually beat that game, for example. So we’ll have to see what happens with Horizon: Zero Dawn.
Made for PC
Jan 20
Posted by Azuriel
Word on the streets is that PS4-exclusive Horizon: Zero Dawn is coming to PC this year.
Will it release for $9.99 or less, as it was priced this recent holiday season? Probably not. Will it be just a slap-dash port locked at 30 fps or some nonsense? Possibly. But the big deal here is that Sony is taking its first steps towards releasing first-party games on another system. As someone who was prepared to buy a PS4 just to play 3-4 games, this is good news to me.
It does make you think about the future though. Nintendo is pretty much the last reasonable hold-out when it comes to the console wars, always coming up with some proprietary zaniness for their hardware and making everyone pay full MSRP because they can. The Apple of the console world, if you will.
Indeed, everyone originally thought that this console-to-PC shift was a natural result of consoles basically more and more becoming little PCs with custom cases. But in the final analysis, it is probably more due to the mobile market drinking everyone’s milkshake than anything else. Mobile gaming was 45% of the entire gaming market in 2019. While that doesn’t necessarily mean that less money was spent in the console world, it does mean that the opportunity cost for keeping your bestselling titles silo’d away is higher. I mean, it was always there, with the hope being that it pushed some hardware sales along the way.
Honestly though? These days I am thinking mighty long and hard on whether a $300+ console is going to be a better purchase than a $300 phone. The latter is something I use for hours every single day, even when I don’t find the time to boot up the PC, much less a third gaming device.
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Tags: Apple, Horizon: Zero Dawn, Mobile, PC Port