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Who Buys Games Anymore, part 72342
Carrion came out a few days ago, and I was intrigued after reading a review. Basically, it’s a “reverse horror” game where you control the writhing mass of teeth and tentacles as you eat your way out of a research facility. Probably not groundbreaking, but seems like a fun little game to pass the time. Was it worth $20 though? Maybe I’ll just add that to my Steam wishlist and call it a day.
Oh… or I can apparently play it right now on Xbox Game Pass.
I honestly can’t even. How does this business model work? I have the following games installed and ready to be played at a moment’s notice:
- Halo: Master Chief Collection
- Carrion
- Gris
- Ori and the Will of the Wisps
- Astroneer
- Frostpunk
- Forager
- Neon Abyss
Those are mostly indie-esque games, but they could be Dishonored 2, FF15, the Gears series, etc.
There apparently was an Xbox or Microsoft or whatever event a week ago, where they demoed a few of the upcoming games. I hadn’t been paying attention at all, until I started hearing people talk about STALKER 2. I enjoyed all three games of that series, jank and all, so hearing that there was a, erm, “sequel” coming out was great news. Bottom text, though? “Coming to Xbox Game Pass on Day 1.”
Also? State of Decay 3. Xbox Game Pass on Day 1.
Also? Destiny 2 and all (?) its expansions coming to Game Pass in September.
I’m paying like $5/month for this shit. How? The “catch” of course is that games rotate in and out all the time. I own none of these games. There really isn’t any modding supp… oh wait, there is. What?
The last time I used this title was a year ago, when I waffled on whether I wanted to buy Forager. Guess what’s on the Game Pass now? That’s right.
It’s kind of an open question on how much I would be willing to pay Game Pass, if it were not actually only $5. People still pay $15/month to play Battle for Azeroth for some reason, so that’s probably the floor. $30/month? I’m halfway to completing a $20 game that just came out, so maybe. Especially if it was a scenario in which I could sample/beat a lot of high-profile games all in a row.
Microsoft is not sponsoring this blog, I swear. But at these prices and with these games, they don’t need to.
Unfiltered
While I missed it Live, I managed to watch that Warlords Q&A over the weekend. You can watch it yourself on Youtube, and I recommend doing so. It was simultaneously the most raw, unfiltered interview I’ve ever seen, and the most baffling and ultimately a little demoralizing.
Before I get into the details though, here’s how I did on the BINGO front:
If you can’t bring yourself to watch the full hour of video, MMO-Champion has an extremely abbreviated synopsis and Wowhead has an interpretative transcript. What neither of them really gets across is the otherwise unbelievable number of times that Ion Hazzikostas comes right out and says “We screwed up” on a large number of topics. Like, I started getting a little embarrassed watching it, even though I felt Blizzard needed called on all of them.
Let’s start this in order though.
Flying
Although Ion stated that he “didn’t like speaking for the group,” by the time the Polygon interview went out stating flying was no more, that decision did represent a majority of the design team at the time. I have talked about this enough so I won’t belabor the point, other than to say how incredibly disheartening it is to hear that more than half of the design team are insane coming from such a bizarre different worldview. I mean, I would feel a little bit better if the argument was “flying takes too many resources” or something. In the absence of any explanation though, I must accept a reality in which the design team is either incompetent or are aligned with a completely different entertainment paradigm than myself. If they do not know how or why this game is fun to me, how can I expect them to continue delivering a fun game in the future? Or me to expect one to be delivered?
I’m glad that the majority of the design team ended up finding a compromise palatable to their alien sensibilities. But it’s getting pretty clear that any entertainment derived from this MMO will be in spite of the design instead of because of it.
Reputations
“I’m really not going to defend [the 6.0 reputations] and say that they’re awesome and fun and engaging. They are completely mob grinds.” No, really, Ion said exactly that. The explanation is that Blizzard wasn’t going to do reputations at all this expansion, but decided to throw some shit together at the last minute because of the Trading Post and “other hooks.”
Apexis Dailies
“Clear failure on our part.” Ion mentioned that Blizzard did the whole “thing Blizzard routinely does” in lurching from one extreme to another, in this case a reaction to the “World of Dailycraft” theme of Mists of Pandaria. The idea was that instead of doing 5 different quests in an area, you can do the equivalent of five different quests worth of miscellaneous stuff in that same area. Only this time, the rewards were shit and the lack of narrative makes the entire enterprise more nakedly grindy. That’s not even commentary on my part, that is what Ion basically said.
Lack of Endgame World Content
The design team was so caught up in making sure Garrisons as a system was worth doing, a lot of the activities you would normally do outside are instead done in your own little instance.
Professions
See above. Don’t worry though, Felblight will fix it.™
Alt Burnout due to Garrisons
Blizzard will nerf gold gains (Account-wide diminishing returns) to save you from yourself. In fact, they don’t like alts serving to enhance a single main character either. Which is another one of those “do you even play your own game?!” moments to me.
Dungeons Being Pointless
“That’s another one of our regrets.” Ion believes that Mythic dungeons will “salvage” the situation a little bit, before launching back into his whole “doing dungeons for Valor doesn’t make sense” tirade. Which is itself utterly bizarre given the fact that A) new reputation factions do this all the time, and B) Tanaan Jungle will be raining ilevel 650+ gear from the sky. Like literally what the fuck? Unless you are trying to actively “discourage the use” of the LFD tool – which I would not put it past them at this point – I don’t understand why else he or anyone would discourage group content in this way. Even if the dungeons are faceroll, it is at least social facerolling.
Why Are Demo Locks Being Nerfed?
“Because we’d rather you not play demonology.” That is a direct quote – look at Lore’s eyes when Ion says it. Hilarious. Less hilarious is the elaboration, which essentially boils down to Blizzard not liking how the spec plays out mechanically, but don’t want to actually fix it within an expansion, so they’d rather not have people playing the spec in the meantime. Which is… well, one way of doing it, I guess.
Ability Pruning
“We’re not trying to design rotations that feel engaging fighting a target dummy.” Again, direct quote. On the one hand, I can understand where they are coming from. If you are able to stand still and belt out your rotation with no downtime, chances are that the raid encounter itself is boring, e.g. you are not needing to move out of the fire, click the box, collapse for a meteor effect, etc. On the other hand… what? If your rotation isn’t engaging under perfect circumstances, when is it ever going to be engaging? So for all those hundreds of hours of clunky Retribution gameplay where you are desperately waiting for auto-attack procs to play your class, it was intended? Never going to be fixed?
Flabbergasted is the only way I can describe my reaction.
Absorbs Dominating the Healing Game
It’s better than it was in Mists, but every raid should have a Disc Priest, yes. Sorry.
_______________
Just to recap, Ion admitted to Blizzard screwing up Reputations, Apexis Dailies, endgame content in general, Professions, Garrisons, Dungeons, Demo Warlocks, requiring Disc Priests for serious raids, and that unfun ability rotations are intended.
Guys, I don’t even know any more. Maybe the developers have always been this way behind the scenes, and we just never saw them like this. Maybe the huge influx of interns have diluted the talent pool. Or perhaps we are just all trapped in an incomprehensible universe, devoid of meaning but otherwise working as intended.
I just… I dunno. I’m just going to play some videogames instead of thinking about this anymore.

Dust to Dust
Nov 29
Posted by Azuriel
Over 10 years ago, CCP released an EVE-based FPS called Dust 514. An exclusive to the PS3, I was nevertheless intrigued enough to download and play it. The results were… less than ideal. The bones of something were there, but between the decision to be PS3-exclusive and the rather insane competitive environment in which it was released, it had no chance to breathe. Dust 514 was shut down in 2016.
Cue my surprise in 2023 to then receive this email:
I guess technically it should not have been a surprise that the ghost of FPS past has returned. It was not even a year after Dust 514’s original 2013 release that it was potentially getting “rebooted” on PC. Then again, CCP says a lot of things, and its only nine years later that they appear to be on the verge of delivering them. Maybe.
Let me just say, from my perspective, it’s actually a great time to be releasing a FPS. Back in 2013, the competition was at the top of its game: PlanetSide 2, Battlefield 3 & 4, Warframe, Call of Duty: something or other, Borderlands 2, Far Cry 3, Titanfall, and more. A decade later and… I dunno. PlanetSide 2 is still around, but it’s not the same. Battlefield 2042 is a flop and Battlefield V wasn’t good either. Call of Duty still sells millions of copies, but there’s controversy. Look, there are tons of arena-based shooters and Fortnite and whatever, but what I’m saying is that now is probably the best time to try to penetrate the market with something new.
So, CCP, I have subscribed to your newsletter. Just, please don’t immediately slam your dick in a car door agai…
Goddammit, CCP! I mean, OK, maybe that makes sense for early access. Then you pivot, right? Right?
What the literal shit. What the actual fuck. A subscription-based FPS?
I mean, congratulations, I think that might be a first. There are battlepasses galore in this space, but I don’t think anyone had the chutzpah to outright charge $19.99/month to play their FPS. If this was any other company, I would think it silly to assume this monetization strategy would persist outside of Early Access. Leveraging your existing customer base to playtest your new title is Marketing 101.
But this idea is stupid enough that I think CCP will go for it. In which case, I would ask: what was the fucking point? The goal is either to make the EVE tent bigger or extract more dollars from your existing playbase. This accomplishes neither! Maybe there is an angle where you lure the Alpha (F2P) portion of players to pony up money for the real subscription, but that seems really weak.
For now, this is all just prognostication. Maybe upon release, CCP will do the sensible thing and either sell a box or go F2P again with an optional Omega subscription granting battlepass-level benefits. In which case, I will try out Vanguard like I did Dust 514 before it. God knows I’m starving for a more modernized PlanetSide 2 or Battlefield analog that doesn’t suck.
But I’m certainly not going to be subscribing to one.
P.S. NoizyGamer has a good write-up from the EVE side of things.
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Tags: CCP, Dust 514, EVE, EVE Vanguard, FPS, I Can't Even