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[Dark Souls] Day 4ish

I rang the first bell.

The lesson learned with Dark Souls isn’t that the game is unfair, it is just amoral. It doesn’t care.

You fight one boss when heading to the bell, and then another one shows up halfway through the fight. During one attempt, the bosses flew through the air, landed on opposite sides of me, and both breathed fire in a cone attack – I was stunlocked into a fiery death. I just had to laugh. If this were a “proper” game, I would say that the boss design was terrible or punishingly difficult. And it is punishingly difficult. But on my next attempt, I somehow managed to get inbetween the legs of the first boss when the 2nd was summoned, and I… just kept wailing on him. Not sure if the boss was stunlocked by me or if it was some combination of the slope and/or me riding its crotch, but it just died without dealing any damage. Dispatching the 2nd boss was easy after that.

Way earlier in the level, there’s an intimidating armored boar. I don’t know its moveset because once I realized it would chase me down some stairs but not into the corridor at the bottom of the stairs, I just aggroed it, then stabbed it in the porkchops when it turned around. At no point was I in danger of taking damage.

In any other game, that would be an “exploit.” In Dark Souls, it’s just business.

The main complaint I have with Dark Souls though are the Bonfires. Not having one immediately before boss fights is whatever. Having Bonfires for the zone be behind fake walls is another thing altogether. Up to this point, Dark Souls has done a good job at organically teaching you mechanics. The hidden Bonfire in Darkroot Gardens though is just dumb. I could understand perhaps if the Bonfire was visible from the other side, e.g. you see it when returning from that area, but nope.

These days, I no longer have hang-ups surrounding looking shit up. Specifically, Bonfire locations, especially whenever I’m deep in a new zone and/or after killing a boss. Going in blind is kind of a big portion of the “fun” of these games, but… nah. Dying with the equivalent of two levels in my backpack and having to traverse an entire zone of mobs that can kill you real quick if you’re not meticulous is not my idea of fun. If progress was not lost, or perhaps if I had barely any souls at the time, I would be considerably more caviler.

Looking up anything is a slippery slope though, and I have slid further down than intended a few times already. Sometimes though, it’s difficult to feel too guilty. Basilisks, for example. I fell down a trapdoor in the Depths that puts you in the middle of like three of them, and I managed to take them out. If I hadn’t known about the Curse though, then I might have stayed in the fog too long and died an ignoble death while continuing to pay for it in the respawn.

Nevertheless, I am still having fun. So on it goes.