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Shadowlands Alt Leveling is Bad
It is difficult to say with any sort of conviction, but I’m strongly leaning towards the Shadowlands alt leveling experience being the worse it’s ever been in any expansion.
The normal leveling experience in Shadowlands is certainly the most on-rails I can recall, perhaps in the history of WoW. You go through the Maw tutorial and head into Kyrianland, which just happens to be the least interesting of the afterlives. And the actual quest content and layout in Bastion is horrible. There are long stretches of time in which you are far from an Inn or mailbox or flightpath. Want to take a break after 30 minutes? Better hearth back to wherever and then plan on spending 5 minutes riding back to whatever quest you were on. Or just buckling down and spending the extra 15 minutes to finish the quest chain in that area.
For as bad as Hellfire Peninsula was back in TBC, you at least had the ability to skip certain hubs and go to others. Once I figured out that hitting level 62 opened up the questing Christmas trees in Zangarmarsh, you bet your ass I was hoofing it out of Hellfire. No such skipping in Shadowlands. Do every quest in order, every time. Oh, and if you’re not level 53 by the time you get to Elysian Hold, go do some sidequests or pick some herbs until you are.
And can I just say something that I don’t feel enough people have complained about yet? The gearing situation is shit while leveling. Every single expansion I can remember had you immediately kitting out in expansion-reasonable questing gear within the first 30 minutes. That leads to casual raider tears when yesterday’s epics were replaced with greens, but it’s a necessary evil. Because it’s an incredibly dumb, unnecessary evil for my toons to still be rocking ilevel 58 shoulders throughout the entire fucking zone when 87-100 is the baseline.
What could be worse than all that? Threads of Fate.
On its face, Threads of Fate sounds like an incredible innovation. NPC meets your alt immediately outside of the Maw tutorial, and you unlock all the zones to complete in any order. What they neglect to mention is that “complete” means “grinding mobs like in a 1990s MMO.” Some of the Bonus Objective areas literally give you 1% completion per mob kill. “Just don’t do those.” Sure, let me just ride around this entire zone with only three flightpaths unlocked while trying to complete the same World Quests I’ll be grinding at endgame for the next two years. Oh, and they give 12k XP, same as each of the dozen story quests you could do in the same amount of time.
In many ways, Legion was considered the worst expansion for alts due to the way Artifacts (and AP) were spec-specific on top of the RNG of Legendaries. What is mentioned less in that calculus is how all the zones were available from the start and each class had engaging class-specific story content on the way up. With Shadowlands, everybody has the exact same story and quests in the same order until endgame, and then everybody is grinding Torghast for their Legendary, on every character.
There’s some Kyrian NPC who mentions that the Path is grinding Aspirants into dust. You’d think I’d remember his name after seeing it ten times but whatever. That’s what leveling feels like: being ground into dust. My character roster is 60, 60, 57, 54, 53, 52, 52, 52, 51, 51. I kept thinking maybe a different class would make leveling more enjoyable. But that’s when I realized that it wasn’t the class that was the problem, it was the rote, banal, awful design of Bastion through which all characters must pass. Well, that, or level 4x slower by chain-killing mobs inside a yellow shape on your mini-map. Engaging!
No escape in BGs either. Winning a 15-min match gives you… 12k XP. Once per day. Then it’s half that every other time, for a win. Not particularly reliable when you queue as Alliance.
I have never been more discouraged trying to level alts in an expansion than Shadowlands.
What would fix it? There is no fixing of the on-rails story portion, which wasn’t that bad the first time. It really comes down to Threads of Fate and fixing the jank there. Take the only page out of the Jay Wilson handbook and just double everything. World Quests give 24k XP, Bonus Objectives complete twice as fast for 16k XP, and the overall zone meter gives 1.5 levels. I am not even sure that this doubling would result in things being faster than mindlessly grinding the story quests, but at least it would be closer. And what exactly would the point of Threads of Fate be if it was slower than just doing the story again? I think you get a whole 4 extra Renown that you wouldn’t have, for all the good that does an alt facing down the barrel of 10-20 hours of Torghast and Maw busywork.
I forgive you for wondering whether I just don’t like leveling anymore. Thing is, I would take all my characters through Maldraxxus again in a heartbeat. I want to start over there. The Theater of Pain is where the actual Shadowlands experience begins, IMO. But you have to drag your face through four levels of Bastion broken glass to get there. Every. Single. Time.
I hope that this leveling setup is an experiment that Blizzard never tries again.
Misleading Product Titles
Out of all the possible game launch issues, I find this one especially embarrassing:
By the way, having to scan a Twitter feed for bug updates to a problem acknowledged on Facebook is perhaps the least responsible use of social media technology ever. I am talking 1998 Geocities auto-playing MIDIs level of ridiculousness.
Some people have said they can get in/make guilds. Good for you. It has not worked for my small band of players as of this posting, and it is still listed as a bug on the Guild Wars 2 webpage. The good news is that ArenaNet has a workaround!
I would almost be tempted to try that if WvW for my server had not been in a permanent queue since the pre-launch happened.
On a final note, I take back every good thing I said about one-server games. See, I enjoy(ed) the fact that you can have a name with spaces in Guild Wars 2; it gives you more options, allows for some creativity, naming-schemes, and so on. But the more I think about it, the more asinine it feels to require unique names across the entirety of the playerbase on every server everywhere. We already have the equivalent of “Battletags” for use on the forums and our accounts (e.g. Bob.4375), so why require unique names? The more successful the game is, the more annoying this problem becomes. And it is not as though this is some kind of technological problem: Blizzard has been doing this cross-realm shit for years, nevermind whoever did it before them.
This name thing is especially an annoyance to me in terms of guilds. I liked the name Invictus, in spite of it being a fairly common guild name and yet another “Ominous Latin Noun” (which is itself an ironically standard name). But, no. Some random guy in Wisconsin six servers away claimed ownership first, now and forever, leaving me with choices like The Invictus, XxInvictusxX, Invictus 2: First Blood, and a cavalcade of increasingly poor choices. Is it entitlement to simply desire the ability to title the group of friends you are hanging out with? Maybe.
Then again, the name of the goddamn game is Guild Wars 2, so you would assume that… well, nevermind.
P.S. While I was researching whether guild names are indeed unique across all servers, I came across this interview that I must have missed. It is somewhat topical given the raised eyebrows surrounding the news that some guy hit level 80 in GW2 before the official launch date:
Post: Guild Wars 2 has a maximum level cap of 80 — which is pretty damn high. And with high level caps, there’s always a feeling that players need to grind their butts off. Is there anything in place to prevent that urge or need to grind?
Eric Flannum: We regard leveling as a good measure of progress and not as the ultimate goal of the game. There is an amount of time at which a single level becomes useless as a measure of progress because you can’t make significant gains in a single play session. We are continuing to tweak and tune just how long we think that is but we currently put it at around 90 minutes. Since we aren’t interested in leveling as an end goal this allows us to cap our leveling time at around the 90 minute mark. This means that our leveling curve flattens out relatively early in the game. For example it currently takes about the same amount of time to progress from 79 to 80 as it does to go from 49 to 5o. This allows us to avoid the grind often associated with the later levels in an MMO. (source)
The flat leveling curve is not news, but I was not aware ArenaNet specifically put a 90-minute target down. That is about 120 hours until 80, or roughly 1.5 months if you play ~20 hours/week. Dunno if they revised those numbers since that interview, but it certainly feels a little bit faster than that. And that “we’re not interested in leveling as an end goal” certainly strikes me as a bit amusing since Diablo 3 very publicly turned an aboutface on that very issue just last week.