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No 6.3

[Blaugust Day 11]

From the latest round of Legion interviews:

Q: Will we be seeing an interstitial patch or dungeon after Fury of Hellfire, like how the Ruby Sanctum bridged Wrath and Cataclysm? Basically, how will the event, of the Legion, be introduced to us?

A: Tom Chilton: So, the legion will be introduced to us by an Event that takes place before the expansion launches, it will be the largest invasion of Azeroth we’ve seen. And in addition to that there will be a patch before that, that adds the flying that we are doing for Warlords, so as far as wrapping up Warlords content, there is the patch with flying and the mercenary mode; but then to introduce the next expansion and make that transition we have the Legion Invasion of the world.

In short, I hope you liked Patch 6.2, because that’s basically it.

In the scheme of things, this probably makes the most sense. Sunk Cost Fallacy, and all that. Blizzard clearly doesn’t have any content ready to go, so they would need to take dev time away from the new expansion to whip something up.

The real question is what this is going to look like on the Q3 and Q4 (and Q1 2016) reports. While it elicits the most schadenfreude, it’s not actually that likely WoW’s population is going to continue down the slope until it hits zero. The more likely scenario is that it will drop until it hits a baseline level of congealed gamers for which WoW is more social platform than game. You know, the time capsuleers still playing EQ1 and FFXI and DAoC and, shit, even Ultima Online. It’s always a tiny fraction of the total population, but a “tiny fraction” of WoW is still larger than most other games ever get. It will be interesting to see exactly what that baseline level consists of, regardless.

 

6.2 is It

So the latest WoW news, delivered once again in a random-ass interview no one saw coming, dropped the following bomb: Patch 6.2 is the last raiding tier. It may very well be the last content patch in Warlords of Draenor too.

I… don’t really know what to say. I pretty much agree with Asmiroth’s points and concerns though. Especially the part about lack of content:

WoD will clearly be marked as the expansion with the least amount of content since launch.  2.5 raid tiers, 8 dungeons, no races, no classes, Garrisons, which killed cities, Ashran which put the final nail in open world PvP, a near-complete destruction of crafting.  But we got selfies.

Items that were supposed to be in this expansion (from their Blizzcon): Shattrah raid, Bloodspire and Karabor (cities), Farahlon (zone/pvp).  You’d think that would be at least 1 more content patch worth.

Warlords is both the most expensive expansion Blizzard has released and the one with the least amount of content. Even if Blizzard actually delivers on the promises they made in terms of faster expansions, the best case scenario here is… what? BlizzCon is in four months. Will the beta for the next expansion be released at that point? So are we looking at 10 months from now at the earliest?

Here is a more relevant question: is an expansion even what we want at this point? I didn’t even pay full price for Warlords and I’ll be damned if I’m buying another expansion box within a year after this absolute clown show. I say this as a person otherwise sitting on nine (9!) months worth of WoW Tokens and enough gold to buy a dozen more. 

By the way, one of the items frequently omitted when talking about all the ways Blizzard fucked up this expansion is arguably one of the most important for casual players: PvP faction balance. This video by Asmongold sums it up. Or perhaps this single picture:

Whoa.

Current as of 7/2/15.

What you’re looking at is the 3v3 Arena leaderboard for Horde. In other words, while Asmongold was slightly off in his video, the very top Horde players in the US are sitting beneath 188 Alliance players. Is it just a complete coincidence that the best PvP players in WoW have all up and faction transferred to Alliance after a decade of Horde dominating basically everything? The answer is clearly no. And at this point, even if Blizzard went forward with a “radical” change like disabling all racials in rated PvP, there is no real reason those top players would pay the blood price Blizzard asks to transfer back.

If you think 3v3 Arena doesn’t have much of an effect on overall balance – and admittedly, the 5v5 numbers are a lot closer – then take a look at this:

How the tables have turned.

How the tables have turned.

So if you have been pleasantly surprised with your Alliance BG experiences lately, the above is why. It can certainly feel good to finely have the shoe on the other foot, but Alliance has taken the Horde’s shoes, socks, and pants, and are now a mile away. Racials likely don’t have much effect in the aggregate when it comes to random BG outcome, but as always, perception is reality. And the reality is that the top Horde players have left the faction, which is discouraging, which then depresses the remainder, which causes further PvP losses, which culminates in a death spiral.

I have no idea how Blizzard can even begin to fix this. Not that I have much faith in their ability to fix anything at this point.

Reckless Iteration

I was reading the 6.2 PTR patch notes for WoW the other day, and I was thinking to myself “hey, these are really good changes.” Like, really good. But after thinking about them for a little bit, I realized that they were so good because the mechanics they were changing were so bad. Like, really bad. Here are two of the items I’m talking about:

  • Players can no longer queue for Ashran while in a raid and are now automatically placed into a raid after entering.
  • Crafting the new upgrade items requires Felblight, a new reagent that can be obtained from Fishing, Herbalism, Mining, or Skinning in Tanaan Jungle.

I zoned into Ashran one day last week, and the experience was almost awful enough for me to stop playing altogether. Honestly, Ashran is just another failed iteration in pseudo-world PvP in a long list of them, but somehow the Blizzard devs made it worse.

Look at that first patch note. What happens right now when you zone into Ashran is: nothing. You grab some of the quests and then you storm out. But because you aren’t in a raid with everyone else, that means you get no buffs, no shared kill credit, no passive gains at all. While the LFG function can be used to find groups within Ashran, the only ones available when I zoned in were either farming specific races (for achievements, etc), or had some gear requirement, or were full. Which is fine on its own, go form your specialized groups, but we’ve had auto-raids for Wintergrasp and Tol Barad and it boggles my mind that this is just now being implemented.

On the other hand, I am not entirely sure how much this would actually help entice me back to Ashran. The “combat” is a one frame-per-second shitshow of lag and AoE spam where everyone charges up the middle lane. I guess there are events off the main lane sometimes? All I know is that if you aren’t a ranged class or a DK with Deathgrip, you are a waste of space and will die instantly the moment more than one person can tab-target you out of the crowd. Retribution paladin? GTFO. Compare that to Wintergrasp or Tol Barad, where even the worst-geared, worst-class player could make a difference in the battle’s outcome.

The second patch item listed above is what really drove things home though. For those that might not know, the hitherto endgame upgrade material was Savage Blood. For the crafted items in Warlords, there are four levels of upgrades, which can bring a level 91 2H Axe from already-beyond-heroic-dungeons power to current-raid power. The only realistic way to get Savage Blood? A level 3 Barn in your Garrison. It didn’t really matter what your professions were or where you farmed or anything at all to do with anything: you needed a Barn.

Which is precisely why the change highlights the absurdity of the current system. Blizzard all but killed every gathering profession this entire expansion. Every character has access to a Mine and Herb garden no matter what their professions were, and generally these resources were enough to fuel your required daily cooldowns. Which were largely the only reason you actually needed things like ore and such, since every profession was gated behind daily cooldown items. If I were to be optimal about things, I would have dropped at least one profession from every Warlords-level toon and made them Enchanters, strictly to sell their daily material (one of the few non-BoP versions).

Iteration is one of the cornerstones of game design, I know. But I can’t help but feel like Blizzard sometimes gets away with outrageous bullshit that would bankrupt any other MMO. Completely removing profession bonuses, followed up by rendering most professions functionally useless, on top of limiting how many pieces of crafted gear can be equipped? Then, a year later, saying “lol jk, I hope you didn’t drop Mining/Herbalism on every toon”? Just imagine something like that happening in Guild Wars 2 or WildStar or whatever.

I’m glad they are fixing terrible, broken game design. But who approved this shit in the first place? You already knew what worked three expansions ago!

Having read all these changes in the pipeline, I’m in a weird place now. Not just with the above, but there are also notes in there about how the mat cost of the crafted gear is being lowered, and the mat generation being increased. I have a bunch of alts that would be more than happy getting ilevel 640 gear the moment they ding 91. So… what? Do I go ahead and craft these items for them with the mats I have now, or wait until 6.2? Obviously if I’m going to keep playing WoW between now and then, it makes sense to craft them. On the other hand, I don’t have to keep playing. It’s not like I don’t got other shit to do. I feel like I’m in that Enthusiasm Tax trap of being better off if I enjoyed playing a game less.

Then again, that’s pretty much always been the case with WoW. And yet, here we are. Again.

How the fuck do they do it?