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Roll Them Boulders

My blog roll is filled with WoW Classic posts, and I am loathe to add another one to the pile. But it was interesting to me scrolling through them, as there was a lot of words surrounding the sort of meta experience, but not so much the moment-to-moment or even the “but… why?” piece.

It was not until SynCaine tried to explain the difference between Easy and “easy” that I realized what WoW Classic is all about:

With that said, one major reason why Classic is fun is because it isn’t faceroll easy. Starting right at level 1, you simply can’t run into a group of mobs solo and expect to survive. When you are doing at-level content, you are always at least aware of where mobs are, about what you are pulling, and what keys you are pressing. Now don’t get confused, once you do those things, killing a mob or two is ‘easy’. But that itself is the point; you have put in the work to get a decent pull, so your reward is being able to kill said mob without too much fuss. That ‘simple’ combat is also its own strength; you really don’t want the most basic aspect of your MMO (combat), that you hope people experience for hundreds if not thousands of hours, to be tiring or require near-constant button mashing.

WoW Classic is Something To Do. Which is not to be confused with “something to do.”

Before I get into that though, I just have to laugh. “It only seems easy, because of all the work you have to put in.” Ehh… no. WoW Classic is easy. That rules exist at all does not make it any less easy. Pulling only one or two mobs at a time is the equivalent of Paint By Numbers – the hardest part is not becoming distracted by all the other things you plan on doing later while actually doing the thing you clearly don’t need to pay close attention to do. Notice how nowhere in the description of Classic combat is any hint of “engaging gameplay.” Methodical, sure. Engaging, no.

Sort of like rolling a boulder up a hill.

But that is the thing: it is Something To Do. I miss that. The other day I logged onto Guild Wars 2, walked around a capital city a bit, then logged off. There was nothing compelling to do. My characters are all max level, Ascended gear already farmed, literally nothing else than to grind out Legendaries or achievements or gold to buy Cash Shop clothes.

Meanwhile, gaining a level in Classic is also a chore, but a real one, like washing dishes. It isn’t as though there are more challenges between the start and finish, but more… stuff. Steps. Drag anchors. It takes more generic units of Time. Because of that extra time spent not engaged in anything, the cognitive dissonance is thus stronger and you end up feeling better about your life after completing the task as a defensive mechanism. It becomes Something To Do rather than something you did. More important. Certainly more meaningful than watching an episode of Big Bang Theory or scrolling past page 18 of Reddit.

It seems as though I’m making fun of people having fun in Classic, but I do in fact miss Something To Do. Yesterday I was playing Moonlighter, which is a game where you kill monsters in a dungeon at night and then sell the items during the day, so you can buy better items to do it all over again. Sound familiar? I was racking up some nice coin in the game and then… just stopped. Nobody cares, least of all me. I still had three dungeons to go before the end of the game, but I already saw myself at the end of it, with nothing to show for it but this shoehorned paragraph in a post about a totally different game.

Of course, that’s the other Classic secret sauce right there: timeliness. Leveling in Classic is Something To Do that is also exciting, as though it were a new MMO launch. I have pointed this out before, but Dark Age of Camelot is still a thing you can play in 2019. Same with Ultima Online. My blog roll isn’t filled with posts about those games though, because Classic is fresh and shiny and a game many millions of people have played. Just look at all the MMO posts from people who had otherwise stopped playing MMOs until literally last week. Amazing how that works.

I don’t think many of them will be able to Go Home Again, but if they are as starved as I am for Something To Do, maybe they will set up a tent in the empty lot. At least for a few weeks.