For the time being, I continue to play and enjoy Stellaris. After spending some 40+ hours in my first sort of easy-mode tutorial, I decided to start a new Ironman game on medium difficulty with a custom-made race in a Large galaxy.
One thing I have learned since starting this journey though, is that Paradox actually updates the game a lot. Like, a lot a lot. I came in at the tail-end of a big overhaul of the game mechanics via 2.0. Some of the changes have been controversial, but since I never saw the original way the game was played, I don’t have any strong feelings about them.
Well, other than the fact that it’s near impossible to actually divine any currently-correct information about Stellaris on the internet.
Which Traditions are the best to take first? Are there any must-have Ascension perks? What’s the general idea with custom ships? How fast is too fast when it comes to expanding your empire? These are all questions that were solved and optimized at some point in the past, but have quickly turned into historical canards. For example, about half of the old forum posts I’ve combed through have referenced Food like it was a big deal. And it was… until Food was made an empire-wide resource, allowing you to dedicate entire worlds to mining or energy with ease while farming elsewhere.
Like most games these days, there is a Stellaris Wiki out there, but it suffers from the same issue as all game Wikis – 99% of it is simple, in-game information with zero analysis. Yeah, Option X gives me 5% more Y. But is extra Y even useful considering you can get Z instead? Sometimes it is flat out wrong. For example, there are some “Prophet’s Retreat” utopia-esque planets out there that are guarded by otherwise end-game Fallen Empires, who get really mad if you try to colonize the planet. But could I build a Habitat (e.g. colony space station) orbiting the Prophet’s Retreat without angering the Fallen Empire? According to the wiki:
[Habitats] cannot be built on habitable planets, asteroids, moons or planets with an anomaly.
I gambled with 10,000 minerals and several in-game years and it turns out you absolutely can build a habitat in orbit around the Prophet’s Retreat world without angering the Fallen Empire protecting it. So that wiki entry is either flat wrong, or incredibly misleading (perhaps the author meant anomalies would block all attempts?).
I am also beginning to understand that a lot of the Stellaris community is perfectly fine with inefficient/bad options for purely role-playing purposes. Which is fine, whatever, you do you. It’s one thing to pick an option because you want that to embody your virtual empire, and something else entirely when you pick an option that sounds good but is really just a newbie trap.
Stellaris is by no means the only game that suffers such (unintentional) misinformation. But the whole situation does give me pause. The internet is forever… but that also means it will accumulate more and more shit over time, in a perfectly entropic metaphor kind of way. Search Engine Optimization can force the cream of useful information to float to the top of Google results, but that is reliant on an engaged audience still producing currently-useful information. Over time, there will be less and less engagement, and the actual answers will be lost in a soup of nonproductive energy.
…well then, as a fan of Sisyphus, let’s get this rock rollin’: as of the date of this post, in Stellaris 2.0, you can create a habitat around a Fallen Empire-protected, habitable planet with no issues.
It’s been a while since I was last gripped by a game for 5 hours straight. Over multiple days.
Stellaris is a non-Paradox game developed by Paradox. This is important because of my history with this developer. Much like with EVE, I had heard a lot about Crusader Kings 2, all sorts of crazy stories, and bought it thinking that I’d like to play the game that generated them. Nope, I played about 3 hours before uninstalling it. So when a friend of mine recommended Stellaris recently, I was skeptical. So skeptical that I ended up installing Galactic Civilization 2 (free download) and Galactic Civilization 3 (don’t even know where this came from) in order to scratch the itch that Civ 6 had left. Then, finally, a recent 60% sale on Stellaris pushed me over the edge.
I have been falling ever since.
I’m about 30 hours into my sort of beginner tutorial playthrough and I’m trying to decide whether to start over or not. There have been some noob mistakes on my part, and some additional jankiness with the game that I am coming to terms with. I was in a recent war, for example, and was prevented from claiming total victory because… an ally was occupying the last planet instead of me. This enemy civilization had zero unoccupied planets and yet they “forced” me into a truce… that still resulted in me claiming all their shit. Except that last planet, with was taken over by my ally a few in-game months later. I don’t even know if it matters – the internet is awash in outdated information on the game – but it still bothered me.
Regardless, I am more excited about a game than I have been in quite some time. I’m still trying to figure out if it’s because Stellaris is a new puzzle for me to figure out, or if I’m excited about a new “survival-ish” experience of exploring and uncovering resources, or something else altogether.
Either way, I’m looking forward to figuring it out.