Blog Archives

On Clones

Let’s talk about Overwatch for a second.

A lot of the Overwatch reactions that I have been reading on blogs basically revolves around the “TF2 clone” observation. And it’s true: Overwatch does kinda sorta maybe look like TF2 when you squint at it. But I get the feeling from many of the posts that “being a clone” is somehow being considered a value judgment against the game.

Which is a little weird considering WoW was a clone of EQ, LoL was a clone of DotA, and so on. In other words, being a clone of something has very little to do with the merit of the final product. Unless the gameplay was directly cut and paste from the source material, it’s entirely possible for one or two (or more) key tweaks to change the overall feeling of a game. And if you don’t believe that, you haven’t been playing MMOs for very long.

As for myself, I remain mostly ambivalent towards Overwatch. I have played a grand total of about an hour of TF2, which was long enough for me to realize I have little interest in diving into seven years of accumulated competitive minutia; learning the maps, the weapons, the classes, and strategies of each while playing against hardened veterans isn’t exactly my idea of fun. Even if it were a total TF2 clone, Overwatch acts as a rather convenient “reset” of sorts that levels the playing field between vets and newbs, at least for a time. So in that sense, I am interested in playing it and seeing if it’s fun.

At the same time, my experience with Titanfall is giving me pause about the 6v6 format. I have long stated that Titanfall is an amazing game, but the smaller team size means a lot of pressure is put on the skill level of your best and worst players. In other words, a big fish on the enemy team can crowd out the pond. Which is the way things are “suppose to be,” but I’m not particularly inclined to play games in which I spend the majority of the time on the respawn screen. I much prefer larger games like Battlefield and PlanetSide in that gaming gods can rule some minor fiefdom (typically the air game) while everyone else is pounding the ground and having fun.

I don’t necessarily need to win to have fun playing something, but do 6v6 maps give the necessary space to have fun? Typically not, in my experience. We’ll see.

Advertisements