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Fulfillment vs Excitement

There is an Asmongold video out that has received at least 27 Reddit gold after it was posted:

(All the good stuff is within the first six minutes)

Among the criticisms he makes regarding Battle for Azeroth, one that resonated a bit with me was the distinction between Fulfillment and Excitement. Essentially, Blizzard used to give you a 8% chance to get a specific piece of gear that was your Best-in-Slot piece. It might take a long time to get it, but once you finally got it, it was an event. You were complete. Done.

When Titanforging was introduced though, suddenly BiS gear was rendered largely impossible. You might receive your “BiS” piece, but if it didn’t proc with an extra gem socket and/or numerous bonus stats, it wasn’t actually BiS. Moreover, it was entirely possible that someone just dicking around in Warfronts could luck into a piece of gear that surpassed something that dropped from Mythic Uldir.

Asmongold’s point is that while you can feel excitement over a drop that suddenly Titanforges up to insane levels… that excitement is short lived. It’s the pull of a slot machine. That’s fundamentally different than working towards an end goal, even if said end also requires some RNG along the way.

When Titanforging was first introduced, I was impressed. It seemed like a clever solution to the problem of completing content that was no longer rewarding in any way. I distinctly remember my tanking days back in Wrath, and how I was asked to clear dungeons with guildies despite the fact that I could get nothing from it (once I capped out with Justice Points). With this new wrinkle, there was always a chance I could get an upgrade from any content I completed.

What I did not realize at the time was how destructive that notion really is. You are never “done.” And not just in a “there will always be another content patch with better loot” kind of way, but in a more literal “never experience satisfaction in current content” way.

As Asmongold points out though, Titanforging by itself is not what is killing the BfA experience. Indeed, the concept of Titanforging has been around for several expansions now, and nobody seemed to have been complaining about it until now (or at least to this degree). The real problem is that BfA is so mechanically weak on so many fronts, that the fundamental issue with Titanforging is poisoning the experience more than usual.

I’m sure Blizzard has the stats on the number of people who just stop playing the game after they achieve BiS, and found the numbers problematic. Certainly in my case, once I finally got the two piece of transmog gear I had been farming, I found myself at a loss of what else to do. This could explain why they are trying to get everyone back to collecting a bunch of full suits of extra gear. With the deprecation of the concept of BiS though, I don’t think these extra suits are going to satisfy players for as long as it may have before.

What is the solution? We already had it for years: vendors. Bring back Justice/Valor Points. Everyone rightly complained in Legion about the Legendary system and how RNG could lead you to a situation in which your spec was basically broken the whole expansion… up until they introduced the Legendary vendor in 7.3.5. The initial rollout was still a bit lame RNG until they allowed you to straight-up pick the ones you want, but it was there eventually. Collect “Wakening Essence” from a variety of sources (WQ, missions, ect) at your own pace, and know the end result.

Titanforging is dumb. If it’s some kind of design imperative to have raiders running WQs or dungeons all the time, fine, make it Justice Points. Except this time, put in consumables, gear you can buy for alts, and other nonsense to give everyone potential reasons to collect it all day.

Give us back some goddamn agency for once.