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Citizen Sleeper

I appreciate a game that hits from an unexpected angle, and that’s why I appreciate Citizen Sleeper.

In Citizen Sleeper, you play as a “Sleeper”: an emulated mind in a biomechanical body, desperately fleeing the corporation that owns your total being. You awake in a shipping container, near broken, starving, and alone. Well… not quite alone. The scrapper who found you is hesitant, but allows you to work with him for some meager pay and sleep in the shipping container. From there, you attempt to build what little life you can from whatever you can cobble together.

For the most part, the game is essentially a visual novel with some “diceplay” bolted on. Each morning, you roll up to five dice depending on the condition of your body, and then choose what actions to spend those die on. The numbers on the dice you spend correspond to RNG outcomes associated with the actions – a 6 is always a 100% positive outcome, whereas lower numbers can be as poor as 50% neutral/50% negative. In this way, you have some measure of control over actions, even though things are random. However, since your condition dictates how many dice you have in the first place, this is definitely a “rich get richer” slash failure cascade mechanic. Especially considering how you must earn money to purchase food (starving results in condition damage), earn money to purchase the drugs that repairs condition damage (you decay each day), and negative results can sometimes lead directly to condition damage.

If that sounds stressful… that is kind of the point. Probably.

Once you manage to get a toehold somewhere though, the ramshackle space station begins to open up. You can start spending dice on things other than immediate needs. Start socializing at the neighborhood bar. Chat up the noodle vendor. Start helping the mercenary stuck in the docks. Maybe utilize your quasi-AI mind to dive into the abandoned corners of station. Each encounter adds a splash of color to the otherwise bleak setting, both emphasizing how alone everyone is and yet how much a helping hand can change one’s trajectory.

The unexpected hit I got from Citizen Sleeper was the understated poignancy of the many offramp endings. There are quite a few different endings you can focus towards, but the nature of the game sometimes passively (dice rolls) and actively (wait periods) prevents you from just mainlining them. Which leads you to perhaps explore some of the other stories and meet other kindred spirits. And so there I ended up at the precipice of one such ending, a simple Yes away from escaping my fate on the station… and realizing that in so doing I would be abandoning everyone I met. That particular ending was not Good or Bad – you are not a Chosen One, you have no preexisting connection or responsibility to anyone, and the station and its inhabitants would have just grinded on without you.

But I was there. I was making a difference for people I could touch. And so I chose to continue doing so.

Now, granted, I also was interested in getting all the various storylines fully maxed out before choosing a preferred ending. Yeah, I optimize even visual novels. HOWEVER! I did actually get a pang of melancholy there, despite the fact that I had copied the save file to a separate location so that I could choose other endings without having the play the game all over again. I never did though. I completed all the storylines and chose to stay behind, until it was time to go with the family I made over the course of the game.

Overall, I recommend giving Citizen Sleeper a try on GamePass.

Steam, Unleashed

As many people are writing about, Steam recently revised their policy on policing the content of games sold on their platform. The new policy? Anything goes… unless it’s illegal or “trolling.”

So we ended up going back to one of the principles in the forefront of our minds when we started Steam, and more recently as we worked on Steam Direct to open up the Store to many more developers: Valve shouldn’t be the ones deciding this. If you’re a player, we shouldn’t be choosing for you what content you can or can’t buy. If you’re a developer, we shouldn’t be choosing what content you’re allowed to create. Those choices should be yours to make. Our role should be to provide systems and tools to support your efforts to make these choices for yourself, and to help you do it in a way that makes you feel comfortable.

I agree with pretty much everyone that this change will not go well for Valve.

What I don’t think is appreciated as much though, is the quandary Valve was/is in. Although there has been movements to erode it, most of the internet is still protected by Safe Harbor rules, meaning that you cannot be held responsible for content that other people post. This has led to a weird dichotomy in which Valve gets blamed for letting school shooting games slip through the cracks – and how this must reflect on Valve’s values as a company – whereas no one holds any such standards on Google, through which you can readily find the most vilest of content imaginable. “Steam is offering it for sale though!” Okay… how about Amazon and eBay and Craigslist and any ISP that allows whatever store/forum to be hosted on their bandwidth?

Do we even want these tech entities to be the arbiters of morality on our behalf?

When I saw this announcement, my first thought was “Yikes,” followed by “This is probably less bad than simply saying ‘We now allow (cartoon) porn.'” Because that is really what’s going on here, IMO. Remember the game Hatred? That was pulled from Steam for violence/controversy back in 2014… and personally reinstated the next day by Gabe Newell, who said:

Hi Jaroslaw. Yesterday I heard that we were taking Hatred down from Greenlight. Since I wasn’t up to speed, I asked around internally to find out why we had done that. It turns out that it wasn’t a good decision, and we’ll be putting Hatred back up. My apologies to you and your team. Steam is about creating tools for content creators and customers. Good luck with your game.

Conversely, the number of uncensored hentai games on Steam can be counted with, ahem, one hand.

You can make all the “Artistic!” arguments you want, but the bottom line is that Valve had to constantly argue that Geralt having sex on a stuffed unicorn (etc) in Witcher 3 was fine, but anime boobs was going too far. Worse than literal Hitler, in fact, or outrageous violence and gore. Visual Novel studios had to censor their products, and then offer instructions on the Steam forums on how to uncensor it via patches. Until Valve cracked down on that… which then led to developers giving instructions on their own webpages and dedicated fans then relaying that info via Steam forums.

To be clear, this policy shift will unleash all sorts of actual disgusting, offensive garbage on the platform, a few clicks away from anyone. Steam will still have a long way to go to get as bad as this site, but they are certainly heading down that road.

But at some point, I have to ask… why shouldn’t Steam be a simple (DRM) platform? The argument that Steam used to be a curation of the best games is a canard from yesteryear. In 2013, there were 565 new games released on Steam. The following years, that number increased to 1772 in 2014, 2964 in 2015, 4207 in 2016 (40% of all games on the platform), and 7672 in 2017. Any sort of active curation has not been occurring for at least four years, and certainly stopped by 2016.

Amusingly, we seem to be on the pendulum backswing when it comes to videogame punditry. Back in the day, you had to rely on gaming magazines like Nintendo Power and Game Players (ah, my youth) to find out any useful information about the gaming world. Then gaming went mainstream, and for a while there you were able to consume the information available on your own. Now there are so many games and information vying for your limited attention that it’s better to just find a few websites or bloggers with similar tastes and just follow them. That’s your curation now.

Anyway, like I said before, I fully anticipate Valve being raked over the coals for this move (which they have arguably been doing for 4+ years now). It’s already happening, actually, but it will get much worse for them once (more) outright racist and sexually violent games are released and then broadcast on cable news channels. I don’t want those games to exist either… but someone apparently felt that way about uncensored Visual Novels for many years, and I didn’t think that was particularly reasonable. Those two things are not equivalent… and that’s kinda the point.

Is it that we are supposed to trust Valve’s corporate values to arbitrate the correct morality, or is it more that Valve’s (nebulous) policy provided us a lever by which we could enforce our own? With Valve throwing up their hands, we have (for now) lost that leverage, and must rely instead on the much more difficult, and potentially futile, endeavor to change hearts and minds directly.

Bleach is a much better disinfectant than sunlight, but at some point we should address the issue of why shit is getting so dirty in the first place.