RIP Artistic Vision
The controversy and counter-controversy surrounding Tracer’s Miranda-esque ass is one of those tempest-in-a-butt-shaped-teacup affairs that is both amusing and sad. For largely the same reason, i.e. that a butt is legitimately artistic vision in the first place.
“Well, I can see it, and an artist drew it, so… QED.”
Of course, the counter-controversy is never really about the butt – it is about what the butt (or lack thereof) represents. Specifically, a developer’s god-given right, nay, duty to present (har har) some of the most cliche female iconography of all time. I mean, seriously:
I’m not saying there shouldn’t be butts. I’m saying that I agree with original poster and with Kaplan insofar as Tracer’s butt shot was, in fact, out of character. It’s existence was against the artist vision – or at least the artistic cohesion – of the character, even if nobody complained about it. At best, at best, it was fanservice. At worst, or even just normally, it was basically a cynical “there are hot singles in your area” style clickbait.
And, let’s face it people: sometimes artistic vision is just dumb. Remember the original Mass Effect 3 endings? Kojima’s obsession with justifying Quiet in MGS 5? There is nothing sacrosanct about design failures. Pretty sure the same people who get up in arms about derrière removal are the same people who have strong opinions on the decline of modern gaming too. Is it not artistic vision of the designers to make X game have/not have Y feature? Where is that artistic vision line drawn?
Besides halfway up Tracer’s back, I mean.
I dunno. I frequently choose female avatars in the games I play, and I’ll admit to having a few sets of Firemane Leggings in the ole WoW bank. But this shouldn’t really be the
mounds hills your willing to die on, artistic vision-wise. Assuming, as Liore points out, it is even worth dying for the artistic vision of a publicly-traded corporate entity in the first place. The only backsides they’re truly interested in are of the green variety.