One of the most contentious things about Hearthstone’s main competition in the CCG space is its art. Shadowverse is primarily a mobile-optimized CCG that originated in Japan and closely follows typical Japanese gaming conventions style-wise. And while it may seem silly for the art of a card game to be a factor into its overall gameplay feel… let’s just say that it matters in Shadowverse’s case.
By the way, this post is probably NSFW – due solely to me posting Shadowverse cards.
While I am padding space for the NSFW warning, I also want to stress that I actually really enjoy anime aesthetic, generally. As you might have noticed in the sidebar to the right, I have a link to a MyAnimeList detailing pretty much every anime I have seen. Some of them are more graphic than others, but even the more tame ones typically have “hot springs” or beach interludes featuring rampant fanservice. This sort of thing does not turn me off (or on), but I do recognize that it limits the possible appeal of these shows.
On the other hand, sometimes (anime) fanservice is a reason to start or continue playing a game at all. There are undoubtedly individuals who choose Shadowverse for precisely that reason. And if so, good for them.
The real question then becomes the interval and degree of fanservice you are willing to accept. Luckily for you, I have some numbers: 62% of currently available Shadowverse cards are perfectly fine. This of course means that over one third of the remaining Shadowverse cards are either borderline or outright lewd. And, in fact, a full 26% of cards are total fanservice.
These numbers are fairly exact because I looked at all 624 pieces of Shadowverse artwork. Well, technically there are more than that, because each creature in Shadowverse has one normal and one Evolved state. Regardless, I went and looked at every card in Shadowverse and made a corresponding entry in this Google Drive sheet. Art is subjective though, so let me walk you through my thought process.
First, Normal cards are Normal. In fact, some of them are quite amazing:
I want to stress that Shadowverse isn’t just about anime. There are absolutely some cards in there that follow the sort of grand Magic: the Gathering style. The variety of art styles is decently impressive. Well… for at least two thirds anyway.
The second category are the borderline cards. I considered something borderline if it featured technically unnecessary cleavage/upper thigh but otherwise fit with the theme of the card. Or if the clothing was fine, but the pose deliberately sexual (which happens a lot). Some examples:
Some of the cards that were borderline borderline, are cards like Vampiric Kiss, Elf Prophetess, and Desert Rider. In those cases though, the angles and focus points appear both reasonable and in reasonable taste. With those, I erred on the side of Normal.
Others like Serpent Force might might be debatably lewd – the bare legs, the dragon tail coming through the crotch, etc.
At the same time, I didn’t get the impression that it was being deliberately sexual. Which might sound odd given how “phallic object coming through the crotch” is pretty classically sexual, but we really haven’t gotten to the actually overt lewd section yet.
If you want overtly lewd, Shadowverse has you covered. Or uncovered, as the case may be:
Among the lewd cards, some stand out on an egregious tier all their own. These I have marked with an entry in the Max column. Examples of those are:
While some of those may technically make artistic sense – Beast Dominator might be taking its theme a bit too on the
toe nose, for example, but it at least has a theme – many of them do not. Could you guess what Arcane Enlightenment does based on its art? It draws cards. Actually, it draws more cards the more spells you cast while it is in your hand. What that has to do with a dress made of belts, I have no idea.
And honestly, that’s one of my biggest problems with a lot of these cards. Yeah, I get it – a card called Succubus is probably going to “sexy.” In fact, it might be easy to give Bloodcraft in general a pass considering that class is all about vampires and demons and such. Overall, 45.68% of Bloodcraft cards are borderline or lewd, so that’s one hell of a pass, but whatever.
The problem is that Runecraft is also 45.68% borderline+. Why is Multipart Experiment and Fiery Embrace in competition with Succubus?
“What’s the big deal?” “Who cares?” A reasonable enough question. I personally care for two reasons. First, unless you are trying to take an ideological stance on a venture, it matters what kind of headwinds said venture might run into. Shadowverse has already grown into the #2 mobile CCG on the market, so it is probably fine over the long term. That said, the above cards limits the appeal of the game, period. Perhaps there are enough hentai whales out there to make up for it, but it is a strictly unnecessary risk nevertheless.
Second? I find the game kinda embarrassing to play. I am not offended by the titillation, but I still wouldn’t actually want people to walk by and see that shit up on my screen. There is something to be said about how videogames and anime in general only became normalized by the people willing to subject themselves to derision by admitting they partake in it. Still, Shadowverse as it is, is not the hill I’m willing to die on.
If you want to defend cards like Shrine Knight Maiden, go ahead. The newer sets might have fewer extreme examples, but the most recent Bahamut set still has Sadistic Night, Luxhorn Sarissa, Necroassassin, and so on. I think it is safe to say that this type of art is part of the Shadowverse aesthetic now and going forward.
As for Shadowverse gameplay, that will need to be saved for another post.
No. The answer to a question in a headline is always no.
I was made aware of the “Fandom is Broken” article from a Twitter push notification, which immediately reminded me that I should really delete the app. Then I read the article. Which starts off with, of all things, a “lesson” from the Mass Effect 3 ending debacle.
“This isn’t really a new thing – way back in 2012 I named Annie Wilkes the Patron Saint of Fandom after the childish, ridiculous uproar over the ending of Mass Effect 3. What I couldn’t have known in 2012 was that the Mass Effect uprising was just a preview of the main event; that tantrum happened under the auspices of being a ‘consumer revolt,’ which would be the same kind of language behind which terrorist hate group GamerGate still hides. And in the years since Mass Effect 3 it seems as if the crazy has been ramping up, and as the wall dividing creators and fans gets ever thinner with each new social media platform the number of voices being raised has grown.
The article gets worse from there, with a meandering diatribe vaguely conflating consumer entitlement with the rise (?) of Twitter death threats to game/movie/etc creators. But by far, the most puzzling element of the article is this part:
The corporatized nature of the stories we consume has led fans – already having a hard time understanding the idea of an artist’s vision – to assume almost total ownership of the stuff they love. And I use that word ownership in a very specific sense – these people see themselves as consumers as much as they see themselves as fans. This is what the “Retake Mass Effect” movement was foreshadowing. They see these stories as products.
Of course these games/movies/books have been products. They have always been products. If there has ever been an inflection point at which “artistic vision” meant anything, it died the moment the creator cared about the people who consumed the art at all. Focus groups? PR departments? Franchise opportunities? All of that calls into question “artistic vision,” decades (if not centuries) before Twitter ever became a thing.
And, really, let me take a moment to say how much of a bullshit weasel-word “artistic vision” is to begin with. It conjures into being a sacrosanct defense that apparently renders the artist immune to criticism or critique. One should not point out the many plotholes of the original Mass Effect 3 ending, because apparently the half-assed nature of it was intended. And how do we know it was intended? Because the artist released it like that. So, ispo facto, that’s the vision. If you think it’s bad or could have been better, you’re entitled!
When Bioware released the expanded endings, however, that apparently isn’t “artistic vision,” so tainted was it by the unruly demands of the unwashed masses. Or maybe Bioware was just embarrassed enough from being called out on their bullshit and decided to finish what they started. Or maybe Bioware was just concerned about future Mass Effect: Andromeda sales.
That there is the rub, of course. Fans are more connected to creators these days not because of the means and mediums, but because the creators make themselves more available. And why do they do that? Because they want that feedback, they want to foster that investment, because they want to stoke the engines of the hype train to ever greater levels. Sometimes that works. Sometimes that doesn’t, as the creators of No Man’s Sky are seeing, as the hype train is late pulling into the station.
In any case, it is regrettable that death threats are being thrown about. Nobody really deserves those, and anyone who sends them should be punished accordingly. But… they are also largely unavoidable these days. If 99.99% of a given, million-strong fandom are perfectly rational people, that still means there are 100 people spewing bile directly into your Inbox. Which is a lot of people! And as long as Twitter continues being a platform basically dedicated to consequence-free instant abuse, I don’t know what the solution is.
I can tell you what isn’t the problem is though. It’s not the fandom.
The controversy and counter-controversy surrounding Tracer’s Miranda-esque ass is one of those tempest-in-a-butt-shaped-teacup affairs that is both amusing and sad. For largely the same reason, i.e. that a butt is legitimately artistic vision in the first place.
“Well, I can see it, and an artist drew it, so… QED.”
Of course, the counter-controversy is never really about the butt – it is about what the butt (or lack thereof) represents. Specifically, a developer’s god-given right, nay, duty to present (har har) some of the most cliche female iconography of all time. I mean, seriously:
I’m not saying there shouldn’t be butts. I’m saying that I agree with original poster and with Kaplan insofar as Tracer’s butt shot was, in fact, out of character. It’s existence was against the artist vision – or at least the artistic cohesion – of the character, even if nobody complained about it. At best, at best, it was fanservice. At worst, or even just normally, it was basically a cynical “there are hot singles in your area” style clickbait.
And, let’s face it people: sometimes artistic vision is just dumb. Remember the original Mass Effect 3 endings? Kojima’s obsession with justifying Quiet in MGS 5? There is nothing sacrosanct about design failures. Pretty sure the same people who get up in arms about derrière removal are the same people who have strong opinions on the decline of modern gaming too. Is it not artistic vision of the designers to make X game have/not have Y feature? Where is that artistic vision line drawn?
Besides halfway up Tracer’s back, I mean.
I dunno. I frequently choose female avatars in the games I play, and I’ll admit to having a few sets of Firemane Leggings in the ole WoW bank. But this shouldn’t really be the
mounds hills your willing to die on, artistic vision-wise. Assuming, as Liore points out, it is even worth dying for the artistic vision of a publicly-traded corporate entity in the first place. The only backsides they’re truly interested in are of the green variety.