[SWBF2] Loot Shift
While not exactly a change of heart, EA is making some cursory changes to its loot boxes in the upcoming Star Wars Battlefront 2:
- Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
- You’ll need to reach a certain rank to craft upgraded Star Cards. You won’t be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
- Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
- Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.
Mission Accomplished, eh?
Well… maybe. It’s certainly a better situation than we were in before. Just keep in mind that each Star Card has four levels of potency, and you can in fact randomly get higher potency Cards from the loot box. At least, I did during the Beta. Perhaps the above information can be taken to mean each Card is always going to be the lowest level one, or that you can get a higher-level Card and simply not be able to equip it until you’ve ranked up some more.
In any case, this might be the moment at which we can call a ceasefire. EA is committing to free map packs/content, and always-relevant loot boxes is an alternative method of replacing that revenue. Of course, paid map packs are abysmally stupid and just segment the playerbase, but… baby steps. We may have to see how it plays out in practice.
Posted on November 1, 2017, in Commentary and tagged Controversy, EA, Gamble Boxes, P2W, Star Wars Battlefront 2. Bookmark the permalink. 2 Comments.
Now don’t we all feel silly for overreacting.
Alternate theory: This was EA’s plan all along, and they went dumb initially to later on seem like the ‘good guys’.
Either way anyone buying this game is pro-lootbox garbage and should be shamed.
Unless it was indeed nefarious bait, I’d say our reactions (in the aggregate) were precisely what pulled EA back from the brink. They certainly don’t deserve a cookie for not being evil, but here we are.
I haven’t played Battlefield 4/BF1 in a bit, but EA’s current loot box situation in SWBF2 is pretty similar to the progression system in those games. Maybe the crates were more focused on things like different gun sights and cosmetics? Hard to remember.