Never thought I’d be in this place again, but I spent the weekend chain-running dungeons in WoW.
My for-now main is a Demon Hunter, and I had been relatively satisfied with the ilevel ~290ish gear she had. Mobs scale up with ilevel now, and I’m not doing regular raids, so who cares? The thing is… character progression is nice. Also, I found that there must be breakpoints at which World Quests just refuse to grant higher-level gear. My understanding is that if you are at 290, you should see some 295 gear, presumably until you reach 295, at which point you’ll see 300, and so on. After 3-4 days of WQs, that did not appear to be the case.
Plus, the Alliance Warfront was active this past week, and that apparently hands out 340 gear every 20 minutes you chain-run it, with an extra 370 piece once a cycle. The catch is that you need to have 320 to queue for it. Also, you need 320 to queue for Raid Finder. So, how the hell are you supposed to hit 320?
Chain-run dungeons like a chump, apparently.
The experience has not actually been that bad, at the moment. I queued for some normal dungeons at the beginning, so I could hit the 305 breakpoint to queue for heroic dungeons. That took around two dungeons’ worth of drops. Then I ran about four heroics in a row, with about ~15 minutes of queue times inbetween them. Heroic dungeons drop 325 gear, which is nice, if a little weird considering how that’s 20 ilevels above the minimum.
During this process, I was very tempted to solve my situation with gold. First, by buying BoE epics from the AH. The DPS Darkmoon deck is 355, for example, and there were some BoE wrists that drop from Uldir too. Before committing, I decided to do the ilevel math myself to see how much of a bump that might give me. Going from a 295 trinket to 355 should be a big boost right? Well…
5016 (total ilevel) + 60 = 5076 / 16 = 317.25. Or +3.75 average ilevel.
While that ain’t nothin’, it also isn’t 320. Plus, the Fathoms deck is 70,000g at the moment. While I was poking around the AH, there were a couple of advertisements in Trade chat from people doing Mythic dungeon carries. I was very, very tempted to check up on the prices of that, out of curiosity if nothing else. Then I saw one being advertised for… 350k. Even that started to sound a bit reasonable as the Warfront window is rapidly to drawing to a close. Gold it meant to be used, right?
What brought me back to reality was Blizzard’s own intrusion into the real world. Specifically, WoW tokens. Current prices are 107k gold for $15, which meant I was about to pay $49 to get to 320 ilevel. That doesn’t seem all that good. There is often an argument to be made regarding how much time I am going to spend running heroics (etc) instead, and how I could just “work another hour of overtime” instead of spending 3+ hours doing something I don’t expressly enjoy.
First, I don’t have a job where I can just magically get overtime – that shit has to be approved on two different management levels. Second, there is a wide gulf between a distasteful or boring task in a videogame, played at home, in a comfortable chair, with a refreshing beverage, than there is with another hour spent at work. My job is relatively easy and stress-free, but I’d still rather be doing damn near anything else, including nothing, if given the chance.
Anyway, the decision is likely already made for me, as the Warfront window closes soon. I’ll continue to casually run heroic dungeons until I hit 320, so I can unlock LFR, which will give me a steady stream of gear for the rest of the expansion. This initial hump is extremely awkward though, as it’s likely to be pole-vaulted beyond for anyone playing in 8.1 given the next tier of crafted gear coming out.
I’m fine with Blizzard wanting there to be some sort of hazing phase where they want everyone doing 5-man content before “graduating” into raiding. I just think it’s weird to have Warfronts dropping 340 gear like candy for something that, by all accounts, is significantly easier than even 5-man normal dungeons. Finally getting over that 320 gear deadzone will apparently set you up for easy gear the rest of the expansion, and that’s just a strange sort of design decision.