The problem with goals is that you complete them.
When I originally wrote Monday’s post about farming transmog pieces in WoW, I had not yet acquired the Tunic of Unwavering Devotion. Since I had technically been farming since Legion (via LFR), I was buckling in for the long haul. After a presumed failed run over the weekend, I was going to get back to leveling my Monk character to the cap and then seeing if she can also solo Nighthold.
Alas, like a strange monkey paw curse, I got exactly what I was looking for.
Oh, and have I mentioned that my Demon Hunter is sitting at ilevel 340 now? It took a dozen dungeons to go from 310 to 320, but about three days of casual, mostly solo content to go from 320 to 340. So there really isn’t much of a point in doing much of anything on the Demon Hunter now. I will do the occasional WQ if it offers reputation, but only in the off-chance that I continue playing WoW once flying is (re)(re)(re)released.
Leveling alts to the cap seems like a fine goal on the face of things, but… eh. They will not be used for raiding or dungeon running or farming transmog, so what’s left? PvP? I usually reserve my Warlock for PvP endeavors, but the forums are pretty clear about the apparent sad state of Warlocks this expansion. I could try going the healer route for giggles, as I do have a Priest at 111.
The real problem I have is that I somehow lack the motivation to do much of anything, anywhere. Post-game Depression is a thing I talked about a few years ago, and it may well triggered when I got that last piece of transmog gear. Or maybe WoW has been on its way out with me for several weeks.
I dunno. I have a million other games I could be playing, but no motivation to load any of them. The 7 Days to Die Alpha17 patch keeps getting pushed into Star Citizen territory, and Fallout 76’s beta isn’t until the end of this month. In the meantime, I am just logging into WoW and puttering around on the AH, or closing the client and watching people play Hearthstone on Twitch.
Guess my next goal should be to get more goals.
What a joke.
Yesterday, I was talking about the Gearing Deadzone that exists between ~295 and 320 average ilevel. I had been receiving a few lucky drops from heroic dungeons, so I was quite far along in my quest to queue into Warfronts by that point, when I stumbled upon some easy “upgrades.”
First, Plundered gear. These are mostly “transmog” weapons that occasionally drop from Island Expeditions. The thing is, they are actual 325 ilevel weapons that sell for as low as 12,000g on the AH. The Agility 1-handed weapons are quite a bit more (around 20k), and you really want two of them, but it’s possible that this is an avenue to get you past the deadzone. If you have ilevel 300 weapons already, each Plundered upgrade will give you another +1.56 average ilevel.
Second, and I can’t believe this still works, just having BoE gear in your bag counts. Remember how I was saying that the DPS Darkmoon trinket cost 70k and that’s not worth the +3.75 ilevel bump? Well, I purchased the tanking Darkmoon trinket for 12k with the expectation of “I might potentially tank on this character someday anyway”… and then queued for Warfronts without equipping it. Because the 320 gate doesn’t care about equipped gear apparently. If I can sell it for the same price that I bought it, I’d only be out like 600g. That’s like four herb nodes.
So, I queued for Warfronts. Spent the entire battle wandering around, trying to figure out how to chop trees. Killed some mobs. Then got ilevel 340 gloves and ilevel 370 helm after about half an hour.
Again, what a joke.
I’m not the sort of person that participates in the “log in, loot epix” criticisms of WoW. Using gear as the metric of achievement or skill always seemed asinine to me, because the drops are random. We all know (or have been) someone that cleared a raid a half dozen times with zero drops before. Having the whole set meant you were either lucky, or grinded out the RNG for months and months. Is that somehow more admirable than the person standing next to you, with the same Achievement unlocked, dealing comparable DPS in lesser gear because they rolled low?
The whole thing is silly, has been silly since the very beginning, and is especially silly in a world where Mythic Uldir gear is likely to be transmogged into gear sets from a decade ago the minute it’s equipped. Gear’s only relevance is to indicate how sloppy you can be and probably still complete content, or otherwise used as an artificial gating mechanism.
Having said that, what is ridiculous and poorly designed is precisely this dumb gap between the end of leveling gear (290) and free loot raining from the sky (320). I understand the mechanics behind why the system is designed this way. Specifically, if Warfronts only rewarded 325 gear or whatever, then no raiders or Mythic+ players would participate, and it’d be dead content the entire expansion. Meanwhile, the 320 gate was slapped on so as to not invalidate dungeons altogether with fresh level-capped players getting fulls suits of 340.
But, seriously, man. After checking last night, the Warfront is actually going to be active for another day or two. Which means I’ll be chain-queueing that and turning in lumber until I have 340 gear in every slot. Then I’ll be running around tagging Arathi rares for every more loot and toys until it goes away for 2-3 weeks. The cycle will then repeat itself, possibly at a higher ilevel.
And that’s fine… if it were consistent with the rest of the level-cap experience, which it’s not. You ding and either cheese the 320 gate via gold/guildies, or slog through a bunch of dungeon content for hours and hours. Then, at 320, it’s free loot for the rest of the expansion. “Luckily,” by the time 8.1 rolls around, new alts will probably not have to endure this awkward phase at all and jump straight into Warfronts as soon as they hit level 120 via Profession BoE gear.
Fake Edit: In one, long Tuesday evening of playing, I queued five times for Warfronts and received 5 additional pieces of 340 gear. Not sure if it’s luck that I haven’t received any duplicates, but I almost cannot even stand to queue for it again. I see why people AFK through it – it’s not engaging.
Never thought I’d be in this place again, but I spent the weekend chain-running dungeons in WoW.
My for-now main is a Demon Hunter, and I had been relatively satisfied with the ilevel ~290ish gear she had. Mobs scale up with ilevel now, and I’m not doing regular raids, so who cares? The thing is… character progression is nice. Also, I found that there must be breakpoints at which World Quests just refuse to grant higher-level gear. My understanding is that if you are at 290, you should see some 295 gear, presumably until you reach 295, at which point you’ll see 300, and so on. After 3-4 days of WQs, that did not appear to be the case.
Plus, the Alliance Warfront was active this past week, and that apparently hands out 340 gear every 20 minutes you chain-run it, with an extra 370 piece once a cycle. The catch is that you need to have 320 to queue for it. Also, you need 320 to queue for Raid Finder. So, how the hell are you supposed to hit 320?
Chain-run dungeons like a chump, apparently.
The experience has not actually been that bad, at the moment. I queued for some normal dungeons at the beginning, so I could hit the 305 breakpoint to queue for heroic dungeons. That took around two dungeons’ worth of drops. Then I ran about four heroics in a row, with about ~15 minutes of queue times inbetween them. Heroic dungeons drop 325 gear, which is nice, if a little weird considering how that’s 20 ilevels above the minimum.
During this process, I was very tempted to solve my situation with gold. First, by buying BoE epics from the AH. The DPS Darkmoon deck is 355, for example, and there were some BoE wrists that drop from Uldir too. Before committing, I decided to do the ilevel math myself to see how much of a bump that might give me. Going from a 295 trinket to 355 should be a big boost right? Well…
5016 (total ilevel) + 60 = 5076 / 16 = 317.25. Or +3.75 average ilevel.
While that ain’t nothin’, it also isn’t 320. Plus, the Fathoms deck is 70,000g at the moment. While I was poking around the AH, there were a couple of advertisements in Trade chat from people doing Mythic dungeon carries. I was very, very tempted to check up on the prices of that, out of curiosity if nothing else. Then I saw one being advertised for… 350k. Even that started to sound a bit reasonable as the Warfront window is rapidly to drawing to a close. Gold it meant to be used, right?
What brought me back to reality was Blizzard’s own intrusion into the real world. Specifically, WoW tokens. Current prices are 107k gold for $15, which meant I was about to pay $49 to get to 320 ilevel. That doesn’t seem all that good. There is often an argument to be made regarding how much time I am going to spend running heroics (etc) instead, and how I could just “work another hour of overtime” instead of spending 3+ hours doing something I don’t expressly enjoy.
First, I don’t have a job where I can just magically get overtime – that shit has to be approved on two different management levels. Second, there is a wide gulf between a distasteful or boring task in a videogame, played at home, in a comfortable chair, with a refreshing beverage, than there is with another hour spent at work. My job is relatively easy and stress-free, but I’d still rather be doing damn near anything else, including nothing, if given the chance.
Anyway, the decision is likely already made for me, as the Warfront window closes soon. I’ll continue to casually run heroic dungeons until I hit 320, so I can unlock LFR, which will give me a steady stream of gear for the rest of the expansion. This initial hump is extremely awkward though, as it’s likely to be pole-vaulted beyond for anyone playing in 8.1 given the next tier of crafted gear coming out.
I’m fine with Blizzard wanting there to be some sort of hazing phase where they want everyone doing 5-man content before “graduating” into raiding. I just think it’s weird to have Warfronts dropping 340 gear like candy for something that, by all accounts, is significantly easier than even 5-man normal dungeons. Finally getting over that 320 gear deadzone will apparently set you up for easy gear the rest of the expansion, and that’s just a strange sort of design decision.
Last Thursday, I sat down and decided to run some World Quests. And I got these:
Those are ten epics, with ilevels at or above 840, along with three relics.
That ilevel is above what you can get in LFR, and at least matches what you would get from Mythic dungeons. While more organized content like raids and Mythic+ still beat these pieces – including offering more exciting options, like trinkets – I did have a WQ epic proc all the way up to 880, which is just shy of Legendary status.
Remember when people complained about the ability of noobs to queue LFD and eventually get tier set pieces after dozens of runs? Pepperidge Farm remembers It feels almost quaint. While you can’t exactly pick specific pieces of gear off a vendor, all of these were 100% guaranteed drops from quests, some of which took less than 5 minutes to complete. No dungeons required.
Don’t get me wrong, the WQ system is exactly what is necessary to get me to continue playing WoW at the level of commitment I am willing to put forward. But it is starting to dawn on me that this is the most loot-laden expansion yet. I feel that even Warlords of Draenor pales in comparison to this.