Not complete complete, of course, but I successfully leveled up to 60, saw all the story zones, and spent a week doing dailies/world quests. Just got to repeat that last part for two years, and that’s a wrap.
In case you’re curious, I broke down and just plowed through the story on my Guardian druid. The tipping point was the fact that the herbs in Bastion had came down to 30g each, but the ones from later zones were still selling for 120g apiece. Under normal expansion scenarios, I would just head over to the new places even if I were underleveled, and just hope to find a few farming spots with neutral mobs. Unfortunately for me, Shadowlands is locked up pretty tight. “Fine, I’ll just do the story quests and nothing else.”
As it turns out, you can just do the story quests and sail into the endgame pretty quickly. I’m not quite sure how things would have worked out had I not been gaining supplemental XP from picking herbs, but I was quite pleased that optional quests were optional.
I concur with just about everyone that Blizzard stumbled with the beginning zones in Shadowlands. The Maw “tutorial” is a drag and never actually gave me any impression that it was as terrible a place as it was portrayed. The Maw at the endgame though, that feels hostile and properly hellish. In any case, going from the Maw tutorial into Oribos and into Bastion was just an incredibly weak, underwhelming transition. There’s a point where a quest giver says something like “this might not look like much with the drought, but see how it used to look,” and then they show you… the same sterile landscape with some white light beams in the sky. I seriously questioned whether a bug or something was preventing the “vibrant” Bastion from appearing. Nothing drives this more home than when you eventually see Elysian Hold, which was actually impressive.
I will further agree with everyone that things flip 180 degrees when you drop into Maldraxxus. It’s textbook “Show, Don’t Tell” right from the start. The entire zone experience is so well-crafted that you have to wonder if it was really designed by the same team. Maybe it wasn’t? From previews of the zone I was a bit worried that a sort of plague/undead zone in an afterlife setting would be boring, especially when you already have the Maw. And, you know, pretty much that exact zone motif in every expansion going back to Plaguelands in Classic. Instead, it felt just right that the final resting place of warriors is a sort of destroyed wasteland battle royale, with bugs, slimes, necromancers, and literal warts on the landscape that you can skin for leather.
As for the remaining two zones, they were okay. Ardenweald started to become intriguing, but ran on just a bit too long for my tastes. I’m a sucker for “everyone you helped earlier marching alongside you at the end” though, so it got some late points. With Revendreth, I think the zone layout was made bad on purpose, and that annoys me – the map is all but useless at assisting you to navigate the severe verticality. I also had an issue with a particular “reveal” about the anima drought that made no sense. I don’t know what counts as a spoiler, so I’ll just post this link, which basically sums up my confusion.
So that is that.
My plans, for now, is to continue doing some basic chores in the form of Callings, herbing, and whatever Covenant stories I manage to unlock. Aside from that, I will be focusing on… perhaps the Warlock, getting them to the level cap and otherwise doing some random BGs for giggles. Once Raid Finder difficulties unlock, maybe seeing how those things go. And then? Letting the sub lapse again, most likely. I have already managed to get 3 WoW Tokens between selling old mats and grinding new ones, so that should cover me for a while.