Second Impressions: FF7R

I didn’t think it was possible, but I like Final Fantasy 7 Remake even more.

One aspect that I didn’t like initially has really grown on me: uninterrupted dialog. Basically, there are no RPG-esques pauses whenever someone is talking. Conversations just flow with zero button inputs. It was initially kind of frustrating, because some of the banter is hilarious and it goes by too quick for me to take a screenshot (I always have subtitles up in games precisely for screenshot purposes).

But do you know what it all reminds me of? Mass Effect.

Over ten (!?) years ago now, I was writing about how the winks in Mass Effect were blowing my mind. There is a lot more than winks going on in FF7R, but that’s not really the point. The point is that these are genuinely interesting characters with personalities and mannerisms. They wink, nod, pose, strut, and otherwise behave in consistent ways. Some of those mannerisms are very anime-ish, but hey, Japan. At least these land miles better than in FF14.

Anyway, I just got to the point where I party up with Aerith and I’ve been smiling the whole goddamn time. I’ve always historically been Team Tifa, even before Disc 1, but Aerith is the biggest dork in the Remake and I love it. Just the little things like Cloud saying “The wererats pray on the weak” and Aerith replying “Well, you better be careful then.” Typing this out seems so dumb but there’s just this whole vibe going on in the game, and I’m feeling it.

Oh, and there’s this moment when Cloud and Aerith reach a pipe and have to slide down to get to the next area. Aerith goes first… and says “Wheee!” with her hands raised in the air as she goes down.

It was almost over before I could take a screenshot.

Guys. Guys. Again, feel super-dumb typing it out. But when was the last time you played a game where you were able to vicariously feel the joy and care of the designers through the screen? Whoever scripted that moment loved their job. It didn’t have to exist. It was over in literally two seconds – I couldn’t even hit the screenshot key fast enough – and it has no bearing on anything other than to flavor the experience and convey that which is Aerith.

It made me smile. When was the last time a game did that for you?

In closing, let me reiterate the disclaimer that the original Final Fantasy 7 has been in my top 5 game list for 25 (!?!) years. So FF7R is basically intravenous nostalgia from the word GO. Will you appreciate the “personalities and mannerisms” of these characters in the same way I do? Probably not. In a vacuum, they might just be cliché.

Nevertheless, these devs have taken a formative experience of my childhood and brought it to life in a way that has exceeded all my wildest expectations. A breath I never knew I was holding has been released as a cathartic sigh, blowing away my whole jaded gamer schtick. For the time being, at least.

So there it is. Hopefully the rest of the game holds up, but it doesn’t even matter. I’m happy right now.

Posted on June 6, 2022, in Impressions and tagged , , , , . Bookmark the permalink. Comments Off on Second Impressions: FF7R.

Comments are closed.

%d bloggers like this: