Last week I talked about how old videogames have undergone a rather surprising amount of price appreciation. I ended with: “Anyway, if you still have a box full of old games in your own closet, now might be a good time to take stock.” I ended up taking my own advice… and guys…
To save you some math, that adds up to $1871. That’s basically a current-gen gaming PC with a RTX 3080 (on sale). Are these “real” prices? Well, Price Charting has links to sold eBay listings with specific prices listed, so… yeah. I ended up Googling why something like Valkyrie Profile is worth so much, and apparently there were only ever 100,000 (English) disks sold, of which it is assumed 70,000 remain functional. In that scenario, I would have assumed something like PaRappa the Rapper would have been worth more, especially the trouble I went through tracking it down 15 years ago.
Slightly out of frame on the PaRappa case? The $9.99 sticker from whatever family-owned game reseller I found it in. I should probably research how to remove that before listing.
Time will tell if I actually achieve any of these prices. I went ahead and ordered some packing supplies and am committed to actually listing at least the pictured games. There are actually 17 more not shown, but next eight combined are $362, and then it starts getting into the ~$20 range where I’m not sure it’s worth my time. Real shame that something like ICO or Tenchu is only worth $12.
Seeing the physical Xenogears disks did give me a slight twinge, but I am very much in a post-ownership mindset. In the case of Xenogears specifically, I actually own it legitimately on PS+ (should I ever re-subscribe) and have it
illegitimately digitally backed up in other locations. It’s not worth “buying” for $112 just to keep it in a box another decade, especially given the high likelihood that my son and/or uncontrolled climate change will accidentally ruin it.
There was a Reddit post recently titled “I just sold my childhood for $600.” Bunch of photos of multiple old consoles, stacks of games, and so on. Nice vicarious nostalgia trip. Open up the comments section and the most upvoted replies are roasting the OP saying he got swindled, and that his collection was easily worth $3500 or more. Really?
For giggles, I went to Price Charting and looked up… Chrono Trigger:
Now, some of those top numbers are clearly ridiculous collectors items that rich people buy and sell for
money laundering dick-measuring reasons – the rarity of sealed copy of a 27-year old game becoming a thing in of itself. But… uh… guys. I sold my own childhood collection back in 2012 for $375. One of the items? Chrono Trigger with the box and instructions intact. Probably wouldn’t count as “Complete” since I taped the poster to my wall back in 1996, but still. Worth about $300 by itself today.
I’m not going to go through my full list, but for comedy purposes:
- Chrono Trigger + box + instructions = $300
- Secret of Mana = $54
- Super Metroid + box + instructions = $120
- Legend of Zelda: A Link to the Past + instructions = $45
- Final Fantasy 3 = $78
- Super Nintendo console = $76
That’s $673 just on the SNES side. Granted, everything else not listed was less expensive. Nothing was worth much on the Genesis or regular Nintendo side. Did see that Super Smash Bros Melee (Gamecube) was $54, which is about what I paid for it back in college.
I’m not even saying that I regret selling those games when I did. That was almost 10 years ago, after all. If you look at the price graph, Chrono Trigger was selling for $42.50 at the time. Plus, I was starting a new phase of my life:
What brought all this up to me again is that I am moving to a new apartment this week. While rummaging around in long-forgotten closets, I came across my NES and SNES collections; the wave of nostalgia nearly rendered me unconscious. While I did act on the daydream of plugging the consoles back up in college one time, these pieces of electronics haven’t otherwise seen the light of day for almost a decade. Was I really going to pack them up and move them to a closet in the new place? Would my theoretical future child have the slightest bit of interest in daddy’s ancient consoles in 2020’s era of (mobile) games? Hell, would these things still even work?
Bit prescient there, eh? I wrote that in 2012. My son will turn 3 this year, so it will be closer to 2025 before he’s playing videogames, I reckon. But sorry, kiddo, you’ll have to play Chrono Trigger on an emulator and not a then-$900 cartridge.
Anyway, if you still have a box full of old games in your own closet, now might be a good time to take stock. Some of them have apparently appreciated very nicely. For some reason.
At one point in time, I might have had an opinion or angle in talking about the pending (re?)release of WoW Classic. Something snarky about how damn near everyone is gravitating towards the classes that were actually functional back in the day – a tacit admission on how broken the design was back then – or general glee at the thought of rose-colored glasses being smashed with the brick of reality.
But you know what? You do you. Go have fun.
I didn’t have any fun three years ago, but I joined the WoW deathmarch in TBC, so maybe things would be different if… nah. What made WoW great for me was the time in which I played. Real life sucked, my IRL friends were scattered the four winds, and this virtual world offered the perfect escape vehicle to a kill an afternoon, a weekend, or entire years. I couldn’t tell you what else I was doing back in 2009, other than apparently uploading Naxx and Ulduar guild kill montages.
If you can log into Classic in 2019 and have the same fun you did more than a decade ago… well, I wish you the best. Much like Blizzard’s decision to actually go through with this release, I imagine that it will eventually be a Win-Win-Win for everyone. Whether it will keep veterans’ attention for years, or lead to nostalgic crashing and burning, or somewhere inbetween, at least the option exists.
That ain’t nothin’.
It has been an interesting weekend.
In case you missed it, Sony released a gameplay trailer of the upcoming FF7 Remake:
People are saying that the combat system looks pulled from FF15, but I never played the demo, so I wouldn’t know. What I do know is that it looks a lot more Action and a whole lot less classical Squaresoft. Which is probably to be expected, given how Squaresoft hasn’t been Squaresoft since 2003.
What wasn’t expected, at least not by those without hearts crafted out of solid jade, was this part (emphasis added):
LOS ANGELES (Dec. 6, 2015) – During this past weekend’s PlayStation Experience in San Francisco, SQUARE ENIX® debuted a new trailer for FINAL FANTASY® VII REMAKE, the full remake of the award-winning role-playing game, FINAL FANTASY VII. The new trailer features the first CG scenes as well as gameplay footage. FINAL FANTASY VII REMAKE will be told across a multi-part series, with each entry providing its own unique experience.
It’s difficult for me to even know how I feel at this point. A year ago, I said:
In Scenario B, Square Enix remakes FF7’s graphics and then essentially changes the entire game with a new battle system or whatever. I agree that such an outcome would be bad, but that is because the scenario itself is dumb. That is no longer a remake, it is an entirely new game with the same characters. Which at this point I would probably play, but nevermind.
Six months later, I was a gushing fanboy again. Now? I don’t know what to believe.
The explanation that has been given is that in the process of remaking FF7, the game simply became too big for a single title. Which, to an extent, I can see. Part of what blew my mind 18 years ago (…Christ) was when you defeated those Shinra guys during the highway chase and finally reached the outskirts of Midgar. And… the game kept going. Every single thing that you had been doing up to that point – the grandeur of Midgar, the assaults, the Section 7 destruction, Sephiroth, all of it – was just one town on the world map. I fully expected Midgar to be the only city in the game, and thus I can see Square Enix doing something exactly like that in the Remake.
But, man, there are so many different ways to fuck this up.
When they say “episodic,” do they mean dividing the base game up into individual pieces? Some have suggested Disc 1 would be Episode 1, etc, although that makes Disc 3 rather sparse. Or would they go with the scenario I outlined above, and have the first episode take place entirely in Midgar? I could see that happening, but they would have to change quite a bit to make a full game out of it. Or maybe they wouldn’t, and just leave it as a 10-20 hours or whatever. But what do they mean by “each entry providing its own unique experience?” Different viewpoint characters? Will progression be reset inbetween? Doesn’t this imply that sections of the world will be cut off either way?
I dunno. As I mentioned last time around, a rather large part of me is happy that this Remake is a thing in the first place, even if they screw it up royally. Of course, I would actually like this to be amazing. As they say though: “Wish in one hand, shit in the other, see which one fills up faster.”
Still, I want to believe.
I can’t remember the last time that E3 felt relevant or interesting. But now? I can’t remember a time when I’ve felt as hyped up as I do right now. Like holy shit whoa. All of these news items could turn out to be soul-crushingly disappointing, but… I choose to believe. I’m officially abandoning all rational arguments against the following and reveling in the ecstasy of fanboyism in its purest form.
Final Fantasy 7 Remake
Just knowing that this is a real, actual thing that will exist at some indeterminable point in the future brings me unbridled joy. I have talked about FF7 many a time over the years, and it has maintained its position in my Top 3 games of all time ever since I first played it in high school. Does the original hold up to modern RPG standards? Probably not. Am I tiny bit worried that “remake” will entail removing everything recognizable about the base game? Yeah, I am – that trailer narration was quite bizarre.
But in many ways, it doesn’t matter. A Final Fantasy 7 remake is going to exist. And by existing, it validates all those feelings I had damn near twenty years ago and have remembered ever since. The game was a cultural milestone that marked the turning point in gaming when RPGs went mainstream. And I was on the ground floor for that.
God, I still remember playing it Christmas Day and my father quipping “Oh, they’re showcasing interracial marriage now?” when he saw Tifa and Barret talking with Marlene in the bar. That… was a different time.
So yeah, you are either as excited about this as I am, or… well, I’m sorry. Hopefully you can warm your cold, dark heart vicariously through my joy. Or, you know, by envisioning my reaction when/if Square Enix buckles under the collective nostalgia of ten million people and fucks it up. There will be plenty of heat to go around in either case.
Everyone knew this was coming. I don’t think many people imagined this coming out November 10th. At least not me.
This is honestly another one of those games in which the designers would have to go way out of their way to screw up before I would even notice. Fallout 3 was such a home run for me on so many levels. First, as someone who played Fallout, Fallout 2, and Fallout Tactics, I had a measure of extreme skepticism that the franchise could make the transition into the third dimension. I mean, maybe I should have learned from Metroid Prime that such magic was possible, but that moment when you first emerge from the Vault, blinded by the sun… yes. Yes, the world is fundamentally good and just.
New Vegas is often praised for being the better of the two, but I still disagree in a rather fundamental way. Simply put, you were on rails for a not-insignificant amount of time in New Vegas, funneled down a highway arbitrarily surrounded by level 20 Radscorpians and Super Ghouls. Compare that to Fallout 3, where you can explore every non-D.C. corner of the map starting from the Vault entrance. And that’s what I did, in every playthrough: striking out into the wasteland, investigating any landmark that caught my eye.
And hoarding all the things. So, so many things.
So seeing that video showcasing the insane level of customization for every weapon, utilizing every random piece of trash you have squirreled away? I’m already there. I’m sold. Not preorder sold – that would just be silly – but “Day 1 sold even though the game will be unplayable until the first patch two weeks later” sold. The base-building is cool, of course, and I’m looking forward for the zany Fallout plot as well. But I would pretty much play any post-apocalypse game where I could scavenge and hoard trash, and Bethesda certainly has my (credit card) number in this respect.
The Last Guardian survives
Much like a FF7 remake, The Last Guardian has become somewhat of a running joke at E3 and elsewhere. As the article notes, it was originally announced back in 2009 for the PS3. As the article also notes, however, it’s coming out 2016. For real this time™. Hopefully. Please.
While not on the full caliber as FF7, I have long considered ICO to be one of those games that best exemplifies Games as Art. Not just in aesthetics, but in the purity of its design. You were a little boy who used a stick to chase away the shadows of an impossibly large castle. Everything about that game was great. And Team Ico has been working on this game ever since Shadow of the Colossus (which I am still working my way through).
Some people on the internet have been complaining about the dated graphics, or at least pointed out that it looks like a game designed on the PS3. Which is likely the case, honestly. But you know what? I’m not going to criticize those uncouth Philistines for being incapable appreciating the finer things in life. Given their miserable condition – the rote, listless way they carry themselves in life – the only proper response to their proclamations is pity. If this game was merely ICO 2, same graphics and all, I would still play it, and have my life enriched thereby.
I’m pretty happy that Mirror’s Edge is getting a sequel, or prequel, or reboot, or whatever. It was one of those games whose fingerprints you can still see being left on game design today. Horizon looks pretty keen too. Oh, and I guess Mass Effect 4 is a thing. Although in regards to that, I feel no particular sensation of hype because Mass Effect is Shepard, and the Commander’s story is over. Whomever is wearing that N7 uniform has some mighty large boots to fill. Unless that person is actually Shepard and Liara’s (or Tali, or hell, Garrus’) child, in which case, game on.
In any event, I’m feeling kinda spent right now. The only thing that could possibly have made things better would have been… I dunno. Cold fusion and world peace? A Xenogears remake? I don’t want to get too greedy though.
A lot of people are:
As noted in the Reddit thread where I first heard of this, the nigh-million concurrent players is only counting “PC (win/osx/linux) only, versions 1.3 and higher, modded or vanilla it doesn’t matter.” So not only is that number not even close to peak time, it does not count anyone playing on consoles or mobile devices. Or, you know, anyone playing offline.
For the record, as of June 2014 the sales broke down like this:
- PC/Mac: 15 Million
- 360: 12 Million
- PS3: 3 Million
- iOS/Android (Pocket Edition): 16.5 Million
It’s probably not a stretch to say Minecraft achieves concurrency numbers of 3 million or more any given day.
So the question I have to ask everyone – especially those constantly pining for “virtual worlds” – is why aren’t you playing Minecraft? Is this not everything you want in game? Crafting? Check. Small communities where name recognition matters? Check. No LFR/LFD? Check. Customization options? Check. Freedom to progress at your own pace? Check. A virtual world where things that matter happen around you? Check and check. And hey, it’s also a Buy-2-Play box model without a cash shop or other F2P shenanigans (as far as I know). If this isn’t a Jesus game, it’s at least a Moses.
I’m only being somewhat facetious here.
Minecraft isn’t for everyone (although it is for a lot of people), of course, but I always find it somewhat interesting in the reasons people give for why it isn’t good enough. Maybe there aren’t enough people per server? Maybe it’s the graphics? Or perhaps you are a little more attached to the traditional WoW content structure than you would have everyone else believe. After all, with the notable exception of Star Wars Galaxies and perhaps City of Heroes, many of the Jesus games are still around. Here is Dark Age of Camelot. Here is Ultima Online. Or if you prefer, Ultima Online Forever. EVE continues to be a thing. Hell, even EverQuest is still churning away. Is… there a reason you are not playing them instead of complaining about the “sorry state” of current MMOs?
I mean, I get it. A remade FF7 would be the ultimate exercise in nostalgerbation for me. There is no particular shame in saying you want an MMO to look like Wildstar but play like something that came out a decade (or more) ago. But I think it safe to say that it is a bit unrealistic. The original EverQuest and Dark Age of Camelot had budgets around $3 million back in 1999 and 2001. By the time the original Guild Wars came out in 2005, that went up to $20-30 million. RIFT was $60-70 million. SWTOR was around $200 million. I don’t think you often get green-lit for budgets of that size for game-types that clearly weren’t profitable enough to save the original title (in the case of SWG/CoH).
Still, there may yet be hope for… well, if not for you, perhaps your kids. Minecraft is the third-best selling videogame of all time, behind Wii Sports and Tetris. Microsoft bought it for $2 billion. This type of game will very clearly continue to be serious business. Then again, I’m not entirely sure that (F2P?) copies of EQN: Landmark are flying off the digital shelf, nor that ArchAge is doing particularly well, nor that virtual world supporters are supporting (supposed) virtual worlds like The Repopulation.
Camelot Unchained got funded, although the release date appears to be mid-summer 2016. Star Citizen will also (maybe) come out in 2016, with it’s $68 million in crowdfunding. So there’s a horizon out there at least, even if the actual long-term profitability of virtual worlds remains to be seen.
In the meantime… you could always play Minecraft.