Category Archives: Commentary

Dead Island

Probably old news, but this is by far the best zombie apocalypse game trailer I have ever seen:

There were parts of that video that looked like live-action. That aside, I was not entirely sure there was space in the game market for another Left 4 Dead game, but… according to this Joystiq preview it is apparently a Borderlands-esque RPG complete with “stat boosting shouts,” tank-melee-rogue-ranged party dynamic, quests, XP, and items with stats on them. Obviously that article mentions some issues with the game that may or may have been solved by the time it is released next week, so who knows.

I typically believe myself immune to marketing, but damn. Not going to buy the game until a Steam deal comes along, although I shall be easgerly following its progress in the Metacritic space.

Paradox of Voice Acting

It’s fascinating to me reading this Kotaku article about how BioShock Infinite’s Actors Berated Each Other to the Point of Tears to Get the Scene. Although I would agree with some critics that Bioshock 1 was worlds better than Bioshock 2, I was already pretty excited about Bioshock Infinite from its first trailer (assuming I can actually play it on my PC). Seeing the lengths (depths?) the voice actors go through to paint a scene makes me want it more.

But then… how important is good voice acting to begin with?

Games have had voice acting for decades now, and I am not entirely sure I can even remember particularly good performances. Sure, bad voice acting tends to stand out, if only because it pulls us out of the narrative flow. But is that not the paradox of good or even amazing voice acting? The better the voice acting is, the less we remember it. This lies is stark contrast to amazing soundtracks which you tend to vividly recall.

Perhaps this is some sort of physiological thing insofar as in these games we are not concentrating on how well the actor sounds, but rather what sort of information they are conveying – we remember the words, the story, the way the narrative makes us feel, but we lose their voice in the process. And maybe that in itself, the ability of spoken words to immerse you in the narrative instead of jarring you out of it, is the mark of quality acting. That just seems… cosmically tragic, as opposed to how other forms of art usually work.

Honestly, I am trying to remember any of the voice acting in games I have played.

  • War… war never changes.” Fallout narrator.
  • “James!” The wife of the protagonist of Silent Hill 2, but mainly for that one specific (but hidden) exclamation.
  • Thrall and Aggra during the Call of the World-Shaman questline. The dialog is pretty bad (aside from Thrall’s Fire speech clips), but the emotion got through. In fact, Thrall’s voice acting and dialog during the Flame segment is the best I have heard in WoW and many other games.
  • Well, I thought King Terenas’ acting was rather brilliant in WotLK’s intro and ending segments.

I am starting to wonder if I remember WoW’s actors more simply due to repetition than quality (although they have it too in the above examples); the Fallout narrator is the same from all the Fallouts, and each time he says that catchphrase. In any case do you typically remember quality voice acting in the games you play? Do you have favorites?

Always Online: Missing the Point

I still have a problem with the always-online trend, but it actually comes from the other direction. Fundamentally, I am always connected to the internet… but that does not mean I always have a connection capable of running a client/server game without lag.

Spotty Wi-Fi? It happens. ISP having issues with Blizzard’s servers? Been there, done that. Indeed, Time Warner (the only cable internet provider in my area) frequently has intermittent disconnects in the 11pm-3am time period when I am most active (I work 2nd shift). And obviously playing multiplayer games like FPS and WoW is impossible when, I dunno, I am downloading torrents, Steam/iTunes/antivirus programs decide to update, someone on the same connection boots up Netflix, and so on and so forth. Any of those other things are about 1000% more likely than lugging a laptop onto airplanes, trains, or buses.

So please don’t construe this always-online DRM as a value-added feature when it is nothing but movie executives futilely pushing 3D movies because it eliminates the majority of piracy. There are better ways of eliminating that kind of piracy, but the movie industry is choosing the one that makes them more money.

Speaking of choosing the option that makes them more money. Tobold mentions that the cash AH in Diablo 3 necessitates a constant connection, but cheating prevention is honestly a red herring as Tycho from Penny-Arcade divines:

For my part, and I’m not, like, The Lord or anything, but the gulf between able to install a Spawn copy of the game and not being able to play offline at all seems pretty deep. Don’t really know what else to tell you. I saw that Blizzard came out with a response response, expressing their surprise at the consumer reaction, when this is more or less how consumers react every single time they learn the precise circumference of their golden leash.

By their own admission, Diablo isn’t not really focused around a PVP experience; if you’re playing with someone who has duped items or whatever, all it means is that you will be more likely to defeat Satan. Without a means to gain advantage over another, “cheating” as a concept becomes substantially more opaque. Who is the cheated party, precisely? Satan the Devil? Fuck him, who cares.

Who is being cheated? This is the part of the movie where, in a series of retrospective realizations cut with you looking at your own face in the rearview mirror, you come bit by bit to the heart of it. The person you are cheating is Blizzard, Blizzard in the aggregate, with your attempts to interfere with their digital marketplace. You mustn’t play offline or goof around with your files or any other naughty business because they are endeavoring to transform your putative ownership into a revenue stream.

There, now don’t you feel better?

Diablo 3 was going to spawn a black market(place) if Blizzard did not do anything, but there were other options available. Flagging items as being offline-only, having separate offline characters*, or hell, even turn item/gold duplication into a (somewhat hidden) feature, preemptively destroying that market. If you choose to log onto some epic’d-out guy’s server, it is indistinguishable to you whether said guy hacked the items into existence or bought them all from the AH. Don’t group with that guy. This is Bashiok:

Q u o t e:
but it also has the potential to damage the game economy and overall experience for the many thousands of others who play World of Warcraft for fun

We still think that’s true for a MMO in which thousands of players co-mingle in a persistent world and vie for supremacy in eSport competitions or ‘world first’ boss kills in raids. Neither of these are true though for a co-op action RPG.

The worst that could happen is you open your game up to the public, someone jumps in wearing some awesome gear, and you don’t know if he found those items himself. But that’d be the case whether we offered an official way to buy items from other players or not.

I have a hard time reading that and accepting the premise that cheating harms anything, especially under the Diablo model of a co-op dungeon grinder. Hell, I have a hard time accepting the premise of a co-op anything that you play with total strangers all the time as opposed to with people you know, but that might just be me. I would never open up a public Minecraft or Magicka or Portal 2 or Dawn of War 2 server, for example. Competitive game modes like TF2 or Counter-Strike or WoW BGs are one thing, “intimate” team projects you cannot quickly exit are quite another.

*Blizzard did address this by saying they did not want someone leveling up to the cap, eventually coming around to the whole online idea, and then realizing that they would have to reroll completely. To which I reply: you are allowing the buying and selling of characters. Throw down $20 and you can have a fully epic’d, level-capped character to play around with online. Problem solved.

The Underplayed Piece of D3 News

You can buy and sell characters.

The screenshots (from MMO Champ) are fairly low resolution, but it does clearly show Featured Heroes results, the drop-down box for the class, narrowing your search to level ranges and, of course, three listings of level-capped toons for sale. Apparently the market price for a level-capped Witch Doctor is 10,000g. I would recommend buying out all three and relisting for $20 apiece.

…things are going to get fun, aren’t they?

One quick item of note (that may be old news to some):

  • Personal loot. I was planning on making a post about how the whole RMT value of gear would make grouping and co-op loot rolling bizarre, but hey, this appears to have been settled over three years ago. In effect, each player gets loot from bosses/kills individually. In WoW terms, imagine killing 10m Magmaw or whatever and each person getting a (random) piece of gear instead of two pieces of random gear that has to be divvied up between 10 people. The funny thing is that this works in Diablo because loot is truly randomly generated, but absolutely doesn’t work in WoW judging by most peoples’ reactions to the random-stat loot in Throne of the 4 Winds, etc.
    • Of course, grouping can still get weird assuming you are playing with friends. If a cool Barbarian axe drops that you can’t use on your Wizard, do you give it to your Barbarian friend… or sell for $5?
    • Making things worse, few (if any) items in the game are BoP. This means you can swap with your friends (passing down a good item), but also that if you agree to mix-n-match loot in co-op, your friend can sell that Barbarian axe you gave him for cash later and you would never know (especially if he replaced it with a legit upgrade). Might sound petty or too goblin’ish right now, but believe me, this is a Diablo game; eventually there will be some 0.001% chance item drop that could easily sell for $100+ on eBay without even considering a Blizzard-sanctioned RMT system.

I would say that this will be the last post about Diablo 3, but honestly Diablo 3 is the most interesting thing that has happened in weeks. Other than Limbo being released on Steam.