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Pokémon: Go Away

I dislike talking about the same thing as everyone else, but… it’s impossible to ignore.

The best thing I can say about Pokémon Go is that it is a case study in accidental viral marketing. Or would it be grassroots social media marketing? I only know my beach vacation went from zero to “pull into that parking lot, honey” within hours on Thursday.

Both Google search trends and Nintendo’s stock prices bear that suddenness out:

PokeInterest

And that’s just the generic “Pokemon” term.

By the way, $1000 on Nintendo last Wednesday is $1571 as of Monday night.

The aforementioned request for a detour was from someone who had no interest whatsoever in videogames, and by all indications still has no interest today. But I am absolutely certain that when she is out and about in town this week, she will be taking the “scenic” route through the red zones in order to get some more PokéBalls.

PokeWhat1.jpg

Choose wisely.

The other thing I’ll say about Pokémon Go is that its fascinating witnessing a perfect storm in motion. This isn’t the first Augmented Reality game to come out – Niantic were the ones to release Ingress, whose bones make up the entirety of Pokémon Go. No, this is what it must have felt like back in 2004, when WoW came onto the scene and blew up. Popularity basically beyond all reason.

And that is essentially where I am: watching this “game” be popular beyond all reason. It is impossible to “play” in every context in which I would play any game, it drains battery like nothing else, it gets full access to your Google account, and it’d waste my time even if I had never downloaded it in the first place (i.e. by the detour requests). I get that it’s nice fun for the whole family, blah blah, people actually moving around outside, etc.

Know what I see? A whole lot of more oblivious people walking around staring at their phones.

Now, if you’ll excuse me, I need to clear my plate.

Psyduck.jpg

 

VR At Any Price

The Oculus Rift will be retailing for $599. Like what.

I am not necessarily the sort of person who will say that VR, conceptually, is a fad – I’ve seen too many sci-fi movies to say otherwise. But! I also truly believe that VR is a solution in search of a problem in ways similar to that of the Kinect. VR is a part of the future, not the future.

First, there are the practical issues: the headset on your face. Do any of the models work well with glasses? I’d be surprised, considering that buying goddamn comfortable headphones that don’t grind your frames into your ears remains a struggle to this day. Even if they were comfortable, I’d still be near-blind with my peripheral vision in VR space. Can I take a drink with the headset on? Is there a transparency mode to allow me to check my phone, or look at my keyboard?

Do I really want to be standing/squatting for more than an hour anyway?

Then comes the software issues. How many first-person games are you playing right now? I’m not seeing (har har) much of a point in VR 3rd-person games, so the majority of MMOs are right out. Nevermind the fact that you’ll clearly be needing to play all these games with controllers instead of keyboards/mice. Hope you like teamspeak in your games, because that’s how you will be communicating.

“Have you even used VR before?!”

Yep. Not EVE Valkyrie or anything, but once back in the late 90s at Epcot and again last year in Japan. In the latter case, the friend I was with was blown away, but the whole time the skiing demo was playing I couldn’t help but realize that I didn’t exactly want to be standing up and gyrating my neck every which way. I am a gamer – it does not take a 360 degree virtual view to immerse me. I still get a rush of vertigo falling down large distances in Minecraft with a simple 22″ display three feet away from my face.

Like I said earlier, no doubt the technology will improve, and perhaps something like Sword Art Online/Ready Player One/Matrix/etc/etc/etc will be enough to have us all abandon meatspace gaming (and perhaps meatspace altogether). But in the scheme of things, I personally believe that something like Augmented Reality is going to be worlds more relevant to the future of gaming and life in general than VR. It has most of the advantages and none of the distinct disadvantages.

Well, I suppose we haven’t seen a price tag yet for AR.

VR is Overrated

Not really. Well… maybe. I mostly wanted to keep the title convention going.

I was discussing with a friend the other day about whether I think the Oculus Rift and VR in general is going to be the next big thing. Before I present my thoughts on the matter, let me preface with two items. First, I have not ever worn an Oculus Rift. I was an iPod and smartphone holdout through some extremely prime college years up until the moment I wasn’t, at which point I was slightly embarrassed for how needlessly I went without a piece of technology that otherwise made my life better. So, having not ever used this latest generation of VR headgear, it’s always possible that it will be wildly better (or worse) than I imagine. I did go to the Epcot Center back in the late 90s, which had some very primitive VR machines, and it went okay.

Second, Nintendo released this in 1995:

Nearly 19 years ago, folks. Nineteen years.

Nearly 19 years ago, folks. Nineteen years. [img source]

Yeah, sure, it wasn’t really VR as we know it; at most, it could probably be called a predecessor to the 3DS. Still, just file this away for now.

The answer I gave to my friend was: “Yes… eventually, in the remote future.”

I have a few issues with VR conceptually. First, what problem is it trying to solve? Maybe it doesn’t need to solve anything. Maybe it is simply another tool in increasing immersion. The issues I have with that are the non-monetary costs involved. I am talking about having to wear headgear that shuts out the outside world. For the moment, I will assume that it’s weight is negligible, that it will be comfortable for long play sessions even for those who wear glasses (such as myself), that there will be no issues with fogging up glasses, and so on. But… does the Oculus not preclude the use of keyboards? Perhaps the most obvious usage of VR would be in MMOs, but I’m not entirely convinced that going into 100% proximity voice or Vent/etc channels to interact is a step the community is willing to make. To say nothing about the more mundane concerns like, I dunno, reaching for your drink.

Second, what is it really adding to the gameplay experience? There have been a lot of FPS demos out there heralding the ability to glance side-to-side, or even full-scale treadmill-esque setups that would simulate you actually running around. That sort of thing makes for some comical Youtube videos, but in practice? I’m not convinced that limiting my PlanetSide 2 abilities to my physical endurance is a positive outside of exercise scenarios. And what real good is peripheral vision in an FPS when I would still be required to turn my character (with a controller!) in that direction to shoot the enemy?

One thing I was actually looking forward to was the ability to essentially never have to purchase a TV again. “Is a 40″ TV big enough for my apartment, or should I upgrade to 50″?” I’m already at the point where I believe that I would be better off with a projector, but what amounts to an infinite-screen TV is very tempting. At least it was, up until the moment I realized that VR is an extremely personal experience. If you have someone over, you both can’t share the same headset, so that “frugal” TV-replacement purchase suddenly balloons up with another Oculus purchase or Oculus + the TV you were going to buy anyway. Plus, you have the same issues as with the computer (e.g. find your drink) with an added bonus of precluding things like mid-movie make-outs… at least not without taking off the headgear.

Don’t get me wrong though, VR definitely has some potential. As the maker of Omni (the treadmill thing) mentioned, it can/will be used to train military units, it could help in physical therapy, I can see it being utilized for “traveling,” seeing museums, national parks, house shopping, etc, etc, etc. I’m not entirely sure what Facebook will be using it for, but maybe they think (VR) chatrooms will make a comeback. But for right now? I don’t know what I was use it for. I feel the exact same way about augmented reality tech like Google Glass as well – other than the fantastic advertising opportunities, what use would it have? Each time I’ve read a Zubon post about Ingress, I become further convinced that I am at risk of slipping into “old man” territory, railing against the incomprehensible “Nintendos” of the younger generation.

So… yeah. VR is probably the future, at some point. Not sure if it’ll ever be my future though.