Impressions: The Elder Scrolls Online
Over the past few days, I played around 10-15 hours of The Elder Scrolls Online (TESO) and the experience has been… odd. I say “odd” because while in general I found the experience pleasant, the more I played the game, the more I wanted to be playing something else entirely.
There is a lot of interesting things going on in TESO. For example, while there is an option for a more traditional 3rd-person perspective, I stayed in first-person the entire time for its sheer novelty. I also appreciated the dedication to the traditional Elder Scrolls trappings, up to and including the ability to literally steal all the things. Want some Grand Soul Gems as a level 3 character? Just crouch behind the merchant’s cart and pocket (?) them. Finding a random armor rack with a full suit of wearable armor that you could just take and equip was rather delightful.
The progression/leveling system in TESO is interesting as well. There are four classes, each with three class specializations. Beyond that, every class has access to the same dozen or so general specialization lines: Light Armor, Two-handed Weapons, Destruction Staves, and so on. Most of these specialization lines have ~6 active abilities and a number of passives. Your character has a total of five hotbar buttons and one ultimate, and it is up to you to mix and match. Additionally, individual abilities level up with use in typical Elder Scrolls fashion, but once an active ability hits rank 4, it can be “morphed” into one of two mutually exclusive options, which typically adds bonus effects.
While all of the above systems felt satisfyingly crunchy, it reminded me heavily of Guild War 2’s system – limited ability slots, choosing abilities from a wide list, earning Skill Points from exploration (every three Skyshards found in TESO grants 1 Skill Point), and even “leveling up” skills in a sense. In fact, that was my exact problem: the more I played TESO, the more I felt like I’d be having more fun playing GW2. Especially when I started thinking about PvP and three-way battles.
Hell, I’m resisting the almost overpowering urge to redownload GW2 right now.
Strictly viewing TESO as a sort of pseudo-Skyrim did not assist in keeping my interest level high enough to justify more play time. As tends to be the case, the existence of other players ruins the MMO experience. Apparently mobs drop individual loot so there isn’t any kill stealing, but objects in the world (chests, etc) absolutely disappear if someone loots them. I did not stick around a particular place long enough to see if they respawned, but the bottom line is that there was never a point in time that I was thankful to see another human playing “my” game.
It’s worth noting that I made it to level 10 without seeing even one “kill 10 whatever” quests. In fact, many of the (non-side) quests I encountered were fairly lengthy and involved. Not quite Secret World-level involved, but more than the industry standard. That being said, I found myself actually missing those kill quests, as the opportunity to kill anything was rather muted.
Sometimes I like pushing buttons, you know?
In any case, those are my impressions of TESO. I deleted the 44gb installation yesterday and don’t particularly see myself downloading it again. It wasn’t bad – at least the little slice of the beginning I played – but my New Years resolution is to not play “just OK” games to completion as if I don’t have a backlog of potentially amazing games to play through.
VR At Any Price
Posted by Azuriel
The Oculus Rift will be retailing for $599. Like what.
I am not necessarily the sort of person who will say that VR, conceptually, is a fad – I’ve seen too many sci-fi movies to say otherwise. But! I also truly believe that VR is a solution in search of a problem in ways similar to that of the Kinect. VR is a part of the future, not the future.
First, there are the practical issues: the headset on your face. Do any of the models work well with glasses? I’d be surprised, considering that buying goddamn comfortable headphones that don’t grind your frames into your ears remains a struggle to this day. Even if they were comfortable, I’d still be near-blind with my peripheral vision in VR space. Can I take a drink with the headset on? Is there a transparency mode to allow me to check my phone, or look at my keyboard?
Do I really want to be standing/squatting for more than an hour anyway?
Then comes the software issues. How many first-person games are you playing right now? I’m not seeing (har har) much of a point in VR 3rd-person games, so the majority of MMOs are right out. Nevermind the fact that you’ll clearly be needing to play all these games with controllers instead of keyboards/mice. Hope you like teamspeak in your games, because that’s how you will be communicating.
“Have you even used VR before?!”
Yep. Not EVE Valkyrie or anything, but once back in the late 90s at Epcot and again last year in Japan. In the latter case, the friend I was with was blown away, but the whole time the skiing demo was playing I couldn’t help but realize that I didn’t exactly want to be standing up and gyrating my neck every which way. I am a gamer – it does not take a 360 degree virtual view to immerse me. I still get a rush of vertigo falling down large distances in Minecraft with a simple 22″ display three feet away from my face.
Like I said earlier, no doubt the technology will improve, and perhaps something like Sword Art Online/Ready Player One/Matrix/etc/etc/etc will be enough to have us all abandon meatspace gaming (and perhaps meatspace altogether). But in the scheme of things, I personally believe that something like Augmented Reality is going to be worlds more relevant to the future of gaming and life in general than VR. It has most of the advantages and none of the distinct disadvantages.
Well, I suppose we haven’t seen a price tag yet for AR.
Posted in Commentary
Tags: Augmented Reality, First-Person, Future of Gaming, Oculus Rift, VR