In increasingly typical WoW fashion, Blizzard came up with an incredibly convoluted solution to a rather easily solved problem:
In an upcoming patch, we’ll be adding a feature that allows you to act as a mercenary for the opposite faction in PvP. Whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds, agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde). These agents will allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.
When you compete as a mercenary, you’ll still earn all the same rewards you would have by winning or losing as your own faction (with the exception of faction-specific achievements). You’ll also have your race automatically changed into one appropriate for the opposite faction while you’re still inside the Battleground or Ashran. Perhaps most importantly, however, you’ll experience much shorter queue times, as our matchmaking system will be able to fill up groups much quicker!
To understand exactly how convoluted Blizzard is being, just read this bit of “clarification”:
On racials: The current intention is that the system swaps your race entirely, including your racial ability. We recognize that that puts Humans in a weird spot, so we’re looking into some options there that aren’t “spend your Honor/Conquest on a Medallion.”
It is difficult to imagine a worse implementation, even if I can kinda-sorta-maybe see why Blizzard is going this route. I mean, for better or for worse (hint: the latter), race matters quite a bit in WoW – if you are fighting a Forsaken character, you know that Fear will be less useful against them, while snares will similarly be less useful against Gnomes. This state of affairs makes the easier solution of “stay the same race, but change the character model” largely impossible unsavory. At the same time, it is exactly because racials are so important that this Mercenary implimentation is unwieldy. Not just for Humans turning into anything else, but Night Elf Druids losing Shadowmeld means they’ll lose a roundabout Vanish that might have been an important component of their character strategy.
I was going to add a further example of Blood Elf Paladins losing Arcane Torrent and becoming crippled Paladins, but let’s face it, only Alliance will be getting the Merc option anytime soon.
All of which is terribly ironic given the state of affairs just a year ago. Remember back in May 2014 when Blizzard was offering free Faction Transfers from Horde to Alliance to assauge queue times in the other direction? It makes me wonder if it wasn’t necessarily the Human racial that imbalanced the factions per se, but rather the instant level 90 that came with Warlords that allowed those on-the-fence Horde to seek greener racial pastures without committing dollars to a faction transfer.
In any case, in that same post I offered what I consider the best solution to the faction imbalance dilemma: same faction BGs. They already exist for Rated BGs and Arenas, no convoluted mechanical changes necessary. And as I also suggested in that post, if the whole lore and feel of the game is paramount – despite Warlords throwing it away with time travel and alternate universes – there is still an easy solution: sub-factions. It’s not Alliance vs Alliance, it’s Alliance vs Scarlet Crusade. Or Horde vs Twilight Cultists. Would it be weird for Scarlet Crusaders to be defending Frostwolf structures in AV? Sure, maybe. Although it shouldn’t be much more weird than random Alliance characters being faction-changed and defending the same thing under the Merc system.
Incidentally, that sort of highlights why the Merc system isn’t likely to work all that well. More specifically, it’s an “other guy problem.” Queue times suck, no question. But as an Alliance player for more than half the game’s history, let me tell you that instant queues that lead to inevitable losses aren’t all that great either. As an individual, you are better off letting other people utilize the Merc system to give you faster auto-wins. Same faction BGs literally even the playing field, taking away all advantage you might have had based on faction strength.
I dunno. Overall, I am a bit sympathetic to Blizzard’s plight in this regard. The rational design approach would be to get rid of the two factions altogether, as the concept of mutually exclusive factions like Horde and Alliance are quite a bit outdated and inevitably imbalanced. At the same time, there is so much pondorous prescedent, that the potential blow-back from angry veterans would be extreme. Most people are joking when they talk about hatred for Gnomes or whatever, but others are serious insofar as faction identity goes. Blizzard has amped up the faction differences for years and years – remember the motorcycle competition not too long ago? – so complete integration would be a more obvious shark-jumping event.
These halfway solutions though? It’s bad design. Imagine a year from now if the faction balance has shifted back to Horde, and Horde Mercs are entering BGs as Humans. Do they keep their PvP trinkets? Do said trinkets automatically transform into something else?
There are really only three elegant solutions to this problem overall:
- Change the Human racial.
- Disable all racials in PvP.
- Same-faction BGs.
The first is something that’s going to need to happen eventually, wailing and gnashing of teeth aside. It could be changed to either be slightly worse than otherwise default PvP trinket (+15 second cooldown), or Blizzard could be more radical and give the ability to everyone and then come up with something new for Humans. Remember, the Human racial used to be a button that increased the ability to see through stealth; which was still better than the garbage Draenei have been stuck with since inception, but nevermind. The second option of disabling racials is more of the nuclear option. But only the third solution is likely to solve the queue-time issue on a permanent basis.
Mercenaries are a cool concept, but “becoming the opposite faction” is clunky to the extreme, and unlikely to solve the underlying issues to any great degree. I mean, if racials are the underlying issue, getting Alliance to temporarily turn into Horde isn’t going to do anything – Alliance will still win on the aggregate power of their racials. This might be a stopgap queue solution, but it’s development time better spent on something more long-term. Like same-faction BGs.
It seems like a simple enough question, but few people seem intent on asking it. Hell, even I had trouble describing my feelings on the matter until Bhagpuss came right out in the comments last time and proclaimed the emperor nude:
[Crowfall] might turn out to be a good game. In no way will it be anything I would recognize as an MMORPG.
In the Kickstarter video, the devs state that Crowfall is a marriage between a strategy game with a defined end-state and an MMO. However, most of the MMO community seems fine in describing it as a straight-up MMO. An MMO with… non-persistent worlds. Divided into servers. That end via victory conditions. Which sends you back to the Lobby, cough, Eternal Kingdoms.
Let’s call a spade a spade: Crowfall is Alterac Valley. With Landmark bolted on.
PvP focused gameplay? Check. Victory conditions? Check. Gather resources? Check. Instanced worlds? Check. Persistent characters that progress in levels? Check. Defined beginning, middle, and end? Check, check, and check.
The analogy isn’t perfect, of course. You don’t bring out your Gnome bones or whatever outside the individual AV match… unless you count Honor and/or Reputation as resources (which they are). But my point is that Crowfall isn’t an MMO unless you happen to extend that definition to encompass a lot of lobby-based games. Such as, I dunno, League of Legends. Or Clash of Clans, even. Or, you know, every other lobby-based online game out there.
I’m not suggesting that Crowfall will be bad because it’s not an MMO. In fact, it might precisely be because it’s not an MMO that Crowfall avoids all the traditional pitfalls of the genre. As SynCaine points out though, there are all sorts of other problems that can occur once you start dealing with defined, close-to-zero sum competitions. What motivation is there to continue fighting a losing battle when another server is a click away? Hell, if the devs aren’t careful, the whole “multiple passively trained alts” thing could resemble P2W considering you could swap your losing alts for one on the winning team. Then again, everyone already has experience with these sort of issues in, you know, battlegrounds in other MMOs. So perhaps it won’t be that big a deal.
If you enjoyed old-school Alterac Valley though, Crowfall seems like the MMO game for you.
I don’t think I have ever had something like matchmaking so completely and totally ruin a game for me. I mean, queuing up as Alliance for BGs in WoW was pretty bad towards the end, but Titanfall? Holy Jesus, it’s bad. So bad that I started an Imgur album to detail it. Examples:
This matchmaking is so terrible it cannot possibly be random chance. I mean, I can understand a little bit of snowballing – god knows that if I see a veteran on my team, I play it out until I get sick of the game – but this sort of shit is just stupid. All Titanfall has is it’s moment-to-moment gameplay, so for you to face an entire 10 minute match with your nose in the carpet the entire goddamn time is worse than the most banal daily quest in any MMO. I’d rather be grinding Golden Lotus rep – at least at the end of the day, I’d have something to show for my blood, sweat, and ample tears.
I tried to play some PlanetSide 2 to wash the taste out of my mouth, but the game crashed to desktop after about 20 minutes.
Remember when I said I never buy games near their release days and/or at full MSRP? This is why. If I could resell Titanfall or get a refund, I would; then maybe come back when the developers got their shit together.