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Teanautica

Do you enjoy some gaming drama? What am I asking, who doesn’t? Pull up a chair and let’s spill it.

First, set the stage. Subnautica was a much-beloved underwater indie breakout hit created by Unknown Worlds. The follow-up semi-sequel, Below Zero… not so much. Nevertheless, the actual sequel Subnautica 2 is the second-most wishlisted game on Steam, trailing Hollow Knight: Silksong. Krafton buys Unknown Worlds in 2021. Subnautica 2 was revealed to be in development since April 2022, had a cinematic video released October 2024, and reports it would have an Early Access release sometime in 2025. In April of this year, there was even a few gameplay trailers.

And then a shoe dropped: Krafton, the company that purchased Unknown Worlds for $500m had fired the entire executive leadership, and delayed the game until 2026. Why? “It wasn’t ready.”

Charlie Cleveland, now-former head of Unknown Worlds, said it was ready for Early Access. Which, okay, just a leadership spat, right? But then came the juice: a Bloomberg report that highlighted special “earn-in” terms of the Unknown Worlds buyout. Specifically, if Unknown Worlds was able to meet certain sales targets by the end of 2025, they would get a $250m bonus. All of a sudden, it became obvious that Krafton sacked the leadership team and delayed Subnautica 2 just to avoid the payout.

…or was it?

Krafton resurfaced to hang all the dirty laundry out to dry:

[…] Specifically, in addition to the initial $500 million purchase price, we allocated approximately 90% of the up to $250 million earn-out compensation to the three former executives, with the expectation that they would demonstrate leadership and active involvement in the development of Subnautica 2.

However, regrettably, the former leadership abandoned the responsibilities entrusted to them. Subnautica 2 was originally planned for an Early Access launch in early 2024, but the timeline has since been significantly delayed. KRAFTON made multiple requests to Charlie and Max to resume their roles as Game Director and Technical Director, respectively, but both declined to do so. In particular, following the failure of Moonbreaker, KRAFTON asked Charlie to devote himself to the development of Subnautica 2. However, instead of participating in the game development, he chose to focus on a personal film project.

KRAFTON believes that the absence of core leadership has resulted in repeated confusion in direction and significant delays in the overall project schedule. The current Early Access version also falls short in terms of content volume. We are deeply disappointed by the former leadership’s conduct, and above all, we feel a profound sense of betrayal by their failure to honor the trust placed in them by our fans.

Incidentally, there’s an additional paragraph down towards the end that says Krafton “reaffirm our commitment to provide the rewards [the remaining devs] were promised.” It remains to be seen whether that is indeed $25m, whether it is still dependent on the same targets, and so on. Now that everything is in the open, I think it will be harder for the working devs to be screwed, but we’ll see.

As you can imagine, Reddit and a lot of the internet is awash in hot takes. Most of which are bad.

“Krafton is clearly lying!” “Obvious corporate fuckery.” “They are just trying to get out from paying $250m.” “Krafton is using weasel words and won’t be paying the other devs money either.”

I sympathize with these notions. At least, I did until I found out that Charlie Cleveland really was taking the piss. Krafton’s statement of “chose to focus on a personal film project” comically undersells it:

That’s from Charlie’s website. Also from his website, in the About section:

I’m Charlie Cleveland and I’ve been designing video games for over 25 years. I founded Unknown Worlds and built games like Natural Selection, Natural Selection 2, Subnautica and Moonbreaker. I absolutely love making games but wanted to try something new.

At the end of 2023, I left San Francisco after almost 20 years and moved to Los Angeles to reset my life. Instead of taking it easy, I now find myself working on multiple film projects. It’s amazing how fast it’s all happening – being right in the thick of things makes it so much easier to meet like-minded people!

What else should have been taking place at the end of 2023? Maybe… working on your fucking game?

Don’t want to trust Krafton’s motives? Fine, don’t. But let’s not pretend ole Cleveland Steamer over here was doing anything other than quiet quitting and waiting for his cut of $225m off the backs of devs who were otherwise floundering.

The leaked presentation slides claim that between Q2 2023 and Q2 2025, Unknown Worlds removed two biomes, one Leviathan type, multiple creatures and tools, one vehicle (Trident), character customization features, the custom game mode, and six hours’ worth of story content. While many of those elements were merely delayed rather than completely cut, their omissions have scaled down the early access build significantly, “making it necessary to reassess the feasibility of the planned launch,” one of the leaked slides reads.

The three fired founders are suing, of course, so perhaps we’ll get more salacious details in discovery. Or maybe it will just be settled out of court. Whatever the case, what I do think is abundantly clear and not nearly communicated enough is this: the founders of Unknown Worlds very clearly fucked off and were waiting for a second paycheck they did not earn. Did Krafton suddenly fire them to prevent Subnautica 2 from entering (a premature) Early Access and thus likely getting enough revenue to trigger a $250m payout? Yeah. Clearly, yes. But was that wrong? No, clearly no.

Charlie elsewhere claims they always shared the profits and would have shared the $225m payout with the actual employees building Subnautica 2 and rah rah rah. That’s a cute sentiment, and I’d almost believe it if he hadn’t abandoned the team. “Subnautica has been my life’s work and I would never willingly abandon it or the amazing team that has poured their hearts into it.” So… were ya working on Subnautica 2 or were ya not, homeslice? Attended the meetings? Signed off on the ever-reducing Early Access scope? Got any receipts, my friend? Or just mad you’re in the Find Out phase?

I’m about as anti-corporate as it comes – feel free to read any of the 1500+ posts from over a decade to confirm. But what I have realized time and time again, is two things:

  1. M. Night Shymalan
  2. The corporate call is coming from inside the corporate house

Don’t take Charlie’s side just because you really liked Subnautica. It’s a beautiful flower in a sea of shit and should be celebrated. The same dev team went on to make Below Zero, and Charlie fucked off to make Moonbreaker. They are not gods, they are not heroes, and chances are none of them have any idea how or why the games they made were any good in the first place. Some games are simply products of their time and would have not have been as successful had they come earlier or later. If they really had the secret sauce, every game would be better than the last. And that is rare.

Also, after you get bought out for $500m with another $250m queued up in a couple of years, if you cared maybe you can sit your ass behind a desk for a minute to ensure your team gets the cut. Or, you know… don’t, and then quit out of principle and go make your AI-seeded Christmas movie. Pick a lane.

Anyway, little ranty at the end there, but it’s Drama with the capital D. You’re welcome.

Boardgate: Hearthstone Edition

Hearthstone is releasing a new expansion next week called Perils in Paradise, but they aren’t releasing a new board along with it. And this is heralding the beginning of the end. Possibly.

As with most things, it’s not about the game boards themselves, but what they represent. Every Hearthstone expansion has had a new game board – there are 30+ of them – so the absence of one is notable, especially given this year will be the 10th (!!) year anniversary. Of course, this is the same year that Blizzard discontinued the Duels mode and enacted some boneheaded changes to the quest system in an apparent attempt to inflate engagement metrics.

It doesn’t help when the official Blizzard response plays right into everyone’s fears:

We hear your questions on what’s changing and why, including why there is no new board for Perils in Paradise.

Hang tight, as we’ll be sharing an update next week on that, along with what the team is focusing on for the future.

Why not just, you know, address it this week? Because the $50/$80 preorder bundles are still going until next week. There may be a less cynical argument that discussion over future Hearthstone changes is more appropriate in an flashy expansion release post. On the other hand, there have been plenty of those teaser-esque posts in the weeks leading up to the expansion, and Blizzard community managers have been bobbing and weaving the “where board?” questions for just as long. All the delays accomplish is elevating the doomsaying ahead of what should otherwise have been talk about the expansion itself.

Incidentally, when Blizzard removed Duels it was spun this way:

As we think about the future of Hearthstone and where the team can best focus their efforts, we’ve made the difficult decision to discontinue support for the Duels Mode. […] This change will allow us to shift our resources to where we feel they will have the most impact, including Traditional Hearthstone, Battlegrounds, and more.

Looking at the current state of Hearthstone more generally, it’s difficult to identify what “focusing efforts” has accomplished. Game balance in Standard mode is amongst the worst it has ever been; power is no longer creepin’, it be runnin’. Battlegrounds has re-introduced Buddies (presumably for a limited time), which is worst of the three types of historic meta-shakeup mechanics. Battlegrounds Duos is a mode no one asked for, is rife with trolling, and basically a content-creator dead-end. What could the devs possibly be focusing on, aside from updating their resumes?

I suppose we will see more next week. My guess is that they will start offering Premium Boards in the shop as another channel of monetization. Which, whatever. That, at least, would be less problematic than them coming out and saying “we’re only making one new board per year so we can focus on other things” and then those other things never materialize because it was shareholder value all along.

Epic “Competition”

The Epic Game Store has poached another high profile new release from Steam: The Outer Worlds.

OuterWorlds_Steam

As if trailers weren’t already misleading enough.

As with Metro: Exodus, this is a timed exclusive meant to expire after 1 year. Unlike Metro though, Outer Worlds is also slated to be released on the Windows Store as normal. So if you really wanted to play it Day 1 without using the Epic Store, you can. Of course, that means… you have to use the Windows Store, which comes with its own issues.

The backlash from the continued poaching of games is pretty widespread on Reddit (and Youtube comments, etc) although there is also a tremendous amount of counter-backlash. Most of the counter-arguments seems to boil down to “why so serious?” Which should not be unexpected from /r/SubredditDrama or /r/GamingCircleJerk users, of course. Nevertheless, it is question worth asking.

But before I get to answering it, let’s review why Epic is doing this in the first place:

When asked for his take on these reactions, Sweeney reiterated the aim of the Epic Games Store is, “breaking the 70/30 stranglehold that’s pervaded the industry for more than a decade,” and that its methods in doing so were never going to please everyone.

“Changing the way that games are sold is a big disruption to everybody,” he says. “I understand that — I’ve personally unsubscribed from Netflix twice as their selections of movies changed. But this is a necessary step forward for the games industry if we want to enable developers to invest in building better games, and if we want the savings to ultimately be passed on to gamers in the form of better prices.

Ah, it’s all pure altruism for the good of all gamers.

On Sweeny’s Twitter though, he admits:

UbiSoft agreed to a co-exclusive on UPlay and the Epic Games store. Epic Games seeks exclusive games in order to have a unique lineup of games so there’s another reason for gamers to come to our store.

In fact, here are the brass tacks:

That’s one of the biggest complaints about the Epic Games Store: it lacks features. Indeed, it didn’t even have a search tool until recently. But Sweeney points out that there’s no use taking on a “dominant storefront” (ie, Steam) unless the exclusives, prices and developer relationships are there.

“It’s nearly perfect for consumers already… There is no hope of displacing a dominant storefront solely by adding marginally more store features or a marginally better install experience,” he said. “These battles will be won on the basis of game supply, consumer prices, and developer revenue sharing.”

It may seem like a “duh” moment, but I just wanted to reiterate the fact the Epic CEO admits there is no other way to compete with Steam on the merits. That the Steam store is “nearly perfect for consumers already.” And thus, the only way that the Epic store can hope to compete is by restricting the game supply via exclusivity agreements.

Which is a bit of a weird way to foster “competition,” don’t you think?

If you want to know why I consider Epic’s shenanigans as anti-consumer, timed exclusives is it. Competition between storefronts means I have the choice to purchase it from Steam or from Epic or whomever. For some reason, Sweeney feels like competing on price or developer revenue sharing isn’t enough. Possibly because Epic has a shitty store lacking in basic functionality. Forcing people to use said store if they want to play X game isn’t doing consumers any favors, even if it’s hypothetically “for our own good” years from now.

I get it. Disruption is required to break into mature markets. But typically – or at least ideally – the disruption comes out in favor of the consumer right away. Uber and AirBNB and Netflix and all the rest broke monopolies by offering not just lower prices, but superior service/opportunities in most cases. Uber didn’t just swing big-dick Fortnite money around and buy up all the cabs around the airport and tell people that the next five years are going to be super exciting for cab drivers.

The Next Xbox May Have Always-Online Requirement

The rumormill is a-churning away on this piece of news:

“Unless something has changed recently,” one of the sources told us over email, “Durango consumer units must have an active internet connection to be used.”

Durango is the codename for the next-gen Xbox.

“If there isn’t a connection, no games or apps can be started,” the source continued. “If the connection is interrupted then after a period of time–currently three minutes, if I remember correctly–the game/app is suspended and the network troubleshooter started.”

Lending a sort of credence to the entire affair, and once again proving that people become drooling morons on Twitter, is this series of Tweets from the Microsoft Creative Director, Adam Orth. I will go ahead and transcribe them here instead of just posting pictures of tweets like the dozen lazy websites I checked before realizing that no one else was going to do it:

Sorry, I don’t get the drama around having an “always on” console. Every device now is “always on”. That’s the world we live in. #dealwithit

I want every device to be “always on”.

Alex Wells: Off the top of my head I know 5 people who own 360’s who current have no access to the internet. They would be screwed.

@TheonlyAlexW Those people should definitely get with the time and get the internet. It’s awesome.

Manveerheir: Did you learn nothing from Diablo III or SimCity? You know some people’s internet goes out right? Deal with it is a shitty reason.

@manveerheir Electricity goes out too.

Sometimes the electricity goes out. I will not purchase a vacuum cleaner.

The mobile reception in the area I live in is spotty and unreliable. I will not buy a mobile phone.

Microsoft apologized for the tweets by someone “not a spokesman for Microsoft” a day later.

Personally, I feel this is one of those rumors stupid enough to be true. Microsoft is already requiring the Kinect to be running the entire time the Xbox 720 is on, because somehow it’s important to Microsoft for there to be a camera trained on your living room the entire time you are playing Halo 5. Besides, this is not even the first time we have heard about this – here is an article back in February from an insider saying that Xbox games will require an online activation code and installation to the HD, thereby making the disc worthless to anyone else. It is not much of a leap to go from online activation keys to always-online.

Lost in all of this, of course, is what possible benefit there is to the consumer. Always-Online is not a feature, no matter how hard EA’s COO spins it, it’s a restriction. You have to be online to pay an MMO, or PlanetSide 2, or whatever other multiplayer game, yes, but that is because those individuals are not in your house. The single-player campaign or indie game or whatever is in your house and doesn’t require outside intervention except arbitrarily. Remember the SimCity fiasco? There were zero server-side calculations, or at least calculations that needed to be sent out to EA’s bank of super-computers (…lol) to process. Even if you could argue that Leaderboards or cloud saving were worthwhile features, no rational arguments were given as to why they could not simply have been optional.

Adam Orth’s analogy with cell phones is particularly instructive in regards to these corporate drones’ idiotic thought processes. Does your smartphone simply shut down and become unusable the moment you lose coverage? Or can you continue playing Angry Birds or taking photos or listening to music you saved to the device? Whether I am always-online already or not, there is no benefit to the requirement.

In any case, I cannot possibly imagine a better advertisement for the PS4 than the next Xbox coming out with an always-online requirement. Will it sway a majority of people away from the Xbox? Probably not. But as the margins in the console business continue getting slimmer, perhaps there will be enough losses that these anti-consumer practices will stop making their way out of the fevered wet dreams of CFOs everywhere.

And if not, well, there is always the $99 Ouya, right?

Pandas As iPads, and Target Audiences

Simply put, I see the sort of backlash against Pandaren the same as the backlash against the iPad, when that was first announced. A tablet computer? Called an iPad? The jokes write themselves. Steve Jobs was clearly out of his mind.

A year later, making fun of the iPad’s name was like making a Your Mom joke.

To be clear, I do not expect Mists of Pandaria and pandas in general to take off and sell 15+ million copies like the iPad; this is not a full analogy. Part of that is because WoW has already peaked subscriber-wise, and it’s tough/impossible to break out of a decline when each lost sub severs social threads that kept people logging in long after the novelty of the game experience has ran out.

That being said, the absolute histrionics going on in the blog world regarding pandas has taken on a surreal, manic intensity. Look at this post over on Wolfshead Online:

If I wanted to kill a serious MMO, I don’t think I could find a better way than introducing a playable race of goofy looking walking bears. Any credibility that Blizzard had in the MMO realm has vanished with this horrible decision. What we are witnessing is the unprecedented transformation of an adult MMO into a children’s MMO right before our very eyes. (emphasis added)

I’m sorry, but if you can write something like that or agree with it without being a tad bit embarrassed later, I have a paper bag you can breath into. Credibility? Here is the credibility Blizzard has in the MMO realm:

WoW subs vs all other MMO subs

That's called expanding the base.

According to MMOData.net, the entire MMO field basically only grew by 4 million subs in the seven years WoW has existed. If even a tenth of ex-WoW players move on to try other MMOs, WoW will have done more for the genre than any MMO, ever. Credibility? Christ, how many times have you described something as an EVE-clone, or a Warhammer-clone? I guarantee you there are some very serious men in some very serious suits over at MMO boardrooms that will be seriously considering iconic animals in the future, simply because WoW is doing it. “Dammit Jim, they usurped pandas! How about… elephants? No, no: hippos! Make it so.”

I get it. Pandas happened. I was utterly convinced Mists of Pandaria was going to be an iOS game, perhaps a combo Fishing slash Archeology slash Sudoku premium app that would interface with the Mobile Armory so that what you caught/found/solved could be redeemed for in-game WoW items. Then follow that up with an announcement of The Emerald Nightmare expansion, which could be tone-appropiate sequel escalation to Burning Legion summoning –> Undead Scourge unleashing –> Corrupted dragon world-breaking pattern of WoW expansions.

Hell, considering the established lore of the Emerald Dream as a mystical pre-Sundering continent, complete with fantastical and extinct species mobs, that expansion practically writes itself. And they could even work in the (leaked) Horde vs Alliance war heating up as fueling the Emerald Nightmare’s destructiveness by the power of unhappy thoughts.

If you think about it conceptually, Mists of Pandaria is doing just that. You have the Sha, which are the physical manifestation of bad things, having hitherto been kept in check by the Taoist Pandaren before the two superpowers came and turned the island into a fantasy Vietnam. They also have the mystical continent with fantastical and extinct species mobs. Having mined the pseudo Gothic/Norse mythology to death, going East was simply a matter of time – even the “generally fantasy” Magic: the Gathering went to Kamigawa (aka Japan) eventually.

And now? They still have Emerald Dream as a follow-up option.

Target Audiences

Before I wrap this up, I wanted to touch on some bloggers’ mistaken notions that Blizzard somehow changed their intended target audience with this new expansion. I am not quite sure how else to put it than this: the target audience of WoW has never changed; you changed.

There is no actual indication that Pandaren are going to be a joke race in the expansion; they existed in Warcraft 3, and would have replaced draenei in TBC had the dice fell the other way. If you want an example of an actual joke race, roll a gnome. No, seriously, sign up for a free trial and play a gnome 1-20. There is no bigger joke race than gnomes, and they have been a joke since Day 1. I would argue that Tauren are also a joke race, but that is at least a case of a joke race with /seriousface lore. Gnomes never had serious lore – even the flooding of their capital with radioactive poison, killing off 80% (!!) of their entire race, cannot be presented without a wink from atop a smoke-belching Mechanostrider.

Don’t get me started on goblins, who deviate from being walking euphemisms for capitalistic greed long enough to establish they got their intelligence from mining rocks and turning it into Coca Cola on a volcanic island (that exploded). Or how about the Taunka, Tuskarr, or Tol’vir, all of whom are so cliche as NPC animal races that it would have been jarring if they did not exist in their respective cliche habitats. Remember the Wolvar and Oracles in Sholazar Basin? 90% of that entire zone was a total joke in a Serious™ expansion.

What I will not say is whether WoW was ever objectively serious or not, because that misses the point. WoW was, is, and always will be taken as seriously as you want it to be. MMO-Champion will be posting world-first T14 hardmode kills and hundreds of thousands of people will care, pandas or no pandas. There will be 6+ year veteran players who declare a Pandaria raid boss as their favorite encounter. Tankspot will likely be posting Challenge-mode dungeon guide videos. Petopia may completely transform into a Wowhead-esque database to handle the influx of traffic from the Pokeman battle system. Some of these features won’t be for you, just like new raids only appeal to less than 20% of subscribers. That doesn’t mean the target audience is changing any more than your mother giving a sibling candy first this time (or at all) means she stopped loving you.

If this is the way you normally act, though…

The ultimate bottom line is once you get past the echo-chamber sticker-shock of OMGPANDAS, a month after the expansion releases the game will be exactly as it is: fun, or not fun.

If fun, would pandas actually stop you from playing?
If not fun, did the pandas actually matter?

If you honestly would not play an otherwise fun game because of its tone or tenor, then ironically, maybe it is you who needs to grow up. Or at least breathe into this paper bag until you stop losing your shit, and remember why you play videogames to begin with.