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End of Justice, Valor in Warlords

I cannot imagine this is breaking news, but it certainly came to a shock to me:

Honor and Conquest definitely are not going away, just to clarify a misconception – you’ll still be earning those currencies through PvP and using them to buy your PvP gear.

What will be going away is Justice and Valor. Over time, they’ve moved away from their original purpose, and given how widely available they’d become (awarded from quests, scenarios, dungeons, raids, etc.), we’d rather return to the original universal currency: gold. The final values aren’t hooked up yet, but the old Valor rewards for completing your daily random dungeon or an LFR wing will be replaced with a hefty sum of gold, which should make something like the gold turn-in for a bonus roll seem far more attainable even for players who currently don’t have much gold.

Watcher went on to clarify:

Just to clarify, I’m not saying that players should expect to see a vendor with a full set of endgame gear for gold as a one-to-one replacement for the Valor vendors from Mists. For the initial Warlords content, Apexis Crystals will largely fill that role, and you can see most of that structure already in place in the Beta today.

I honestly don’t know what the hell Blizzard imagines they are doing.

The original thought I had was that Blizzard was going to remove all Justice/Valor points and related vendors, and then heavily lean on the Bonus Roll mechanics they introduced in Mists. Gold is indeed one of the methods you can use to get a Bonus Roll, but it is one of… five I think, and you can use a particular method once per week with 3 Bonus Rolls being the limit. It sorta makes sense from a design perspective insofar as the current Justice/Valor system has an awkward down-leveling that occurs every patch, with Valor turning into Justice, Justice items going down in price, issues with people banking dungeon currency, and so on.

The issue I have with this change is one of motivation. In a world where you are running dungeons for specific gear, what motivation do you have to run said dungeon after you have gotten your gear? There isn’t any. And… maybe that’s a good thing? Back in the day though, I would routinely farm dungeons on my tank characters (instant queues) specifically because I could earn currency to get raid-level upgrades that would help guild progression later. Without that carrot, I would queue for nothing, and the LFD system itself would that much worse off. Alternatively, perhaps it means that LFD would be stocked with people specifically farming for gear, e.g. the intended audience for the content, so maybe people would be more accepting of lower-geared strangers.

Then I remembered that Blizzard is still using alternative currencies: Apexis Crystals. So… they do have the equivalent to Valor points, but you don’t earn them in dungeon/raid content. Was this their solution to reputation grinds? I don’t know, I’m not in the beta. But all I can think of is: Frost Badges. You know, back in Wrath when there was a different raid currency for every tier. Because we sure as hell aren’t likely to be using Apexis Crystals for Tier N+1 vendor gear.

So now I’m back to having no idea what Blizzard imagines they are doing. I actually liked the Valor system, and I liked it all the way back when it was Badges of Justice in your inventory. Granted, it led to some targeted farming behavior like running Heroic Mechanar every day and weekly Kara farms, but at least it got everyone in groups out in the world. As someone would more gold than I would know what to do with, I’m not entirely sure what I would be doing in Warlords other than perhaps farming Apexis Crystals. Which is like farming Valor, except much easier to do by myself.

Sinking Ships

I think it is fair to say Cataclysm has not been going according to plan.

Right in the middle of my writing a very long post about the Great Tank Bribe of 2011, we get hit with a few more broadsides:

  • Honor is now purchasable from the Justice Commodities Vendor at 250 Honor per 375 Justice.
  • Justice is now purchasable from the Honor Commodities Vendor at 250 Justice per 375 Honor.
  • Conquest is now purchasable from the Valor vendor at 250 Conquest per 250 Valor.
  • Any cut of uncommon gem now sells to NPC for 75 silver instead of 9 gold.

Not to mention the things we already know:

  • The rate at which Honor Points are earned has been doubled.
  • Revamped ZA/ZG granting 140 VP.
  • Daily heroics –> 7/week heroics.
  • Tanks getting gold, gems, flasks, non-combat pets (including cross faction), and mounts.

All of this for Patch Four “WE SWEAR FIRELANDS ISN’T BEING DELAYED” Point One. Or perhaps it should be called Patch Four “Precipitous Subcriber Activity Freefall Solutions” Point One. Individually, each one of these could change the entire gaming landscape for millions of people, and they are all happening together.

The easiest change to grasp is the (data-mined) change of cut uncommon gems going from what we all knew was a ridiculous 9g vendor price down to 75s. This radically undermines the safety net of bot-bought ore for Shuffling purposes as the True Vendor Price (TVP) going from 54g for Obsidium to 4.5g a stack. Will that stop the bots from burying us under a mountain of cheap ore? Nope. What else will they farm? More herbs? It is correct that such a high TVP meant a fairly substantial inflation spiral, but honestly, all that removing the floor will do is send Shuffle components (gems, dust, scrolls, etc) down into further free-fall. The bots have to go; all the 9g gems did was act as a garbage bin for their goods.

But what of the other changes? It is almost impossible to even imagine all the interlocking synergy going on. For example, with the tank bribe deal? It is safe to say that the gems and flasks from the goodie bag will be normal gems/flasks (e.g. sell on the AH), but what about those pets? Can you even imagine having an X% chance of bam! opposite-faction pet in your bags and ready to be sold? If they are BoP when you get them, alright, but most flasks are still hovering at 100g apiece over at Auchindoun, which puts the gold total at 84g + 100g + however much extra that toss in the bag itself. It would take a truly ridiculous amount to bribe me to tank based on gold alone, but at some point I will do an otherwise useless gold/hour calculation. And, hey, while I am not a mount guy, Reins of the Raven Lord is something I have been interested in since Sethekk Halls was current content.

What is most interesting to me at the moment though, is the calculus involving the honor JP conversions. It’s set at 66% rate of return, which means you need to turn in 3375 honor for 2250 JP (e.g. a “tier” piece) and vice versa. On the face of it, that’s a fairly bad return… but remember that all honor gain is doubling per the PTR notes. We don’t know if that’s honor from HKs or what, but can you imagine the alternative? I get 240 honor from a TB win, plus another 200 from the weekly quest, plus X amount from just general HKs around the map – 880 honor + X amount, let’s just round that to a charitable 900. Random daily BG losses will be 90 per game minimum. All this stuff will add up pretty quickly. That 3375 honor target is actually 1687.5 honor post-patch. In other words, PvP will be the most efficient way to farm JP in that you can turn 1687.5 honor into 2250 JP. Conversely, you could simply be picking up the blue PvP gear for 1100 honor for the most expensive slots.

If it sounds like I’m all over the place here, well, I’m all over the place. It honestly feels like Blizzard is throwing everything at the leaking hull and seeing what will stick, to mix metaphors. The doubling honor deal went under a lot of peoples’ radars, but added to all this other stuff? Madness, all around.